Difference between revisions of "XerExaltedLite/TerrestrialCircleSpells"
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== Terrestrial Circle Spells == | == Terrestrial Circle Spells == | ||
=== Core Book (9) === | === Core Book (9) === | ||
− | <B>Death of Obsidian Butterflies | + | <B>Death of Obsidian Butterflies</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> 30 yard wide x 100 yard long x 10 yard tall area in front of Caster |
: The attack roll is made with Wits + Lore | : The attack roll is made with Wits + Lore | ||
---- | ---- | ||
− | <B>Demon of the First Circle | + | <B>Demon of the First Circle</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20+ motes |
− | * <B>Target: | + | * <B>Target:</B> One Demon |
: The Demon or the Character's permanent Essence must be gathered in extra successes, as appropriate | : The Demon or the Character's permanent Essence must be gathered in extra successes, as appropriate | ||
---- | ---- | ||
− | <B>Emerald Countermagic | + | <B>Emerald Countermagic</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 or 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster or Spell |
: +1 Difficulty instead of -2 dice. | : +1 Difficulty instead of -2 dice. | ||
---- | ---- | ||
− | <B>Impenetrable Frost Barrier | + | <B>Impenetrable Frost Barrier</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster and allies within 5 yards |
: Duration is one Scene | : Duration is one Scene | ||
---- | ---- | ||
− | <B>Infallible Messenger | + | <B>Infallible Messenger</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One Target |
: No Change | : No Change | ||
---- | ---- | ||
− | <B>Invulnerable Skin of Bronze | + | <B>Invulnerable Skin of Bronze</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: Grants a Hardness of 6 against Lethal damage and 12 against Bashing damage, in addition to the soak bonus. | : Grants a Hardness of 6 against Lethal damage and 12 against Bashing damage, in addition to the soak bonus. | ||
---- | ---- | ||
− | <B>Stormwind Rider | + | <B>Stormwind Rider</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Summon Elemental | + | <B>Summon Elemental</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10+ motes |
− | * <B>Target: | + | * <B>Target:</B> One Elemental |
: Additional guidelines laid out in Savant and Sorcerer will be used. | : Additional guidelines laid out in Savant and Sorcerer will be used. | ||
---- | ---- | ||
− | <B>Wood Dragon's Claw | + | <B>Wood Dragon's Claw</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
− | : This grants the character's Lore ability in points to divide between Defense, Accuracy, and Damage using the[[XerExaltedLite | + | : This grants the character's Lore ability in points to divide between Defense, Accuracy, and Damage using the[[XerExaltedLite/Weapon]] rules. Damage is already lethal, and can block lethal damage. In addition, Accuracy and Defense both start at +0. Clinch damage also becomes lethal, and bonuses to damage up to +5 apply. |
=== Savage Seas (1) === | === Savage Seas (1) === | ||
* Calling the Wind's Kiss, Mast Shattering Spell and Water's Ally are in other books. | * Calling the Wind's Kiss, Mast Shattering Spell and Water's Ally are in other books. | ||
− | <B>Water's Chilling Grasp | + | <B>Water's Chilling Grasp</B> (Page 117) |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One Vessel |
: Needs work | : Needs work | ||
=== Castebook: Twilight (1) === | === Castebook: Twilight (1) === | ||
* Peacock Shadow Eyes is in Savant and Sorcerer | * Peacock Shadow Eyes is in Savant and Sorcerer | ||
---- | ---- | ||
− | <B>Whisper of the Grasses | + | <B>Whisper of the Grasses</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Plants |
: No Changes | : No Changes | ||
=== Dragon-Blooded (1) === | === Dragon-Blooded (1) === | ||
− | <B>Sworn Brotherhood's Oath | + | <B>Sworn Brotherhood's Oath</B> (Page 161) |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes + 1 mote per Exalted bound |
− | * <B>Target: | + | * <B>Target:</B> Oath-bound |
: Grants a success pool instead of dice. | : Grants a success pool instead of dice. | ||
=== Sidereals (1) === | === Sidereals (1) === | ||
− | <B>Open the Spirit Door | + | <B>Open the Spirit Door</B> (Also in Games of Divinity Page 49) |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes + 5 motes per additional target |
− | * <B>Target: | + | * <B>Target:</B> A Sanctum |
: Intellignce + Lore to divine a sanctum | : Intellignce + Lore to divine a sanctum | ||
=== Outcastes (5) === | === Outcastes (5) === | ||
− | <B>Raising the Earth's Bones | + | <B>Raising the Earth's Bones</B> (Page 46) |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes |
− | * <B>Target: | + | * <B>Target:</B> Area |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Calling the Gulls with Beaks of Steel | + | <B>Calling the Gulls with Beaks of Steel</B> (Page 94) |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes |
− | * <B>Target: | + | * <B>Target:</B> One Ship |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Invocation of the Living Ship | + | <B>Invocation of the Living Ship</B> (Page 95) |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One Ship |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Keel Cleaves the Clouds | + | <B>Keel Cleaves the Clouds</B> (Page 95) |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes |
− | * <B>Target: | + | * <B>Target:</B> One Ship |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Lightning Whip Smites the Waters | + | <B>Lightning Whip Smites the Waters</B> (Page 95) |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Target |
: Wits + Combat for attack | : Wits + Combat for attack | ||
=== Blood and Salt (2) === | === Blood and Salt (2) === | ||
* Calling the Wind's Kiss and Mast Shattering Spell are both in Savant and Sorcerer | * Calling the Wind's Kiss and Mast Shattering Spell are both in Savant and Sorcerer | ||
− | <B>Song of the Lintha | + | <B>Song of the Lintha</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes |
