Difference between revisions of "Molikai/ThoughtsOnTheAbyss"
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Feel free to add to and expand, as well as comment and critique. :) - [[Molikai]] | Feel free to add to and expand, as well as comment and critique. :) - [[Molikai]] | ||
− | The Underworld is the past, full of memories. Creation is the present, the place where life happens. And the Wyld is the future, not yet defined and given shape. As one moves away from the present, memories fade into confusion (the Labrynth), then are lost entirely (Oblivion), for everything is forgotten, in time. --JohnBiles | + | The Underworld is the past, full of memories. Creation is the present, the place where life happens. And the Wyld is the future, not yet defined and given shape. As one moves away from the present, memories fade into confusion (the Labrynth), then are lost entirely (Oblivion), for everything is forgotten, in time. --[[JohnBiles]] |
+ | : Now there's a hell of a thought. - [[Han'ya]] |
Latest revision as of 01:17, 6 April 2010
Hmm. I'll neaten this up a bit. ANYWAY. I was reading over Sol Invictus, and it stirred up some thoughts with regards to the themes around which Abyssal charms should revolve. I'm dumping them here, for organisation, comments and critique by an informed audience. So, without further ado, here are my thoughts on the concepts that make up the Abyss, in it's three Aspects: Oblivion, the Labyrinth, and the Underworld. These concepts that I think should underly all Abyssal charms: thatshould serve as starting points for cool, High-essence abyssal charms. As I'm sure we will all agree, as an Abyssal grows in power, he moves further away from humanity, and further towards the Abyss.
Oblivion
Consider this by comparison to other things. The wyld is a place where all concepts exist. Creation is a place where concepts are seperate and defined. The Shinma are creatures of the Wyld, defined by what they lack - they are everything but something. Gods are creatures of creation, Defined by a specific something- the opposite of the Shinma.
Oblivion is the absence of all concepts. To Oblivion, Time and space and form are meaningless. Nothing exists. it is a final end, but even that is not the right way of looking at it: for an end suggests a beginning, suggests something has existed Within Oblivion, Nothing exists. It is the final destination of everything: Since time is meaningless to Oblivion, this means everything has already arrived. It is a nexus of absence, of pure, unconstrained nothing.
The Labyrinth
The Mouth of the Void: an infinite staircase down into oblivion, never ending, around which the tombs of the Malfeans are placed. The Malfeans themselves: Dying immortals, trapped in perpetual torment, filled with rage and a lust for vengeance. Trapped in a place where they cannot rest, yet cannot truly wake: a place from which they cannot escape, in which they suffer terribbly, and long for surcease. From the stairwell grows the labyrinth, formed of their nightmares and their children, the torn remains of their souls. a place of insanity, confusion, where concepts are warped and bent and twisted and distorted. Labyrinthine, mazelike, it makes no sense. The minerals for soulsteel are found here... a subnstance of terror and ruthless purpose.
The Underworld
The land of the dead. Where those of strong enough will remain after life, t ocarry out whatever they feel is unfinished. A place of decay, and sorrow, and drained, deadened emotion. Ethereal, not quite part of creation. A dull, faded echo of that which lives: A place that resonates with great sorrow and death in the lands of the living, and can even bleed through.
Comments
Feel free to add to and expand, as well as comment and critique. :) - Molikai
The Underworld is the past, full of memories. Creation is the present, the place where life happens. And the Wyld is the future, not yet defined and given shape. As one moves away from the present, memories fade into confusion (the Labrynth), then are lost entirely (Oblivion), for everything is forgotten, in time. --JohnBiles
- Now there's a hell of a thought. - Han'ya