Difference between revisions of "Dorchadas/BlossomCharacter"
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COMBAT STATISTICS | COMBAT STATISTICS | ||
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− | Initiative: Soak ( | + | Initiative: Soak (LDorchadas/[[BlossomCharacter/B]]): (1/3) Mobility: 0 |
− | ARMOR: None | + | ARMOR: None wDorchadas/[[BlossomCharacter/Armor]]: (1/3) Fatigue: 0 |
HEALTH LEVELS | HEALTH LEVELS | ||
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Blue robes 4 Robes of office for her job | Blue robes 4 Robes of office for her job | ||
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− | + | ARTIFACTSDorchadas/[[BlossomCharacter/HEARTHSTONES]] | |
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NAME RATING COMMITMENT EFFECT | NAME RATING COMMITMENT EFFECT |
Latest revision as of 08:06, 5 April 2010
NAME HOMELAND Evanescent Blossom Yu Shan (formerly Great Forks) CASTE ANIMA BANNER Chosen of Serenity Abstract blue ripples NATURE EXPERIENCE Hedonist --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 4 Perception 4 Dexterity 4 Manipulation 3 Intelligence 3 Stamina 3 Appearance 3 Wits 4 --------------------------------ABILITIES----------------------------------------------- --JOURNEYS-- --SERENITY-- --BATTLES-- □Endurance **** ■Craft **** □Archery □Ride *** ■Dodge **** □Brawl □Sail ■Linguistics *** □Melee *** □Survival * ■Performance ***** ■Presence **** □Thrown ■Socialize ***** □Resistance ** --SECRETS-- --ENDINGS-- --SPECIALTIES-- □Investigation *** □Athletics *** (Making People Happy + 1) □Larceny □Awareness ** □Lore *** ■Bureaucracy *** ■Occult **** ■Martial Arts ***** □Stealth ** □Medicine ** LANGUAGES: Rivertongue (Native), Old Realm, High Realm, Firetongue ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Acquaintances *** Various people in Great Forks, Elegant Cherryblossom Artifact ** Hearthstone bracers Artifact **** Love Lost, Serpent-Sting Staff Connections *** Gold Faction connections Connections ** The Threshold Salary ** Gold-faction member Savant **** +4 dice to rolls involving the First Age Sifu ***** Taught by Hayako ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 7 Personal: 15:15 Compassion **** O O O O O O O Committed: None Conviction ** Peripheral: 32:43 Temperance *** Committed: 11 Valor *** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: Soak (LDorchadas/[[BlossomCharacter/B]]): (1/3) Mobility: 0 ARMOR: None wDorchadas/[[BlossomCharacter/Armor]]: (1/3) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 9(+0)* 11(+1)* 4B(+0B)* 12(+2)* 5 Love Lost 14(+5)* 12(+2)* 12L(+8L)* 13(+3)* 4 -- *added one to these because of Hearthstone bracers, and two to damage Dodge: 8/12 (+4 Permanent Essence) ---------------------------------------------------------------------------------------- ASTROLOGICAL COLLEGES ---------------------------------------------------------------------------------------- NAME RATING ASSOCIATION The Gull ** Travel for its own sake The Ewer **** Partnerships based on affection The Lovers ** Lust and uneven relationships The Musician *** Contentment with living The Pillar *** Partnerships tested and found stable The Key ** Knowledge discovered through study The Sorcerer *** Tasks accomplished through Essence wielding The Crow * The end of illusions and dreams, inevitability ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique * 2 None Permanent Special -0 Health Levels Mark of Exaltation 2 motes One Scene Simple Adds +1 sux to all Presence, Performance, Occult, Social- ize, and Bureaucracy rolls against gods/in Yu Shan Systematic Understand- 1 mote Until sleep Reflexive Gains a specialty of choice, ing of Everything applies to relevant abilities Of the Shape of the 3 per/ Instant Supplemental Target Number reducer for World 1 Will astrology rolls Effecient Secretary 2 motes One turn