− | * <B>Target: | + | * <B>Target:</B> Special |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Water's Ally | + | <B>Water's Ally</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Changes | : No Changes | ||
=== Book of Three Circles (32) === | === Book of Three Circles (32) === | ||
Line 108: | Line 108: | ||
* Becoming the Wood Friend, Blood Lash, Burning Eyes of the Offender, Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Dance of the Smoke Cobras, Disguise of the New Face, Eye of Alliance, Flight of Separation, Flight of the Brilliant Raptor, Flying Guillotine, Food from the Aerial Table, Fugue of Truth, The Horse that Travels Earth and Water, Hound of the Five Winds, Internal Flame, Lightning Spider, Manifestations of Vigorous Design, Mists of Eventide, Paralyzing Contradiction, Personal Tempest, Plague of Bronze Snakes, Ravenous Fire, Ritual of Elemental Empowerment, River of Blood, The Sacred Tongue, Shadow Summons, Silent Words of Dreams and Nightmares, Sleep of Stony Safety, Sorcerer's Irresistable Puppetry, Spirit of Might, Spirit Sword, Sprouting Shackles of Doom, The Spy who Walks in Darkness, Sting of the Ice Hornet, Theft of Memory, Thunder Wolf's Howl, The Tree's Many Branches, Unbreakable Bones of Stone, Unconquerable Self, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Virtuous Guardian of Flame | * Becoming the Wood Friend, Blood Lash, Burning Eyes of the Offender, Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Dance of the Smoke Cobras, Disguise of the New Face, Eye of Alliance, Flight of Separation, Flight of the Brilliant Raptor, Flying Guillotine, Food from the Aerial Table, Fugue of Truth, The Horse that Travels Earth and Water, Hound of the Five Winds, Internal Flame, Lightning Spider, Manifestations of Vigorous Design, Mists of Eventide, Paralyzing Contradiction, Personal Tempest, Plague of Bronze Snakes, Ravenous Fire, Ritual of Elemental Empowerment, River of Blood, The Sacred Tongue, Shadow Summons, Silent Words of Dreams and Nightmares, Sleep of Stony Safety, Sorcerer's Irresistable Puppetry, Spirit of Might, Spirit Sword, Sprouting Shackles of Doom, The Spy who Walks in Darkness, Sting of the Ice Hornet, Theft of Memory, Thunder Wolf's Howl, The Tree's Many Branches, Unbreakable Bones of Stone, Unconquerable Self, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Virtuous Guardian of Flame | ||
---- | ---- | ||
− | <B>Assassin's Fatal Touch | + | <B>Assassin's Fatal Touch</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Calling the Stalwart Servitor | + | <B>Calling the Stalwart Servitor</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Summons creature |
: The Servitor has an effective Brawn + Might of 100 for the purposes of lifting, carrying and breaking objects. | : The Servitor has an effective Brawn + Might of 100 for the purposes of lifting, carrying and breaking objects. | ||
---- | ---- | ||
− | <B>Cirrus Skiff | + | <B>Cirrus Skiff</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: The cloud can reach speeds of 30 miles per hour, not 3. Also, where the text reads “whichever comes sooner” in specifying the spell’s duration, it should in fact read “whichever comes later”. The cloud will be the sorcerer’s willing and obedient steed for a scene, and after that, if he leaves it, it will immediately escape back to the firmament. | : The cloud can reach speeds of 30 miles per hour, not 3. Also, where the text reads “whichever comes sooner” in specifying the spell’s duration, it should in fact read “whichever comes later”. The cloud will be the sorcerer’s willing and obedient steed for a scene, and after that, if he leaves it, it will immediately escape back to the firmament. | ||
---- | ---- | ||
− | <B>Coin of Distant Vision | + | <B>Coin of Distant Vision</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Creates a coin |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Commanding Presence of Fire | + | <B>Commanding Presence of Fire</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures a flaming double |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Curtain of Quartz | + | <B>Curtain of Quartz</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Dragon of Smoke / Serpent of Flame | + | <B>Dragon of Smoke / Serpent of Flame</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> N/A |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Droning Suggestion | + | <B>Droning Suggestion</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Victims within 10 yards |
: Anyone exposed to the hum of Droning Suggestion must make a reflexive Willpower roll at a difficulty equal to the sorcerer’s Essence. Increase the difficulty of this roll by +1 if the target failed his Willpower roll in the previous turn. If the target fails the roll multiple turns in a row, | : Anyone exposed to the hum of Droning Suggestion must make a reflexive Willpower roll at a difficulty equal to the sorcerer’s Essence. Increase the difficulty of this roll by +1 if the target failed his Willpower roll in the previous turn. If the target fails the roll multiple turns in a row, | ||
then the difficulty of the roll increases by +1 each successive turn. If the target fails the roll, then he takes one “willpower point” of damage for every success his resistance roll fell short by. These don’t actually subtract from the character’s temporary Willpower, and are just a temporary tally to determine how entranced the character is. If the victim is not fully under the sorcerer’s beguilement and for some reason leaves the area | then the difficulty of the roll increases by +1 each successive turn. If the target fails the roll, then he takes one “willpower point” of damage for every success his resistance roll fell short by. These don’t actually subtract from the character’s temporary Willpower, and are just a temporary tally to determine how entranced the character is. If the victim is not fully under the sorcerer’s beguilement and for some reason leaves the area | ||
Line 153: | Line 153: | ||
