Difference between revisions of "CallMeCanon/Kitsune/Traits"

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(Tribes)
(Remove slur, with apologies for earlier ignorance)
 
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Back to [[CallMeCanon/Kitsune|Scroll of Kitsune]]
 
Back to [[CallMeCanon/Kitsune|Scroll of Kitsune]]
 
= Tribes =
 
= Tribes =
Kalaviek created the Kitsune with a unique Ability: <b>Shape</b>. The Kitsune are able to use their Shape Ability to exert their will directly over a particular Element, bypassing the physical medium of hands or tools. Each Kitsune is born into a particular Tribe, determining which Element she has a natural affinity for. She may learn to Shape other Elements, but only with training and study.
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Kalaviek created the Kitsune with a unique Ability: <b>Warp</b>. The Kitsune are able to use their Warp Ability to exert their will directly over a particular Element, bypassing the physical medium of hands or tools. Each Kitsune is born into a particular Tribe, determining which Element she has a natural affinity for. She may learn to Warp other Elements, but only with training and study.
 
== Air, Dexterity ==
 
== Air, Dexterity ==
<b>Myrsky, The Eternal Storm</b>
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<b>Myrskii, The Eternal Storm</b>
 
== Water, Wits ==
 
== Water, Wits ==
 
<b>Vatten-Utan, The Bottomless Ocean</b>
 
<b>Vatten-Utan, The Bottomless Ocean</b>
 
== Earth, Stamina ==
 
== Earth, Stamina ==
<b>Ma'anos, The Invincible Mountain</b>
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<b>Ma'anos, The Indelible Mountain</b>
 
== Wood, Charisma ==
 
== Wood, Charisma ==
<b>Viidakko, The Immortal Forest</b>
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<b>Videkkii, The Immortal Forest</b>
 
== Fire, Manipulation ==
 
== Fire, Manipulation ==
<b>Liekki, The All-Consuming Flame</b>
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<b>Hehkua, The All-Consuming Flame</b>
 
== Metal, Strength ==
 
== Metal, Strength ==
<b>Pahdok, Where the Hammer Strikes the Anvil</b>
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<b>Pahdok, The Hammer That Strikes the Anvil</b>
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== Blood, Intelligence ==
 
== Blood, Intelligence ==
<b>Wordblood, Who Aids in Understanding</b>
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<b>Wordblood, He Who Aids in Understanding</b>
 
== Light, Perception ==
 
== Light, Perception ==
<b>Gabriel, Angel of Righteous Diligence</b>
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<b>Avacyn, Seraph of the Vigilant Remedy</b>
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== Shadow, Appearance ==
 
== Shadow, Appearance ==
<b>Vilyd, Madness Stalks the Empty Prey</b>
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<b>Madness Stalks the Empty Prey</b>
  
 
= Clans =
 
= Clans =
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<i>Archery, Dodge, Martial Arts, Thrown</i>
 
<i>Archery, Dodge, Martial Arts, Thrown</i>
 
== Armor ==
 
== Armor ==
<b>Dhamma, Sanguine Mother Bear</b>
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<b>Dhamma, Sanguine Mother Bear</b><br>
 
<i>Athletics, Melee, Resistance, War</i>
 
<i>Athletics, Melee, Resistance, War</i>
 
== Knowledge ==
 
== Knowledge ==
<b>Borromea, Exquisite Eye of Ingenuity</b>
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<b>Borromea, Exquisite Eye of Ingenuity</b><br>
 
<i>Awareness, Linguistics, Lore, Occult</i>
 
<i>Awareness, Linguistics, Lore, Occult</i>
 
== Hearth ==
 
== Hearth ==
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<b>Elinda, She Who Extends Vitality</b><br>
 
<i>Craft, Medicine, Performance, Socialize</i><br>
 
<i>Craft, Medicine, Performance, Socialize</i><br>
It is almost unheard of for a Hearth Kitsune to learn any Craft other than Water for cooking; as cooking would require several different Elements of Shaping it's simpler to just use Craft (Water). It is even more unheard of for a non-Hearth Kitsune to learn any Craft at all.
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It is almost unheard of for a Hearth Kitsune to learn any Craft other than Water for cooking; as cooking would require several different Elements of Warping it's simpler to just use Craft (Water). It is even more unheard of for a non-Hearth Kitsune to learn any Craft at all.
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== Justice ==
 
== Justice ==
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<b>Chairon, He Who Presides Over Wayward Souls</b><br>
 
<i>Bureaucracy, Integrity, Investigation, Presence</i>
 
<i>Bureaucracy, Integrity, Investigation, Presence</i>
== Gypsy ==
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== Nomad ==
 
<i>Larceny, Ride, Sail, Survival</i><br>
 
<i>Larceny, Ride, Sail, Survival</i><br>
The Gypsy Clan is unique in that they have no Tribe, and thus no Favored Attribute or Element. This means that they treat all Shape Charms as Unfavored, and must learn them from a teacher. However, they have no restrictions on how many Elements they may learn to Shape, or how high they may raise each Shape Ability.
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The Nomad Clan is unique in that they have no Tribe, and thus no Favored Attribute or Element. This means that they treat all Warp Charms as Unfavored, and must learn them from a teacher. However, they have no restrictions on how many Elements they may learn to Warp , or how high they may raise each Warp Ability.

Latest revision as of 01:47, 7 October 2023

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Tribes

Kalaviek created the Kitsune with a unique Ability: Warp. The Kitsune are able to use their Warp Ability to exert their will directly over a particular Element, bypassing the physical medium of hands or tools. Each Kitsune is born into a particular Tribe, determining which Element she has a natural affinity for. She may learn to Warp other Elements, but only with training and study.

Air, Dexterity

Myrskii, The Eternal Storm

Water, Wits

Vatten-Utan, The Bottomless Ocean

Earth, Stamina

Ma'anos, The Indelible Mountain

Wood, Charisma

Videkkii, The Immortal Forest

Fire, Manipulation

Hehkua, The All-Consuming Flame

Metal, Strength

Pahdok, The Hammer That Strikes the Anvil

Blood, Intelligence

Wordblood, He Who Aids in Understanding

Light, Perception

Avacyn, Seraph of the Vigilant Remedy

Shadow, Appearance

Madness Stalks the Empty Prey

Clans

Sword

Archery, Dodge, Martial Arts, Thrown

Armor

Dhamma, Sanguine Mother Bear
Athletics, Melee, Resistance, War

Knowledge

Borromea, Exquisite Eye of Ingenuity
Awareness, Linguistics, Lore, Occult

Hearth

Elinda, She Who Extends Vitality
Craft, Medicine, Performance, Socialize
It is almost unheard of for a Hearth Kitsune to learn any Craft other than Water for cooking; as cooking would require several different Elements of Warping it's simpler to just use Craft (Water). It is even more unheard of for a non-Hearth Kitsune to learn any Craft at all.

Justice

Chairon, He Who Presides Over Wayward Souls
Bureaucracy, Integrity, Investigation, Presence

Nomad

Larceny, Ride, Sail, Survival
The Nomad Clan is unique in that they have no Tribe, and thus no Favored Attribute or Element. This means that they treat all Warp Charms as Unfavored, and must learn them from a teacher. However, they have no restrictions on how many Elements they may learn to Warp , or how high they may raise each Warp Ability.