Difference between revisions of "Abilities/MartialArts"

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* [[MundaneMartialArts]] - styles for mortals feeling uncool and wimpy.
 
* [[MundaneMartialArts]] - styles for mortals feeling uncool and wimpy.
 
* [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
 
* [[MartialArts/KataSystem]] -- Makes Martial Arts more like Sorcery or Necromancy than Charms, with Initiation levels and Ability-augmenting goodness.
* [[EwindaleMossAbilities/MartialArts/BrawlvMartialArts]] - A set of movelists for use with the revised mechanics and setting in [[EwindaleMoss]]' A Hole In Creation
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* [[EwindaleMoss/BrawlvMartialArts]] - A set of movelists for use with the revised mechanics and setting in [[EwindaleMoss]]' A Hole In Creation

Latest revision as of 01:15, 6 April 2010

Martial Arts is the ability that governs disciplined hand-to-hand fighting. It is used for:

  • 1E caste/aspect ability for: Dawn, Dusk, Earth, Endings
  • 2E caste/aspect ability for: Dawn, Dusk, Water, Endings
  • MartialArts

Stunt Examples

Charms

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