Difference between revisions of "Malikai/RedLeafRazor"
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Latest revision as of 01:17, 6 April 2010
Name: Red Leaf Razor
Caste: Battles
Nature: Explorer
Anima: Blood Red
Concept: Mercenary Mentor
XP: Left/Total: 0/658
Attributes
- Strength: 4, Dexterity: 5, Stamina: 4
- Charisma: 4, Manipulation: 3, Appearance: 2
- Perception: 4, Intelligence: 3, Wits: 5
Abilities
- Caste- Melee: 5 (Sword +3), Presence: 4 (Leadership +2), Resistance: 3 (Disease +1).
- Favored- Athletics: 4 (Tumbling And Jumping +2), Endurance: 4 (Marches +1), Occult: 5 (Sorcery +3), Stealth: 5.
- Other- Awareness: 4 (Spot Ambush +2), Bureaucracy: 3, Dodge: 4, Investigation: 3, Linguistics: 5 (Native: Riverspeak; Flame Tongue, Forest Tongue, High Realm, Low Realm, Old Realm), Lore: 5, Martial Arts: 5, Medicine: 2 (First Aid +2), Ride: 2, Socialize: 3, Survival: 2 (Tracking +2, Foraging +1), Thrown: 1.
Colleges
- Battles- The Banner: 3, The Gauntlet: 2, The Spear: 2.
Backgrounds
- Acquaintences: 3, Artifact: 9, Celestial Manse: 3, Connections (Threshold): 3, Salary: 3, Savant 2:, Sifu: 2
Virtues
- Compassion: 2, Conviction: 4, Temperance: 3, Valor 4.
Willpower: 7
Essence: 5
Essence pool: 17/17 Personal / 32/50 Peripheral / Committed 18
Health Levels -0/-0/-0/-0/-0/-1/-1/-2/-2/-4/Incap
Charms
- Archery
- Any Direction Arrow (p153) / 1m +1m per die
- Generalized Ammunition Technique (p153) / 1m
- Athletics
- Forgotten Earth (p175) / 1m
- Dodge
- Absence (p145) / 1m per t# reduction
- Endurance
- Ox-Body Technique x4 (p132) / Add 4 -0 Health Levels
- Investigation
- Auspicious Prospects for Maiden of Battles (p163) / 1m
- Lore
- Systematic Understanding of Everything (p166) / 1m
- The Methodology of Secrets (p167) / 5m
- Martial Arts (VBoS)
- Secrets of Future Strife (p179) / None, Double Dexterity + Wits for 1st round Iniative
- Melee
- Harmony of Blows (p156) / 8m
- Impeding the Flow (p157) / 3m
- Meditation on War (p157) / 1m per die + +1m per dice pen cancel
- Orchestration of Conflict (p157) / 2m per t# reduction
- Perfection of the Visionary Warrior (p158) / 10m 1wp 1 HL
- Serenity in Blood (p157) / 5m 1wp
- Smiling at the Damned (p158) / 5m
- Occult
- Celestial Circle Sorcery (p171) / 2wp
- Mark of Exaltation (p170) / 2m
- Tell-Tale Symphony (p170) / 5m
- Terrestrial Circle Sorcery (p171) / 1wp
- Presence
- Heroic Essence Replenishment (p158) / None, Use of Valor or Presence on an Enemy Resores 2m per Valor
- Resistance
- Shield of Mars (p162) / 5m 1wp
- Stealth
- Blinding the Boar (p172) / 5m 1wp
- Soft Presence Practice (p172) / 1m per t# reduction
- Walking Outside Fate (p172) / 5m 1wp
- Survival
- Becoming the Wilderness (p140) / 1m per t# reduction
Combos (1w)
- Burning Blade of Destiny / 8m to 16m
- Meditation on War / Negate Wound Penalties and boost Melee
- Orchestration of Conflict / Drop Melee Target Number
- Smiling at the Damned / Half raw Dmg but Agg
- Symphony of Battle / 14m to 26m
- Harmony of Blows / +2 Non MA Combat Actions
- Orchestration of Conflict / Drop Melee Target Number
Sorcery
- Terrestrial Circle (1w)
- Death of Obsidian Butterflies / 15m
- Emerald Countermagic / 10m or 20m
- Invulnerable Skin of Bronze / 20m
- Open the Spirit Door / 15m +5 m per additional target
- Ritual Of Elemental Empowerment / 30m
- Spirit Sword / 20m
- Stormwind Rider / 15m
- Celestial Circle (2w)
- Dolorous Reflection / 20m
- Gift of Knowledge / 25m
- Incomparable Body Arsenal / 30m
- Sapphire Countermagic / 15m or 20m
- Travel Without Distance / 25m
Equipment
- Exceptional Long Bow, 20 broadhead arrows, Glass Fighting Knife, Half Dozen Glass Throwing Knives, Traveling Gear, Emerald Quill
Combat
- Base init: 10 / 20
- Soak: 13B/12L/10A (Starmetal Reinforced Breastplate and Starmetal Thunderbolt Shield, Soak 10L/9B, Mobility Penalty -1, Fatigue 1, +2 Difficulty to attack (Melee or Ranged), -2 dmg successes)
- Dodge: 9/8
- Attacks:
- Exceptional Long Bow (Spd 11, Acc 10 Dmg 6L, Rate 3, Range 250)
- Glass Knife (Spd 14, Acc 12, Dmg 6L, Def 10)
- Glass Throwing Knife (Hand to Hand) (Spd 13, Acc 8, Dmg 6L, Def 6)
- Glass Throwing Knife (Thrown) (Spd 11, Acc 8, Dmg 7L, Rate 3, Range 15)
- Punch (Spd 11, Acc 11, Dmg 4B, Def 11)
- Kick (Spd 8, Acc 10, Dmg 6B, Def 10)
- Starmetal Daiklave (Spd 14, Acc 16, Dmg 11L, Def 16)
Character Description
Character description here
Expanded Backgrounds
Acquaintences: Threshold Mercenaries
Artifact 2: Hearthstone Bracers (+1 Spd, Acc & Def, 4m committed)
Artifact 2: Starmetal Daiklave (+3 Spd, +2 Acc, +7L Dmg, +2 Def, 5m committed)
Artifact 3: Starmetal Reinforced Breastplate (Soak 10L/9B, Mobility Penalty -1, Fatigue 1, -1 dmg success, 4m committed)
Artifact 2: Starmetal Thunderbolt Shield (-2 Atk Successes for melee or range, -1 dmg success, 5m committed)
Celestial Manse: Lunar Aspected, Gem of the Rabbit's Sword, spend 1wp to re-roll a one (can only be used once per roll)
Connections (Threshold): Zandela, Madame in Nexus Harlotry. Selton, Quartermaster in Lookshy. Kendar, Apothecary in Great Forks
Sifu: Zhou Sho, Chosen of the Maiden of Endings, Tiger Style, Violet Bier of Sorrows Style & Prismatic Arrangement of Creation
Comments? - Malikai
Anyone know why the bullet for Terrestrial Sorcery Isn't displaying right? - Malikai
Extraneous breaklines. - willows
ooooooook thanks - Malikai
Re-worked Mentor for my PCs (because I like him better this way) - Malikai
Where does his bonuses come from for the Mail and Steel stats if he has no unit to give them to him? - BogMod
The only stat Mods Solo Units don't get is Drill and Order, which specificly mention that Solo Units don't get those mods. - Malikai
It also says that solo units use their own traits without any modifications for the unit. Since there is no unit, it stands to reason he shouldn't get the modifications you get for units such as a Hand-to-Hand bonus. - BogMod
Understood and deleted - Malikai