Difference between revisions of "DigSenArcheryWeapons"
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− | From DigSenPowerCombatWeapons, houseruled versions of many hand-to-hand weapons. | + | From [[DigSenPowerCombatWeapons]], houseruled versions of many hand-to-hand weapons. |
As suggested by [[Jaelra]], all ranged weapons have a Speed, to represent their 'threat range.' This will usually be quite high. However, in hand-to-hand (i.e., when a hostile has closed to within melee range), assume a ranged weapon has Speed 0 unless otherwise noted. | As suggested by [[Jaelra]], all ranged weapons have a Speed, to represent their 'threat range.' This will usually be quite high. However, in hand-to-hand (i.e., when a hostile has closed to within melee range), assume a ranged weapon has Speed 0 unless otherwise noted. | ||
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=== Problems? Concerns? Hate what I've done? === | === Problems? Concerns? Hate what I've done? === | ||
− | Take it to DigSenPowerCombatWeapons/ThisIsAllWrong | + | Take it to [[DigSenPowerCombatWeapons/ThisIsAllWrong]] |
Latest revision as of 01:15, 6 April 2010
From DigSenPowerCombatWeapons, houseruled versions of many hand-to-hand weapons.
As suggested by Jaelra, all ranged weapons have a Speed, to represent their 'threat range.' This will usually be quite high. However, in hand-to-hand (i.e., when a hostile has closed to within melee range), assume a ranged weapon has Speed 0 unless otherwise noted.
Name Spd Acc Dam Def Rate Other Fist (Rank 1) 0 0 0 -2 2 can't block Lethal
Problems? Concerns? Hate what I've done?
Take it to DigSenPowerCombatWeapons/ThisIsAllWrong