: Mortal characters will never detect it except in the unlikely event of their resisting its insidious effects. The mesmerizing droning continues until the end of the scene, but a character cannot be affected by it for more turns per scene than the sorcerer’s permanent Essence. At that point, she will either be suggestible or she will have resisted its siren call. Characters who resist the droning successfully are immediately aware of it. Characters who succumb to it will not realize they have been exposed until at least after the 10 – Willpower minutes of pliancy are up, and if the sorcerer is careful to keep his requests plausible, they may never figure it out. | : Mortal characters will never detect it except in the unlikely event of their resisting its insidious effects. The mesmerizing droning continues until the end of the scene, but a character cannot be affected by it for more turns per scene than the sorcerer’s permanent Essence. At that point, she will either be suggestible or she will have resisted its siren call. Characters who resist the droning successfully are immediately aware of it. Characters who succumb to it will not realize they have been exposed until at least after the 10 – Willpower minutes of pliancy are up, and if the sorcerer is careful to keep his requests plausible, they may never figure it out. | ||
---- | ---- | ||
− | <B>Empathic Wind | + | <B>Empathic Wind</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One compatriot |
: Wits + Lore roll | : Wits + Lore roll | ||
---- | ---- | ||
− | <B>The Eye and Mouth | + | <B>The Eye and Mouth</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One text |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Floral Ferry | + | <B>Floral Ferry</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures a ferry |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Impervious Sphere of Water | + | <B>Impervious Sphere of Water</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Area around Caster |
: The Sphere has a hardness of 20 against all attacks | : The Sphere has a hardness of 20 against all attacks | ||
---- | ---- | ||
− | <B>Incantation of Effective Restoration | + | <B>Incantation of Effective Restoration</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One broken item |
: This spell cannot restore damage that the Sorcerer does not have some comprehension as to how it should be repaired - a half-burned book will only restore the pages, and those characters which are still recoverable and obvious. | : This spell cannot restore damage that the Sorcerer does not have some comprehension as to how it should be repaired - a half-burned book will only restore the pages, and those characters which are still recoverable and obvious. | ||
---- | ---- | ||
− | <B>Lesser Golem | + | <B>Lesser Golem</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures a golem |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Magician's Pleasant Path | + | <B>Magician's Pleasant Path</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: Essence * 10 yards of Caster, and travellers can easily trek up to 50 miles per day. | : Essence * 10 yards of Caster, and travellers can easily trek up to 50 miles per day. | ||
---- | ---- | ||
− | <B>Malediction of the Distorted Compass | + | <B>Malediction of the Distorted Compass</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Mirror of Bending Light | + | <B>Mirror of Bending Light</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster and up to four nearby allies |
: Wits + Subterfuge is used to detect. | : Wits + Subterfuge is used to detect. | ||
---- | ---- | ||
− | <B>The Parting of the Seas | + | <B>The Parting of the Seas</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One body of water |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Purifying Flames | + | <B>Purifying Flames</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Various |
: No Change | : No Change | ||
---- | ---- | ||
− | <B>Shadowy Simulacrums of Smoke | + | <B>Shadowy Simulacrums of Smoke</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Area |
: Wits + Subterfuge to notice things | : Wits + Subterfuge to notice things | ||
---- | ---- | ||
− | <B>Shedding the Serpent's Skin | + | <B>Shedding the Serpent's Skin</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10+ motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: For every 5 motes expended casting this spell, the character gains +2 automatic success on all Subterfuge rolls to evade detection for a number of turns equal to the number of turns the effigy would stand if undisturbed. This decreases by one success per turn. The spell’s example should read: “Thus, a character who spent 20 motes casting this spell would gain +8 automatic successes to Stealth on the first turn, +7 on the second turn, +6 on the third turn, and so on until the end of the eighth turn, when the spell’s effects will dissipate totally and the effigy crumbles to dust.” | : For every 5 motes expended casting this spell, the character gains +2 automatic success on all Subterfuge rolls to evade detection for a number of turns equal to the number of turns the effigy would stand if undisturbed. This decreases by one success per turn. The spell’s example should read: “Thus, a character who spent 20 motes casting this spell would gain +8 automatic successes to Stealth on the first turn, +7 on the second turn, +6 on the third turn, and so on until the end of the eighth turn, when the spell’s effects will dissipate totally and the effigy crumbles to dust.” | ||