Simple Summons a little spirit to Technique find out one fact Auspicious Prospects 1 mote Instant Simple Helps to find places where for Serenity joy is needed Impose Nature 3 motes Indefinite Simple Target gains Sidereal's Nature + his own Force Decision 5 motes/ Instant Simple MAN + Presence, diff [Ess] 1 Will Success means decision goes the way the Sid wants Hot-Eyed Snake 1 per Instant Supplemental Target number reducer for Whispering Socialize, Performance, Pres- ence, and Bureaucracy Perfection in Life 5 motes One Scene Simple Sid and all who see her gain 1 Willpower point Defense of Shining Joy 5 motes/ One Scene Simple Persistant Dodge using Dodge 1 Will or Performance Ice and Fire Binding 10 motes One hour Simple INT + Linguistics, Diff 9 (-1 per extra Sid helping). Sux binds an elemental for a sea- son to make people happy. Absence 1 per Instant Supplemental Target reducer for Dodge Duck Fate 10 motes Instant Reflexive Perfect Dodge World-Shaping Artistic None Permanent Special (Making People Happy + 1) Vision Unswerving Juggernaut 5 motes Indefinite Simple Must move to destination. Get Practice +5L/5B soak, does not tire, +[Essence] to Endurance rolls Unwavering Well-Being 2 motes Instant Reflexive If Essence < Temperance, must Meditation roll Willpower to attack. Add +[Essence] to all soaks. -- MARTIAL ARTS CHARM COST DURATION TYPE EFFECT Bearing the Ewer 3 motes Instant Reflexive +Charisma to a Dodge roll Peacock's Feather 2 motes Varies Simple Disguises a weapon so that Approach it appears innocuous Soul-Pillar Scribing 1 per/ One Scene Supplementary Gain a die bonus (up to MA) Offense 1 Will against one opponent Lover's Guise Mudra 3 per One Scene Simple Opponents (up to MA #) suffer -[Sid's Socialize] to all combat pools against her. Cerulean Lute of 5 motes One Scene Simple +[Appearance] to soak, +[Per- Harmony Form formance] to Init, +[Essence] to damage. May reflexively redirect missed attacks (2 motes) to SPSO-bound foes. Ecstatic Whore's Kiss 4 motes Instant Supplemental Opponents get a penalty = to [Charisma], -1 per turn Thousand Drumming 3 per Instant Extra Action Each attack must attack a Footsteps Meditation different opponent Musician's Fateful Varies Instant Simple Attack Soul-Pillar Scribed Chord opponent with various effects Whirling Dervish Blow 4 motes/ Instant Simple Attack all in [Essence] yds. 1 Will Charms that effect others must be paid for each target Maw of Dripping Venom 5 motes Instant Supplemental Attack. Target loses 5 motes per turn for [post-soak DAM] turns. If he runs out, coma for [MA] days. Unnatural Many-Step 6 motes/ One Scene Simple Spend 1 mote to dematerialize Stride 1 Will until next initiative. Roll Valor or lose action when seen (enemies) -- COMBOS NAME COST CHARMS INCLUDED Courtesan's Dance 4 motes (+3 per Whirling Dervish Blow, Ecstatic Whore's Kiss target), 2 Will Duck Fate ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Incense for prayers 5 Jasmine Lap Harp 1 Well carved and inlaid with sapphires Blue robes 4 Robes of office for her job ---------------------------------------------------------------------------------------- ARTIFACTSDorchadas/[[BlossomCharacter/HEARTHSTONES]] ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Heathstone ** 4 +1 to accuracy, defense, and speed. +2 damage Bracers Love Lost **** 7 Anyone struck by Love Lost feels an overpowering sense of despair for the next round if they fail a Conviction roll (Diff 2). To engage in any non-reflexive action besides falling to the ground and weeping requires a Willpower point. The action is still at -2 to all pools and can't be split (Full Dodges are not affected). No more than one Conviction roll required per round. ----------------------------------------------------------------------------------------
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