Jimcrimson/2e house rules for combat

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Attack modifiers

2nd Edition Rules already had ways to modify basic attacks, such as "pulling blows" and "fierce blows"

I had 2 more that my players and I use


forceful blow : may not flurry or use multiple action charms with this attack modifier. Make a single attack, look at the rate of the attack used, each attack from the rate that was not used adds 1 damage (not normally combinable with fierce blow). This still effects your Dodge DV as if you had made each attack, but does not effect your parry DV. A punch normally has a rate of 3, if you choose to only make a single punch attack then the base damage becomes 2B but you loose 3 dodge DV and 1 parry DV

Note 1: This is meant to simulate planting your body, lining up and placing one solid shot... so that's why the Dodge DV is effected. Note 2:I instituted this rule in part to encourage less flurries - I wanted to give players who took up less of our game time rolling dice a reward so they could keep us with the guys who would roll 5 attacks :)

offensive blow : -1 die to all DVs, adds +2 damage. This can be combined with flurries.

Note: this is meant to simulate an all out offense that sacrifices defense, I felt that fierce blow's lack of accuracy was more of a wild attack, which was as likely to make you do the same amount of damage because there was less successes on the attack and less likely to hit... not a great heroic combination in most situations...

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