: The first turn of the spell’s effect is the turn that the character releases the magic, and the sorcerer receives a reflexive Dexterity + Subterfuge roll to evade detection that turn, unless for some reason he chooses not to evade detection immediately. As the spell implies, if the shell is destroyed, the character still gains these bonuses until the effect dissipates. Unless the sorcerer is detected, keep the results of the first Stealth roll and just subtract one success from it every turn. If the sorcerer attempts to do something like sneak through an open space, be sure to give the observers a number of automatic successes to detect her (probably 3, but this can be adjusted depending on lighting and distractions). | : The first turn of the spell’s effect is the turn that the character releases the magic, and the sorcerer receives a reflexive Dexterity + Subterfuge roll to evade detection that turn, unless for some reason he chooses not to evade detection immediately. As the spell implies, if the shell is destroyed, the character still gains these bonuses until the effect dissipates. Unless the sorcerer is detected, keep the results of the first Stealth roll and just subtract one success from it every turn. If the sorcerer attempts to do something like sneak through an open space, be sure to give the observers a number of automatic successes to detect her (probably 3, but this can be adjusted depending on lighting and distractions). | ||
: Note that if the character reaches the 4-7 mote level of anima display, the spell shatters instantly, so there is a limit to how much effect it can have. Note that like all spells, this sorcery creates an unmistakable display of Essence when cast. Sorcerers familiar with this spell will know exactly what happened though others might be deceived. | : Note that if the character reaches the 4-7 mote level of anima display, the spell shatters instantly, so there is a limit to how much effect it can have. Note that like all spells, this sorcery creates an unmistakable display of Essence when cast. Sorcerers familiar with this spell will know exactly what happened though others might be deceived. | ||
---- | ---- | ||
− | <B>Song of the Waves | + | <B>Song of the Waves</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: Manipulation + Lore rolled for attack | : Manipulation + Lore rolled for attack | ||
---- | ---- | ||
− | <B>Song of Vertigo | + | <B>Song of Vertigo</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> 50 yards around caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Spoke the Wooden Face | + | <B>Spoke the Wooden Face</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes, 5 more to activate |
− | * <B>Target: | + | * <B>Target:</B> Special |
: Intelligence + Craft to make face | : Intelligence + Craft to make face | ||
---- | ---- | ||
− | <B>Stalwart Earth Guardian | + | <B>Stalwart Earth Guardian</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Small area |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Summoning of the Harvest | + | <B>Summoning of the Harvest</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Area |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>The Titan's Icy Breath | + | <B>The Titan's Icy Breath</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Area |
: The cloud of icy breath that billows from the titan’s mouth is 60 yards long, 40 yards wide and 10 yards tall. It can be neither parried nor dodged, but armor does add to soak. The reduction in speed also applies to leaping and jumping distances, and halves the character’s base speed, before | : The cloud of icy breath that billows from the titan’s mouth is 60 yards long, 40 yards wide and 10 yards tall. It can be neither parried nor dodged, but armor does add to soak. The reduction in speed also applies to leaping and jumping distances, and halves the character’s base speed, before | ||
multipliers. | multipliers. | ||
---- | ---- | ||
− | <B>Tongue of the Element Spirit | + | <B>Tongue of the Element Spirit</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: Can only affect Expression or Socialize | : Can only affect Expression or Socialize | ||
---- | ---- | ||
− | <B>Venom of the Heart | + | <B>Venom of the Heart</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>The Violent Opening of Closed Portals | + | <B>The Violent Opening of Closed Portals</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One structure |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Water from Stone | + | <B>Water from Stone</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One boulder |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Written Upon the Water | + | <B>Written Upon the Water</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Water |
: No changes | : No changes | ||
=== Savant and Sorcerer (53) === | === Savant and Sorcerer (53) === | ||
− | <B>Becoming the Wood Friend | + | <B>Becoming the Wood Friend</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 14 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Change | : No Change | ||
---- | ---- | ||
− | <B>Blood Lash | + | <B>Blood Lash</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes, 1 Health Level |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: Gains Strike First instead of speed bonus, otherwise no change | : Gains Strike First instead of speed bonus, otherwise no change | ||
---- | ---- | ||
− | <B>Burning Eyes of the Offender | + | <B>Burning Eyes of the Offender</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: Duration is one Scene | : Duration is one Scene | ||
---- | ---- | ||
− | <B>Calling the Wind's Kiss | + | <B>Calling the Wind's Kiss</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes + 2 motes per additional hour (up to +20 additional motes) |
− | * <B>Target: | + | * <B>Target:</B> One sailing vessel |
: +2 / -2 Difficulty instead of -3 / +3 dice | : +2 / -2 Difficulty instead of -3 / +3 dice | ||
---- | ---- | ||
− | <B>Commanding the Beasts | + | <B>Commanding the Beasts</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Nearby Animals |
: Presence + Natural is the roll required to interact with the creatures. | : Presence + Natural is the roll required to interact with the creatures. | ||
---- | ---- | ||
− | <B>Conjuring the Azure Chariot | + | <B>Conjuring the Azure Chariot</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Corrupted Words | + | <B>Corrupted Words</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: Resisted by Brawn + Might | : Resisted by Brawn + Might | ||
---- | ---- | ||
− | <B>Curse of Slavish Humility | + | <B>Curse of Slavish Humility</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No Change | : No Change | ||
---- | ---- | ||
