Difference between revisions of "AbyssalHearthstones/AbyssalLevelTwo"
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− | == Level 2 AbyssalHearthstones == | + | == Level 2 [[AbyssalHearthstones]] == |
− | *back to HearthStones | + | *back to [[HearthStones]] |
− | *over to MansesAndDemesnes | + | *over to [[MansesAndDemesnes]] |
---- | ---- | ||
− | + | '''Blood-Lust Jewel''' by [[Ikselam]] | |
− | + | ||
− | + | '''Manse ••'''<br> | |
+ | '''Trigger:''' Licking or kissing a wound. | ||
This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn. | This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn. | ||
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− | + | '''Gemstone of Murder''' by [[Ikselam]] | |
− | + | ||
− | + | '''Manse ••'''<br> | |
+ | '''Trigger:''' Killing. | ||
This multifaceted carmine gem is slick to the touch, and reeks with the coppery smell of freshly-spilt blood. When attuned, it allows its bearer to feed on the Essence released by violent death. Every time he kills any living creature of mouse size or larger with his bare hands, he regains a number of motes equal to its permanent Essence score. If he kills an intelligent being, he doubles the number of motes regained. | This multifaceted carmine gem is slick to the touch, and reeks with the coppery smell of freshly-spilt blood. When attuned, it allows its bearer to feed on the Essence released by violent death. Every time he kills any living creature of mouse size or larger with his bare hands, he regains a number of motes equal to its permanent Essence score. If he kills an intelligent being, he doubles the number of motes regained. | ||
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− | + | '''Stone of Burned Prayer''' by [[Telgar]] | |
− | + | ||
− | + | '''Manse ••'''<br> | |
+ | '''Trigger:''' Nightfall | ||
This transparent cube often forms in crypts or temples which frequently recieve offerings from the mortal world. Every day at nightfall, the Stone produces enough offerings to equal a decent Resources 2 sacrifice. It is worth noting that the Stone of Burned Prayers does not create this wealth, but summons it from untended or undirected offerings elsewhere in the Underworld and that using it may result in an angry ghost knocking at your door. | This transparent cube often forms in crypts or temples which frequently recieve offerings from the mortal world. Every day at nightfall, the Stone produces enough offerings to equal a decent Resources 2 sacrifice. It is worth noting that the Stone of Burned Prayers does not create this wealth, but summons it from untended or undirected offerings elsewhere in the Underworld and that using it may result in an angry ghost knocking at your door. | ||
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− | + | '''Stone of Driving Focus''' by [[Mapache]] | |
− | + | ||
− | + | '''Manse ••'''<br> | |
+ | '''Trigger:''' Seeking answers | ||
This opaque red stone allows the bearer's determination to knock aside impediments to his finding things he wants. Add the bearer's Conviction to all Investigation rolls he makes. | This opaque red stone allows the bearer's determination to knock aside impediments to his finding things he wants. Add the bearer's Conviction to all Investigation rolls he makes. | ||
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− | + | '''Flawed Gem''' (''Book of Three Circles'', p. 115) | |
− | + | '''Manse ••''' | |
---- | ---- | ||
− | + | '''Gem of Shadow''' (''Book of Three Circles'', p. 115) | |
− | + | ||
+ | '''Manse ••''' | ||
---- | ---- | ||
− | + | '''[[StalkerofShadows/GhostTouch|Stone of Ghost Touch]]''' | |
− | + | ||
− | + | '''Manse ••'''<br> | |
+ | '''Trigger:''' Concentration or combat | ||
Appearance: During the day, it is a somewhat ordinary, highly polished onyx. During the night or in a shadowland or the Underworld, small whisps of something dance about within. | Appearance: During the day, it is a somewhat ordinary, highly polished onyx. During the night or in a shadowland or the Underworld, small whisps of something dance about within. | ||
Power: The bearer of this stone may see and interact with dematerialized ghosts, plasmics, and other denizens of the Underworld. However, this power does not extend to gods, elementals, demons or other spiritual creatures. | Power: The bearer of this stone may see and interact with dematerialized ghosts, plasmics, and other denizens of the Underworld. However, this power does not extend to gods, elementals, demons or other spiritual creatures. |
Latest revision as of 01:15, 6 April 2010
Level 2 AbyssalHearthstones
- back to HearthStones
- over to MansesAndDemesnes
Blood-Lust Jewel by Ikselam
Manse ••
Trigger: Licking or kissing a wound.
This teardrop-shaped gem is colored a deep, opaque carmine, like congealing blood. If its wearer touches his mouth to an open wound, the wounded person will experience a surge of ecstatic, intensely erotic pleasure. When this power is used, the target must make an immediate Temperance check. If she gets even one success, she has managed to suppress her body's reaction and is able to act normally. If she fails, her mind is clouded by pleasure and all her actions for the remainder of the turn are at -2 dice. A botch means that she has been totally overcome by the sensation, and is unable to act at all for the remainder of the turn.
This power may be used while an Abyssal is drinking blood from a victim.
Gemstone of Murder by Ikselam
Manse ••
Trigger: Killing.
This multifaceted carmine gem is slick to the touch, and reeks with the coppery smell of freshly-spilt blood. When attuned, it allows its bearer to feed on the Essence released by violent death. Every time he kills any living creature of mouse size or larger with his bare hands, he regains a number of motes equal to its permanent Essence score. If he kills an intelligent being, he doubles the number of motes regained.
No motes are gained for "killing" spirits unless they are permanently destroyed.
Stone of Burned Prayer by Telgar
Manse ••
Trigger: Nightfall
This transparent cube often forms in crypts or temples which frequently recieve offerings from the mortal world. Every day at nightfall, the Stone produces enough offerings to equal a decent Resources 2 sacrifice. It is worth noting that the Stone of Burned Prayers does not create this wealth, but summons it from untended or undirected offerings elsewhere in the Underworld and that using it may result in an angry ghost knocking at your door.
Stone of Driving Focus by Mapache
Manse ••
Trigger: Seeking answers
This opaque red stone allows the bearer's determination to knock aside impediments to his finding things he wants. Add the bearer's Conviction to all Investigation rolls he makes.
Flawed Gem (Book of Three Circles, p. 115) Manse ••
Gem of Shadow (Book of Three Circles, p. 115)
Manse ••
Manse ••
Trigger: Concentration or combat
Appearance: During the day, it is a somewhat ordinary, highly polished onyx. During the night or in a shadowland or the Underworld, small whisps of something dance about within.
Power: The bearer of this stone may see and interact with dematerialized ghosts, plasmics, and other denizens of the Underworld. However, this power does not extend to gods, elementals, demons or other spiritual creatures.