Difference between revisions of "TonyC/TaiyoKaizoku"
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== Admiral Taiyo Kaizoku == | == Admiral Taiyo Kaizoku == | ||
− | * [[/TaiyoKaizoku | 1st ed version]] | + | * [[TonyC/TaiyoKaizoku|1st ed version]] |
− | * [[/KaizokuNotes | Character notes]] | + | * [[TonyC/KaizokuNotes|Character notes]] |
Character Type: Solar Exalted<br> | Character Type: Solar Exalted<br> | ||
Line 100: | Line 100: | ||
==== Advantages ==== | ==== Advantages ==== | ||
<i>Backgrounds:</i> | <i>Backgrounds:</i> | ||
− | *Allies 1 [[JesseLowe/EinoSalin | Eino Salin]] Barbarian northman Zenith, relocated to Iridia thanks to the Admiral. | + | *Allies 1 [[JesseLowe/EinoSalin|Eino Salin]] Barbarian northman Zenith, relocated to Iridia thanks to the Admiral. |
− | *Allies 2 [[JesseLowe/PelepsLeden | Peleps Leden ]] and [[JesseLowe/AuspexInCrimson | Auspex In Crimson ]]. The Solar and Abyssal lovers, part of the First Age circle | + | *Allies 2 [[JesseLowe/PelepsLeden|Peleps Leden ]] and [[JesseLowe/AuspexInCrimson|Auspex In Crimson ]]. The Solar and Abyssal lovers, part of the First Age circle |
− | *Allies 1 [[JesseLowe/Kurushka | Kurushka]] and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows. | + | *Allies 1 [[JesseLowe/Kurushka|Kurushka]] and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows. |
− | *Allies 2: The [[/RisingDragons | Rising Dragons]], two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy. | + | *Allies 2: The [[TonyC/RisingDragons|Rising Dragons]], two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy. |
*Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5 | *Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5 | ||
*Artifact 2 Orichalcum Heartstone Bracers Comm. 4 | *Artifact 2 Orichalcum Heartstone Bracers Comm. 4 | ||
Line 111: | Line 111: | ||
*Contacts 1: Rothro Lizard, Arjuf Harbormaster The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips, | *Contacts 1: Rothro Lizard, Arjuf Harbormaster The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips, | ||
*Cult 1: Hero worship from defeating the Mask of Winters. The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see... | *Cult 1: Hero worship from defeating the Mask of Winters. The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see... | ||
− | *Followers 5 Ten thousand [[/SWFcrew | Tigershark Warriors]] | + | *Followers 5 Ten thousand [[TonyC/SWFcrew|Tigershark Warriors]] |
*Influence 4 | *Influence 4 | ||
*Manse 4 [[Locations/HalcyonPort|The Halcyon Port of Summer]] with Seacalm Gemstone socketed in Hearthstone Bracers | *Manse 4 [[Locations/HalcyonPort|The Halcyon Port of Summer]] with Seacalm Gemstone socketed in Hearthstone Bracers | ||
− | *Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Beacon (Fire) with [[FireHearthstones/LevelThree | Ashes to Bonfire Gem]] socketed in Daiklave | + | *Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Beacon (Fire) with [[FireHearthstones/LevelThree|Ashes to Bonfire Gem]] socketed in Daiklave |
*Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Defense Grid (Sidereal) Hearthstone unknown. | *Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Defense Grid (Sidereal) Hearthstone unknown. | ||
*Resources 5 | *Resources 5 |
Latest revision as of 04:17, 9 June 2010
Contents
Admiral Taiyo Kaizoku
Character Type: Solar Exalted
Player: jetman
Caste: Zenith
Concept: Solar Navy commander reborn!
Anima: A storm-tossed sea.
Motivation: Restore the Solar Exalted to their rightful place as rulers and protectors of all Creation
Beliefs
- The Realm is not capable of ruling or protecting Creation
- Nothing good can come from dealing with dark powers
- The greater one's power, the greater one' s responsiblity
Instincts
- Always offer the enemy one chance to avoid a fight
- Always act with a plan
- Always use maximum power against creatures of darkness
Intimacies:
- Those under his command
- Monkey
Attributes
Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 2, Wits 3
Abilities
Dawn: *Melee 5 (Sword +3) Archery 1 *War 5 (Naval warfare)
Zenith: Resistance 2, Integrity 3, Performance 5, Presence 5, Survival 3
Twilight: *Lore 5 (Abyssals), *Occult 5
Night: Athletics 2, Dodge 1
Eclipse: Linguistics 3 (Old Realm (full), High Realm (full), Riverspeak (partial), Seatongue (Partial) Low Realm Native), *Sail 4 (Warships)
Note: * = Favored skill.