− | <B>Dance of the Smoke Cobras | + | <B>Dance of the Smoke Cobras</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One Creature |
: Brawn is 4. The Cobras last for one minute. | : Brawn is 4. The Cobras last for one minute. | ||
---- | ---- | ||
− | <B>Disguise of the New Face | + | <B>Disguise of the New Face</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: Intelligence + Subterfuge | : Intelligence + Subterfuge | ||
---- | ---- | ||
− | <B>Emerald Circle Banishment | + | <B>Emerald Circle Banishment</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10+ motes |
− | * <B>Target: | + | * <B>Target:</B> One Demon |
: No Change | : No Change | ||
---- | ---- | ||
− | <B>Eye of Alliance | + | <B>Eye of Alliance</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 5 motes per participant |
− | * <B>Target: | + | * <B>Target:</B> Participants |
− | * <I>Creates an Arcane Link | + | * <I>Creates an Arcane Link</I> |
: No change | : No change | ||
---- | ---- | ||
− | <B>Flight of Separation | + | <B>Flight of Separation</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: The number of birds are Permanent Essence * Health Levels. A Wits + Lore roll is required to discern | : The number of birds are Permanent Essence * Health Levels. A Wits + Lore roll is required to discern | ||
---- | ---- | ||
− | <B>Flight of the Brilliant Raptor | + | <B>Flight of the Brilliant Raptor</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One Creature |
: Use Wits + Lore for attack and damage. | : Use Wits + Lore for attack and damage. | ||
---- | ---- | ||
− | <B>Flying Guillotine | + | <B>Flying Guillotine</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: Wits + Lore | : Wits + Lore | ||
---- | ---- | ||
− | <B>Food from the Aerial Table | + | <B>Food from the Aerial Table</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 5+ motes |
− | * <B>Target: | + | * <B>Target:</B> N/A |
: Provides 2x Essence in servings per 5 motes. A serving is enough to feed an average adult for a day. | : Provides 2x Essence in servings per 5 motes. A serving is enough to feed an average adult for a day. | ||
---- | ---- | ||
− | <B>Fugue of Truth | + | <B>Fugue of Truth</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: +Essence in dice | : +Essence in dice | ||
---- | ---- | ||
− | <B>The Horse that Travels Earth and Water | + | <B>The Horse that Travels Earth and Water</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures a creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Hound of the Five Winds | + | <B>Hound of the Five Winds</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures an automaton |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Hypnotic Piping | + | <B>Hypnotic Piping</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 21 motes + 10 motes to activate |
− | * <B>Target: | + | * <B>Target:</B> Special |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Incantation of Spiritual Discretion | + | <B>Incantation of Spiritual Discretion</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20+ motes |
− | * <B>Target: | + | * <B>Target:</B> An area with a radius in yards equal to the character's Lore + permanent Essence |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Internal Flame | + | <B>Internal Flame</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: Willpower + Lore, difficulty equal to Brawn. Imposes a +2 difficulty Wound penalty. | : Willpower + Lore, difficulty equal to Brawn. Imposes a +2 difficulty Wound penalty. | ||
---- | ---- | ||
− | <B>Lightning Spider | + | <B>Lightning Spider</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10+ motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Manifestations of Vigerous Design | + | <B>Manifestations of Vigerous Design</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 5+ motes (committed) |
− | * <B>Target: | + | * <B>Target:</B> One inanimate object |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Mast-Shattering Spell | + | <B>Mast-Shattering Spell</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> One ship or vessel |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Mists of Eventide | + | <B>Mists of Eventide</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Creatures in area |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Paralyzing Contradiction | + | <B>Paralyzing Contradiction</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> All creatures within range |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Peacock Shadow Eyes | + | <B>Peacock Shadow Eyes</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Personal Tempest | + | <B>Personal Tempest</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Plague of Bronze Snakes | + | <B>Plague of Bronze Snakes</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> Conjures automata |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Private Plaza of Downcast Eyes | + | <B>Private Plaza of Downcast Eyes</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20+ motes |
− | * <B>Target: | + | * <B>Target:</B> Area with radius in yards equal to the Caster's Lore + permanent Essence |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>The Ravenous Fire | + | <B>The Ravenous Fire</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One inanimate object |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Ritual of Elemental Empowerment | + | <B>Ritual of Elemental Empowerment</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 30 motes |
− | * <B>Target: | + | * <B>Target:</B> One inanimate object |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>River of Blood | + | <B>River of Blood</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15+ motes |
− | * <B>Target: | + | * <B>Target:</B> One body of Water |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>The Sacred Tongue | + | <B>The Sacred Tongue</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Shadow Summons | + | <B>Shadow Summons</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One living creature |
