Difference between revisions of "LiberiLunaris/RangedCombat1"
m (link fix) |
m (Script: fix links messed up in conversion) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
= Ranged Combat 1 = | = Ranged Combat 1 = | ||
− | *Back to [[LiberiLunaris | Liberi Lunaris]] | + | *Back to [[LiberiLunaris|Liberi Lunaris]] |
− | *Back to [[LiberiLunaris/Charms | Charms]] | + | *Back to [[LiberiLunaris/Charms|Charms]] |
== Initial Notes == | == Initial Notes == |
Latest revision as of 22:49, 8 June 2010
Ranged Combat 1
- Back to Liberi Lunaris
- Back to Charms
Initial Notes
The Ranged Combat trees vary in application.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.
http://i3.tinypic.com/16j1wk4.jpg
Changes
Arrow Shaping Method: No longer requires shaping the once living form,
Two-Target Method: Removed due to the fact it is worse than a split action, and very limited in scope, more-so than normal for charms.
Comments
I made Two-Target method work (kinda) by making it Supplemental instead of Extra Action, thus allowing you to double the number of targets while halving the effect, without needing an extra action effect. I rationalize this as it is not creating another action, it is merely applying half the action to one target and half to the other, much like the solar Rain of Feathered Death applies one action multiple times to the same target. It could also do with being a little cheaper, 1 or maybe 2 motes, in my opinion.
-- Darloth
If you like the charm, then by all means keep it, but for the sake of ease, its been removed from this setup. - ArabianNinja