Difference between revisions of "Jimcrimson/2e house rules for combat"
Jimcrimson (talk | contribs) (Created page with 'by Jimcrimson 2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows" I had 2 more that my players and I use '''forceful blow''…') |
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2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows" | 2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows" |
Revision as of 03:31, 21 June 2013
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2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows"
I had 2 more that my players and I use
forceful blow : may not flurry or use multiple action charms with this attack modifier. Make a single attack, look at the rate of the attack used, each attack from the rate that was not used adds 1 damage (not normally combinable with fierce blow). This still effects your Dodge DV as if you had made each attack, but does not effect your parry DV.
A punch normally has a rate of 3, if you choose to only make a single punch attack then the base damage becomes 2B but you loose 3 dodge DV and 1 parry DV
Note 1: This is meant to simulate planting your body, lining up and placing one solid shot... so that's why the Dodge DV is effected. Note 2:I instituted this rule in part to encourage less flurries - I wanted to give players who took up less of our game time rolling dice a reward so they could keep us with the guys who would roll 5 attacks :)
offensive blow : -1 die to all DVs, adds +2 damage. This can be combined with flurries.
Note: this is meant to simulate an all out offense that sacrifices defense, I felt that fierce blow's lack of accuracy was more of a wild attack, which was as likely to make you do the same amount of damage because there was less successes on the attack and less likely to hit... not a great heroic combination in most situations...