− | * <I>Requires an Arcane Link | + | * <I>Requires an Arcane Link</I> |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Silent Words of Dreams and Nightmares | + | <B>Silent Words of Dreams and Nightmares</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One Creature |
− | * <I>Requires an Arcane Link | + | * <I>Requires an Arcane Link</I> |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Sleep of Stoney Safety | + | <B>Sleep of Stoney Safety</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15+ motes |
− | * <B>Target: | + | * <B>Target:</B> Caster and optional Allies |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Sorcerer's Irresistable Puppetry | + | <B>Sorcerer's Irresistable Puppetry</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes + 20 motes to activate |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Spirit of Might | + | <B>Spirit of Might</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10+ motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Spirit Sword | + | <B>Spirit Sword</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: The weapon has Strike First, and always uses the Sorcerer's Combat ability | : The weapon has Strike First, and always uses the Sorcerer's Combat ability | ||
---- | ---- | ||
− | <B>Sprouting Shackles of Doom | + | <B>Sprouting Shackles of Doom</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> One Creature |
: THe attack uses Wits + Combat | : THe attack uses Wits + Combat | ||
---- | ---- | ||
− | <B>The Spy who Walks in Darkness | + | <B>The Spy who Walks in Darkness</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes (committed), 5 motes to posess |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Sting of the Ice Hornet | + | <B>Sting of the Ice Hornet</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One Creature |
: The attack uses Wits + Lore | : The attack uses Wits + Lore | ||
---- | ---- | ||
− | <B>Summoning the Lesser Minions of the Eyeless Face | + | <B>Summoning the Lesser Minions of the Eyeless Face</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes |
− | * <B>Target: | + | * <B>Target:</B> Summons automata |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Theft of Memory | + | <B>Theft of Memory</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 15 motes |
− | * <B>Target: | + | * <B>Target:</B> One creature |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Thunder Wolf's Howl | + | <B>Thunder Wolf's Howl</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 10 motes |
− | * <B>Target: | + | * <B>Target:</B> Area of Effect |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>The Tree's Many Branches | + | <B>The Tree's Many Branches</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 5 motes per pair |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No initiative bonus. The trees add 1 to the Sorcerer's Essence for determining Health levels. | : No initiative bonus. The trees add 1 to the Sorcerer's Essence for determining Health levels. | ||
---- | ---- | ||
− | <B>Unbreakable Bones of Stone | + | <B>Unbreakable Bones of Stone</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No changes. | : No changes. | ||
---- | ---- | ||
− | <B>Unconquerable Self | + | <B>Unconquerable Self</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 1 mote |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Changes | : No Changes | ||
---- | ---- | ||
− | <B>Unstoppable Fountain of the Depths | + | <B>Unstoppable Fountain of the Depths</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Area of Effect |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Viridian Mantle of Underwater Journeys | + | <B>Viridian Mantle of Underwater Journeys</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 20 motes |
− | * <B>Target: | + | * <B>Target:</B> Caster and optional allies |
: No changes | : No changes | ||
---- | ---- | ||
− | <B>Virtuous Guardian of Flame | + | <B>Virtuous Guardian of Flame</B> |
− | * <B>Cost: | + | * <B>Cost:</B> 25 motes (committes) |
− | * <B>Target: | + | * <B>Target:</B> Caster |
: No Changes | : No Changes | ||
== Comments == | == Comments == | ||
− | <B> | + | <B></B> |
− | * <B>Cost: | + | * <B>Cost:</B> |
− | * <B>Target: | + | * <B>Target:</B> |
: | : | ||
---- | ---- |
Latest revision as of 04:59, 9 June 2010
Contents
Terrestrial Circle Spells
Core Book (9)
Death of Obsidian Butterflies
- Cost: 15 motes
- Target: 30 yard wide x 100 yard long x 10 yard tall area in front of Caster
- The attack roll is made with Wits + Lore
Demon of the First Circle
- Cost: 20+ motes
- Target: One Demon
- The Demon or the Character's permanent Essence must be gathered in extra successes, as appropriate
Emerald Countermagic
- Cost: 10 or 20 motes
- Target: Caster or Spell
- +1 Difficulty instead of -2 dice.
Impenetrable Frost Barrier
- Cost: 20 motes
- Target: Caster and allies within 5 yards
- Duration is one Scene
Infallible Messenger
- Cost: 10 motes
- Target: One Target
- No Change
Invulnerable Skin of Bronze
- Cost: 20 motes
- Target: Caster
- Grants a Hardness of 6 against Lethal damage and 12 against Bashing damage, in addition to the soak bonus.
Stormwind Rider
- Cost: 15 motes
- Target: Caster
- No changes
Summon Elemental
- Cost: 10+ motes
- Target: One Elemental
- Additional guidelines laid out in Savant and Sorcerer will be used.
Wood Dragon's Claw
- Cost: 10 motes
- Target: Caster
- This grants the character's Lore ability in points to divide between Defense, Accuracy, and Damage using theXerExaltedLite/Weapon rules. Damage is already lethal, and can block lethal damage. In addition, Accuracy and Defense both start at +0. Clinch damage also becomes lethal, and bonuses to damage up to +5 apply.
Savage Seas (1)
- Calling the Wind's Kiss, Mast Shattering Spell and Water's Ally are in other books.
Water's Chilling Grasp (Page 117)
- Cost: 15 motes
- Target: One Vessel
- Needs work
Castebook: Twilight (1)
- Peacock Shadow Eyes is in Savant and Sorcerer
Whisper of the Grasses
- Cost: 15 motes
- Target: Plants
- No Changes
Dragon-Blooded (1)
Sworn Brotherhood's Oath (Page 161)
- Cost: 10 motes + 1 mote per Exalted bound
- Target: Oath-bound
- Grants a success pool instead of dice.
