Difference between revisions of "AbyssalSurvival/CrownedSun"
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− | Back to AbyssalSurvival<br> | + | Back to [[AbyssalSurvival]]<br> |
− | Back to [[ | + | Back to [[AbyssalCharms/CrownedSun]]]] |
− | = Abyssal Survival Charms by CrownedSun = | + | = Abyssal Survival Charms by [[CrownedSun]] = |
<b><i>Empty Stomach Gesture</i></b> | <b><i>Empty Stomach Gesture</i></b> | ||
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<b>Prerequisite Charms:</b> Underworld Foraging Method | <b>Prerequisite Charms:</b> Underworld Foraging Method | ||
− | + | A flick of the Abyssals wrist and a sound like buzzing insects heralds hunger and woe, as this charm ruins the food supplies of a group of travellers through the twin perils of rot and disease. Within creation, this charm can claim up to 10 <nowiki>man/days</nowiki> of food per point of Essence the Abyssal, while in the underworld it is much more effective, consuming <i>every last ounce</i> of food brought from Creation (including the Abyssals own supplies, if they are anywhere nearby). The affected food is infested with grubs, rendered bone dry and inedible, or rotted away to a contaminated hunk of diseased meat. Anyone desperate enough to try to eat it anyway recieves no real nourishment from his meal, and must make a Stamina + Resistance roll with a difficulty of the Abyssals' Survival to avoid contracting some horrible and painful stomach illness. On a botch, he instead catches some horrible disease. | |
− | |||
<b><i>Aimless Wanderer's Trance</i></b> | <b><i>Aimless Wanderer's Trance</i></b> | ||
<b>Cost:</b> 4 motes | <b>Cost:</b> 4 motes | ||
− | <b>Duration:</b> | + | <b>Duration:</b> One journey |
<b>Type:</b> Simple | <b>Type:</b> Simple | ||
<b>Minimum Survival:</b> 4 | <b>Minimum Survival:</b> 4 | ||
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<b>Prerequisite Charms:</b> Enduring Huntsman Method | <b>Prerequisite Charms:</b> Enduring Huntsman Method | ||
− | With this Charm, an Abyssal comes to understand the ways in which the Shadowlands connect to Creation and the Underworld. The character may choose whether he finds himself in Creation or the Underworld everytime he leaves a Shadowland, regardless of the time of day or time of year. He may extend the benefits of this charm to up to two-times his Essence in other individuals, provided they follow him faithfully and do not linger more than the Abyssals Essence x100 yards behind at all times. | + | With this Charm, an Abyssal comes to understand the ways in which the Shadowlands connect to Creation and the Underworld. The character may choose whether he finds himself in Creation or the Underworld everytime he leaves a Shadowland, regardless of the time of day or time of year. He may extend the benefits of this charm to up to two-times his Essence in other individuals, provided they follow him faithfully and do not linger more than the Abyssals Essence x100 yards behind at all times. |
− | When the Abyssal reaches Essence 3, he may also use this charm to obtain easy transport for himself and a few others to the realm of the chained gods or the lairs of his dead masters -- the prison realm of Malfaes, or the hollowed halls of the Labryinth. If the Abyssal is not in appropriate surroundings (underground, or in a desert), the transition takes five days. Otherwise, he completes the travel in (10 hours - Essence) of travel. The Abyssal simply wanders aimlessly, and suddenly finds himself encased in the realm he sought. It might be possible to use this charm to find passage to Yu-Shan, but the Celestial Lions would surely turn the Abyssal away | + | |
− | + | When the Abyssal reaches Essence 3, he may also use this charm to obtain easy transport for himself and a few others to the realm of the chained gods or the lairs of his dead masters -- the prison realm of Malfaes, or the hollowed halls of the Labryinth. If the Abyssal is not in appropriate surroundings (underground, or in a desert), the transition takes five days. Otherwise, he completes the travel in (10 hours - Essence) of travel. The Abyssal simply wanders aimlessly, and suddenly finds himself encased in the realm he sought. It might be possible to use this charm to find passage to Yu-Shan, but the Celestial Lions would surely turn the Abyssal away. | |
== Comments == | == Comments == | ||
