Difference between revisions of "Jimcrimson/2e house rules for combat"

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(Created page with 'by Jimcrimson 2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows" I had 2 more that my players and I use '''forceful blow''…')
 
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by Jimcrimson
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#REDIRECT [[jimcrimson]]
  
 
2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows"
 
2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows"

Revision as of 03:31, 21 June 2013

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2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows"

I had 2 more that my players and I use


forceful blow : may not flurry or use multiple action charms with this attack modifier. Make a single attack, look at the rate of the attack used, each attack from the rate that was not used adds 1 damage (not normally combinable with fierce blow). This still effects your Dodge DV as if you had made each attack, but does not effect your parry DV. A punch normally has a rate of 3, if you choose to only make a single punch attack then the base damage becomes 2B but you loose 3 dodge DV and 1 parry DV

Note 1: This is meant to simulate planting your body, lining up and placing one solid shot... so that's why the Dodge DV is effected. Note 2:I instituted this rule in part to encourage less flurries - I wanted to give players who took up less of our game time rolling dice a reward so they could keep us with the guys who would roll 5 attacks :)

offensive blow : -1 die to all DVs, adds +2 damage. This can be combined with flurries.

Note: this is meant to simulate an all out offense that sacrifices defense, I felt that fierce blow's lack of accuracy was more of a wild attack, which was as likely to make you do the same amount of damage because there was less successes on the attack and less likely to hit... not a great heroic combination in most situations...