Sidereals (1)
Open the Spirit Door (Also in Games of Divinity Page 49)
- Cost: 15 motes + 5 motes per additional target
- Target: A Sanctum
- Intellignce + Lore to divine a sanctum
Outcastes (5)
Raising the Earth's Bones (Page 46)
- Cost: 25 motes
- Target: Area
- No Changes
Calling the Gulls with Beaks of Steel (Page 94)
- Cost: 25 motes
- Target: One Ship
- No changes
Invocation of the Living Ship (Page 95)
- Cost: 20 motes
- Target: One Ship
- No changes
Keel Cleaves the Clouds (Page 95)
- Cost: 25 motes
- Target: One Ship
- No changes
Lightning Whip Smites the Waters (Page 95)
- Cost: 15 motes
- Target: Target
- Wits + Combat for attack
Blood and Salt (2)
- Calling the Wind's Kiss and Mast Shattering Spell are both in Savant and Sorcerer
Song of the Lintha
- Cost: 25 motes
- Target: Special
- No changes
Water's Ally
- Cost: 15 motes
- Target: Caster
- No Changes
Book of Three Circles (32)
- The following spells are reprinted in Savant and Sorcerer and thus not listed here. Many of them received extensive errata.
- Becoming the Wood Friend, Blood Lash, Burning Eyes of the Offender, Commanding the Beasts, Corrupted Words, Curse of Slavish Humility, Dance of the Smoke Cobras, Disguise of the New Face, Eye of Alliance, Flight of Separation, Flight of the Brilliant Raptor, Flying Guillotine, Food from the Aerial Table, Fugue of Truth, The Horse that Travels Earth and Water, Hound of the Five Winds, Internal Flame, Lightning Spider, Manifestations of Vigorous Design, Mists of Eventide, Paralyzing Contradiction, Personal Tempest, Plague of Bronze Snakes, Ravenous Fire, Ritual of Elemental Empowerment, River of Blood, The Sacred Tongue, Shadow Summons, Silent Words of Dreams and Nightmares, Sleep of Stony Safety, Sorcerer's Irresistable Puppetry, Spirit of Might, Spirit Sword, Sprouting Shackles of Doom, The Spy who Walks in Darkness, Sting of the Ice Hornet, Theft of Memory, Thunder Wolf's Howl, The Tree's Many Branches, Unbreakable Bones of Stone, Unconquerable Self, Unstoppable Fountain of the Depths, Viridian Mantle of Underwater Journeys, Virtuous Guardian of Flame
Assassin's Fatal Touch
- Cost: 20 motes
- Target: One creature
- No changes
Calling the Stalwart Servitor
- Cost: 10 motes
- Target: Summons creature
- The Servitor has an effective Brawn + Might of 100 for the purposes of lifting, carrying and breaking objects.
Cirrus Skiff
- Cost: 15 motes
- Target: Caster
- The cloud can reach speeds of 30 miles per hour, not 3. Also, where the text reads “whichever comes sooner” in specifying the spell’s duration, it should in fact read “whichever comes later”. The cloud will be the sorcerer’s willing and obedient steed for a scene, and after that, if he leaves it, it will immediately escape back to the firmament.
Coin of Distant Vision
- Cost: 10 motes
- Target: Creates a coin
- No changes
Commanding Presence of Fire
- Cost: 10 motes
- Target: Conjures a flaming double
- No changes
Curtain of Quartz
- Cost: 10 motes
- Target: Caster
- No changes
Dragon of Smoke / Serpent of Flame
- Cost: 20 motes
- Target: N/A
- No Changes
Droning Suggestion
- Cost: 10 motes
- Target: Victims within 10 yards
- Anyone exposed to the hum of Droning Suggestion must make a reflexive Willpower roll at a difficulty equal to the sorcerer’s Essence. Increase the difficulty of this roll by +1 if the target failed his Willpower roll in the previous turn. If the target fails the roll multiple turns in a row,
then the difficulty of the roll increases by +1 each successive turn. If the target fails the roll, then he takes one “willpower point” of damage for every success his resistance roll fell short by. These don’t actually subtract from the character’s temporary Willpower, and are just a temporary tally to determine how entranced the character is. If the victim is not fully under the sorcerer’s beguilement and for some reason leaves the area of the spell, they wear off one minute after the character escapes the drone. If the number of Willpower points of damage taken exceeds the character’s Willpower, he succumbs to the drone, and becomes pliant and suggestible, as detailed in Book of Three Circles. The effect of pliancy lasts until (10 – the victim’s Willpower) minutes after the victim leaves the sorcerer’s psychoharmonic field. Magical beings exposed to the drone may make a Wits + Occult roll at standard difficulty to detect its sinister hum. This grants them no immunity to the effect, but they could flee the area or end the sorcerer’s life.
- Mortal characters will never detect it except in the unlikely event of their resisting its insidious effects. The mesmerizing droning continues until the end of the scene, but a character cannot be affected by it for more turns per scene than the sorcerer’s permanent Essence. At that point, she will either be suggestible or she will have resisted its siren call. Characters who resist the droning successfully are immediately aware of it. Characters who succumb to it will not realize they have been exposed until at least after the 10 – Willpower minutes of pliancy are up, and if the sorcerer is careful to keep his requests plausible, they may never figure it out.