Charms
- Melee
- First Melee Excellency
- Second Melee Excellency
- Infinite Melee Mastery
- Dipping Swallow Defense
- Bulwark Stance
- Fivefold Bulwark Stance
- Heavenly Guardian Defense (Conviction flaw)
- Protection of Celestial Bliss
- Call the Blade
- Iron Raptor Technique
- Hungry Tiger Technique
- One Weapon, Two Blows
- Peony Blossom Attack
- Solar Counterattack
- Lore
- Third Lore Excellency
- Occult
- Terrestrial Circle Sorcery
- Celestial Circle Sorcery
- War
- 2nd War Excellency
- Mob-Dispersing Rebuke
- Rout-Stemming Gesture
- Fury-Inciting Presence
- Heroism-Encouraging Presence
- Tiger Warrior Training
- Presence
- 2nd Presence Excellency
- Majestic Radiant Presence
- Enemy-Castigating Solar Judgement
- Sail
- Salty Dog Method
- Resistance
- Body-Mending Meditation
- Ox-Body Technique -1, -2, -2
- Essence-Gathering Temper
Spells
- Emerald Circle
- Emerald Countermagic
- Death of Obsidian Butterflies
- Calling of the Wind's Kiss
- Commanding the Beasts
- Keel Cleaves the Clouds
- Stormwind Rider
- Summon Elemental
- Sapphire Circle
- God-Forged Champion of War
- Sapphire Circle Banishment
- Sapphire Countermagic
- Summon Spirit Boat
- Torrential Cascade
Combos
- Transcendant Sword Technique - First Melee Excellency, One Weapon, Two Blows and Hungry Tiger Technique
- Supreme Whirlwind Blade - First Melee Excellency, Peony Blossom Attack, Hungry Tiger Technique, Enemy-Castigating Solar Judgement and Solar Counterattack
Advantages
Backgrounds:
- Allies 1 Eino Salin Barbarian northman Zenith, relocated to Iridia thanks to the Admiral.
- Allies 2 Peleps Leden and Auspex In Crimson . The Solar and Abyssal lovers, part of the First Age circle
- Allies 1 Kurushka and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows.
- Allies 2: The Rising Dragons, two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy.
- Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5
- Artifact 2 Orichalcum Heartstone Bracers Comm. 4
- Artifact 1 Orichalcum Breastplate Comm. 2
- Artifact 1 Perfected Boots Comm. 1
- Contacts 1: Taimyo Yushoto of the 7th Legion's Second Field Force, along with other lower-ranking officers
- Contacts 1: Rothro Lizard, Arjuf Harbormaster The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips,
- Cult 1: Hero worship from defeating the Mask of Winters. The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see...
- Followers 5 Ten thousand Tigershark Warriors
- Influence 4
- Manse 4 The Halcyon Port of Summer with Seacalm Gemstone socketed in Hearthstone Bracers
- Manse 3 Isle of Shadows Beacon (Fire) with Ashes to Bonfire Gem socketed in Daiklave
- Manse 3 Isle of Shadows Defense Grid (Sidereal) Hearthstone unknown.
- Resources 5
Merits:
- Past Lives +2
- Tactical Instincts +3
Flaws:
- Enemy (V'neef Barada) -2,
- Wanted (By the Realm for nation-building, grand theft island, heresy, piracy and more) -3
- Known Anathema -3,
- Vice (Conviction: Won't harm innocents) -2
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Virtue Flaw: Heart of Flint (Conviction)
Limit Break: 7
Willpower: 10
Health: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
Essence: 5
Essence Pool: 23/53 (37) (committed 16 Peripheral)
Combat
Join Battle: 3
Soak: 10B/10L/8A (Orichalcum breastplate, 6/8/8)
Dodge DV: 7
Parry DV: 8
Mental Dodge DV: 9
Mental Parry DV: 4
Movement:
Move: 8 yards/tick
Dash: 17 yards/tick
Jump: 7 yards up, 14 yards across
Attacks
Orichalcum Daiklave: Speed 5, Acc 17, Damage 11L, Defense +3 PDV 8, Rate 4
Exceptional Straight Sword Spd 4 Acc 16 Dam 9L Def +1 PDV 7 Rate 3
Knife Spd 5 Acc 11 Dam 7L Def +0 PDV 5 Rate 3
Small Essence Cannon: Speed 4, Acc 6, Damage 15B, Rate 1, Range 75, 5 motes per shot.
Light Implosion Bow: Speed 6, Acc 8, Damage 7B/5L (1 mote) or 15B/12L (10 motes), Rate 1, Range 500
Clinch: Speed 6, Acc 5, Damage 5B piercing, Defense 9, Rate 1
Fists: Speed 5, Acc 6, Damage 5B, Defense +2, Rate 3
Kick: Speed 5, Acc 5, Damage 8B, Defense -1, Rate 2
Thaumaturgy
Knows the Science of Weather Working, Art of Summoning (Beasts) and Art of Warding (Demons, the Dead & Exalted)
Note
Improvements (recent first): Third Lore Excellency, 2nd Melee Excellency, Dexterity +1, Body-Mending Meditation, Protection of Celestial Bliss. Survival 3 with two bonus points and the last XP.
Experience Points: 200, 56 Bonus Points
Unspent XP: 1 BP