Aimless Wanderer seems to be a little too "tricksey." Maybe that was your intent, but it looks to me more like two Charms - the "pick where you go when you leave a Shadowland" being one, the "end up in alternate dimesions" a new one, using the first as a prereq and maybe being Essence 3? - [[Ashande]] | Aimless Wanderer seems to be a little too "tricksey." Maybe that was your intent, but it looks to me more like two Charms - the "pick where you go when you leave a Shadowland" being one, the "end up in alternate dimesions" a new one, using the first as a prereq and maybe being Essence 3? - [[Ashande]] | ||
− | Perhaps, perhaps. The intent of the charm is that it makes you expertly good at travelling to and understanding strange Primordial dimensions. It could be two charms, of course, but to tell the truth it barely seems useful as two charms:) 'leastways to me:) I think it works best as above, but I'm willing to listen to your point at least. -- CrownedSun | + | Perhaps, perhaps. The intent of the charm is that it makes you expertly good at travelling to and understanding strange Primordial dimensions. It could be two charms, of course, but to tell the truth it barely seems useful as two charms:) 'leastways to me:) I think it works best as above, but I'm willing to listen to your point at least. -- [[CrownedSun]] |
Latest revision as of 13:58, 8 June 2010
Back to AbyssalSurvival
Back to AbyssalCharms/CrownedSun]]
Abyssal Survival Charms by CrownedSun
Empty Stomach Gesture
Cost: 6 motes Duration: Instant Type: Simple Minimum Survival: 4 Minimum Essence: 3 Prerequisite Charms: Underworld Foraging Method
A flick of the Abyssals wrist and a sound like buzzing insects heralds hunger and woe, as this charm ruins the food supplies of a group of travellers through the twin perils of rot and disease. Within creation, this charm can claim up to 10 man/days of food per point of Essence the Abyssal, while in the underworld it is much more effective, consuming every last ounce of food brought from Creation (including the Abyssals own supplies, if they are anywhere nearby). The affected food is infested with grubs, rendered bone dry and inedible, or rotted away to a contaminated hunk of diseased meat. Anyone desperate enough to try to eat it anyway recieves no real nourishment from his meal, and must make a Stamina + Resistance roll with a difficulty of the Abyssals' Survival to avoid contracting some horrible and painful stomach illness. On a botch, he instead catches some horrible disease.
Aimless Wanderer's Trance
Cost: 4 motes Duration: One journey Type: Simple Minimum Survival: 4 Minimum Essence: 2 Prerequisite Charms: Enduring Huntsman Method
With this Charm, an Abyssal comes to understand the ways in which the Shadowlands connect to Creation and the Underworld. The character may choose whether he finds himself in Creation or the Underworld everytime he leaves a Shadowland, regardless of the time of day or time of year. He may extend the benefits of this charm to up to two-times his Essence in other individuals, provided they follow him faithfully and do not linger more than the Abyssals Essence x100 yards behind at all times.
When the Abyssal reaches Essence 3, he may also use this charm to obtain easy transport for himself and a few others to the realm of the chained gods or the lairs of his dead masters -- the prison realm of Malfaes, or the hollowed halls of the Labryinth. If the Abyssal is not in appropriate surroundings (underground, or in a desert), the transition takes five days. Otherwise, he completes the travel in (10 hours - Essence) of travel. The Abyssal simply wanders aimlessly, and suddenly finds himself encased in the realm he sought. It might be possible to use this charm to find passage to Yu-Shan, but the Celestial Lions would surely turn the Abyssal away.
Comments
Aimless Wanderer seems to be a little too "tricksey." Maybe that was your intent, but it looks to me more like two Charms - the "pick where you go when you leave a Shadowland" being one, the "end up in alternate dimesions" a new one, using the first as a prereq and maybe being Essence 3? - Ashande
Perhaps, perhaps. The intent of the charm is that it makes you expertly good at travelling to and understanding strange Primordial dimensions. It could be two charms, of course, but to tell the truth it barely seems useful as two charms:) 'leastways to me:) I think it works best as above, but I'm willing to listen to your point at least. -- CrownedSun