Difference between revisions of "SolarMelee/IsawaBrian"
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+ | *[[SolarMelee]] | ||
+ | *[[IsawaBrian]] | ||
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Subpages created by general type | Subpages created by general type | ||
− | *IsawaBrian/SolarMeleeAttack | + | *[[IsawaBrian/SolarMeleeAttack]] |
− | *IsawaBrian/SolarMeleeDamage | + | *[[IsawaBrian/SolarMeleeDamage]] |
− | *IsawaBrian/SolarMeleeDefense | + | *[[IsawaBrian/SolarMeleeDefense]] |
− | *IsawaBrian/SolarMeleeExtraActions | + | *[[IsawaBrian/SolarMeleeExtraActions]] |
− | *IsawaBrian/SolarMeleeFightingStyles -- Charms that benefit weapon & shield, 2 handed, 2 weapons, or one weapon one handed; how you fight. | + | *[[IsawaBrian/SolarMeleeFightingStyles]] -- Charms that benefit weapon & shield, 2 handed, 2 weapons, or one weapon one handed; how you fight. |
− | *IsawaBrian/SolarMeleeGeneral -- Stuff that effects everything, or doesn't fit elsewhere | + | *[[IsawaBrian/SolarMeleeGeneral]] -- Stuff that effects everything, or doesn't fit elsewhere |
− | *IsawaBrian/SolarMeleeRangedArea -- Ranged and Area effects | + | *[[IsawaBrian/SolarMeleeRangedArea]] -- Ranged and Area effects |
− | *IsawaBrian/SolarMeleeSwiftness | + | *[[IsawaBrian/SolarMeleeSwiftness]] |
=== Comments === | === Comments === | ||
− | /IsawaBrianOldComments | + | [[SolarMelee/IsawaBrianOldComments]] |
− | I'm switching Total Annihilation Method back up to 7 essence and 7 melee, as well as raising the Willpower Cost to 2. Otherwise, you can make a combo that costs 17 essence and 3 willpower to completely and utterly destroy /anything/ that doesn't have a perfect defense at Essence 6-- and if you include HGD or DSD in the combo, you're set for life. I believe in Solar Power, but that's a wee bit much. Also, moving the comments to Old Comments.-- IsawaBrian | + | I'm switching Total Annihilation Method back up to 7 essence and 7 melee, as well as raising the Willpower Cost to 2. Otherwise, you can make a combo that costs 17 essence and 3 willpower to completely and utterly destroy /anything/ that doesn't have a perfect defense at Essence 6-- and if you include HGD or DSD in the combo, you're set for life. I believe in Solar Power, but that's a wee bit much. Also, moving the comments to Old Comments.-- [[IsawaBrian]] |
I would think that Total Annihilation Method SHOULD be essence 7... But two Willpower seems a bit much. Also, unless I'm missing something, Total Annihilation Method is simple, and all the perfects I know are simple... So theirs no sure way to get through someones defenses with it. - Dasmen | I would think that Total Annihilation Method SHOULD be essence 7... But two Willpower seems a bit much. Also, unless I'm missing something, Total Annihilation Method is simple, and all the perfects I know are simple... So theirs no sure way to get through someones defenses with it. - Dasmen | ||
− | : Like Accuracy Without Distance, both of my 'perfect attack'-- perfect to-hit attacks, that is-- charms are Supplemental. Which, IMO, is appropriate. It's just that once comboed, it opens up for the "DOOM!" problem. --IsawaBrian | + | : Like Accuracy Without Distance, both of my 'perfect attack'-- perfect to-hit attacks, that is-- charms are Supplemental. Which, IMO, is appropriate. It's just that once comboed, it opens up for the "DOOM!" problem. --[[IsawaBrian]] |
Rearranging these for subpages; all charms should be moved properly. If something's missing, please tell me. | Rearranging these for subpages; all charms should be moved properly. If something's missing, please tell me. | ||
− | I've changed the side benefit from In the Shadow of the Sun from gaining reflexive parries to gaining an initiative bonus; an earlier commentor rightly pointed out that having a reflexive parry at that level (especially given all the existing ways to get parries) was sort of lame, but I wanted to preserve the uniqueness of the Charm. --IsawaBrian | + | I've changed the side benefit from In the Shadow of the Sun from gaining reflexive parries to gaining an initiative bonus; an earlier commentor rightly pointed out that having a reflexive parry at that level (especially given all the existing ways to get parries) was sort of lame, but I wanted to preserve the uniqueness of the Charm. --[[IsawaBrian]] |
Subpages made to make it easier to find stuff. They're by general type, organized by their 2E use. If something's missing, please tell me. | Subpages made to make it easier to find stuff. They're by general type, organized by their 2E use. If something's missing, please tell me. |
Latest revision as of 02:27, 9 June 2010
Subpages created by general type
- IsawaBrian/SolarMeleeAttack
- IsawaBrian/SolarMeleeDamage
- IsawaBrian/SolarMeleeDefense
- IsawaBrian/SolarMeleeExtraActions
- IsawaBrian/SolarMeleeFightingStyles -- Charms that benefit weapon & shield, 2 handed, 2 weapons, or one weapon one handed; how you fight.
- IsawaBrian/SolarMeleeGeneral -- Stuff that effects everything, or doesn't fit elsewhere
- IsawaBrian/SolarMeleeRangedArea -- Ranged and Area effects
- IsawaBrian/SolarMeleeSwiftness
Comments
SolarMelee/IsawaBrianOldComments
I'm switching Total Annihilation Method back up to 7 essence and 7 melee, as well as raising the Willpower Cost to 2. Otherwise, you can make a combo that costs 17 essence and 3 willpower to completely and utterly destroy /anything/ that doesn't have a perfect defense at Essence 6-- and if you include HGD or DSD in the combo, you're set for life. I believe in Solar Power, but that's a wee bit much. Also, moving the comments to Old Comments.-- IsawaBrian
I would think that Total Annihilation Method SHOULD be essence 7... But two Willpower seems a bit much. Also, unless I'm missing something, Total Annihilation Method is simple, and all the perfects I know are simple... So theirs no sure way to get through someones defenses with it. - Dasmen
- Like Accuracy Without Distance, both of my 'perfect attack'-- perfect to-hit attacks, that is-- charms are Supplemental. Which, IMO, is appropriate. It's just that once comboed, it opens up for the "DOOM!" problem. --IsawaBrian
Rearranging these for subpages; all charms should be moved properly. If something's missing, please tell me.
I've changed the side benefit from In the Shadow of the Sun from gaining reflexive parries to gaining an initiative bonus; an earlier commentor rightly pointed out that having a reflexive parry at that level (especially given all the existing ways to get parries) was sort of lame, but I wanted to preserve the uniqueness of the Charm. --IsawaBrian
Subpages made to make it easier to find stuff. They're by general type, organized by their 2E use. If something's missing, please tell me.