Empathic Wind
- Cost: 15 motes
- Target: One compatriot
- Wits + Lore roll
The Eye and Mouth
- Cost: 15 motes
- Target: One text
- No changes
Floral Ferry
- Cost: 15 motes
- Target: Conjures a ferry
- No changes
Impervious Sphere of Water
- Cost: 15 motes
- Target: Area around Caster
- The Sphere has a hardness of 20 against all attacks
Incantation of Effective Restoration
- Cost: 15 motes
- Target: One broken item
- This spell cannot restore damage that the Sorcerer does not have some comprehension as to how it should be repaired - a half-burned book will only restore the pages, and those characters which are still recoverable and obvious.
Lesser Golem
- Cost: 20 motes
- Target: Conjures a golem
- No Changes
Magician's Pleasant Path
- Cost: 20 motes
- Target: Caster
- Essence * 10 yards of Caster, and travellers can easily trek up to 50 miles per day.
Malediction of the Distorted Compass
- Cost: 15 motes
- Target: One creature
- No changes
Mirror of Bending Light
- Cost: 10 motes
- Target: Caster and up to four nearby allies
- Wits + Subterfuge is used to detect.
The Parting of the Seas
- Cost: 20 motes
- Target: One body of water
- No changes
Purifying Flames
- Cost: 20 motes
- Target: Various
- No Change
Shadowy Simulacrums of Smoke
- Cost: 15 motes
- Target: Area
- Wits + Subterfuge to notice things
Shedding the Serpent's Skin
- Cost: 10+ motes
- Target: Caster
- For every 5 motes expended casting this spell, the character gains +2 automatic success on all Subterfuge rolls to evade detection for a number of turns equal to the number of turns the effigy would stand if undisturbed. This decreases by one success per turn. The spell’s example should read: “Thus, a character who spent 20 motes casting this spell would gain +8 automatic successes to Stealth on the first turn, +7 on the second turn, +6 on the third turn, and so on until the end of the eighth turn, when the spell’s effects will dissipate totally and the effigy crumbles to dust.”
- The first turn of the spell’s effect is the turn that the character releases the magic, and the sorcerer receives a reflexive Dexterity + Subterfuge roll to evade detection that turn, unless for some reason he chooses not to evade detection immediately. As the spell implies, if the shell is destroyed, the character still gains these bonuses until the effect dissipates. Unless the sorcerer is detected, keep the results of the first Stealth roll and just subtract one success from it every turn. If the sorcerer attempts to do something like sneak through an open space, be sure to give the observers a number of automatic successes to detect her (probably 3, but this can be adjusted depending on lighting and distractions).
- Note that if the character reaches the 4-7 mote level of anima display, the spell shatters instantly, so there is a limit to how much effect it can have. Note that like all spells, this sorcery creates an unmistakable display of Essence when cast. Sorcerers familiar with this spell will know exactly what happened though others might be deceived.
Song of the Waves
- Cost: 20 motes
- Target: One creature
- Manipulation + Lore rolled for attack
Song of Vertigo
- Cost: 15 motes
- Target: 50 yards around caster
- No changes
Spoke the Wooden Face
- Cost: 10 motes, 5 more to activate
- Target: Special
- Intelligence + Craft to make face
Stalwart Earth Guardian
- Cost: 15 motes
- Target: Small area
- No changes
Summoning of the Harvest
- Cost: 15 motes
- Target: Area
- No changes
The Titan's Icy Breath
- Cost: 10 motes
- Target: Area
- The cloud of icy breath that billows from the titan’s mouth is 60 yards long, 40 yards wide and 10 yards tall. It can be neither parried nor dodged, but armor does add to soak. The reduction in speed also applies to leaping and jumping distances, and halves the character’s base speed, before
multipliers.
Tongue of the Element Spirit
- Cost: 15 motes
- Target: Caster
- Can only affect Expression or Socialize
Venom of the Heart
- Cost: 15 motes
- Target: One creature
- No changes
The Violent Opening of Closed Portals
- Cost: 20 motes
- Target: One structure
- No changes
Water from Stone
- Cost: 10 motes
- Target: One boulder
- No changes
Written Upon the Water
- Cost: 10 motes
- Target: Water
- No changes
Savant and Sorcerer (53)
Becoming the Wood Friend
- Cost: 14 motes
- Target: Caster
- No Change
Blood Lash
- Cost: 10 motes, 1 Health Level
- Target: Caster
- Gains Strike First instead of speed bonus, otherwise no change
Burning Eyes of the Offender
- Cost: 10 motes
- Target: Caster
- Duration is one Scene
Calling the Wind's Kiss
- Cost: 10 motes + 2 motes per additional hour (up to +20 additional motes)
- Target: One sailing vessel
- +2 / -2 Difficulty instead of -3 / +3 dice
Commanding the Beasts
- Cost: 10 motes
- Target: Nearby Animals
- Presence + Natural is the roll required to interact with the creatures.
Conjuring the Azure Chariot
- Cost: 15 motes
- Target: Caster
- No changes
Corrupted Words
- Cost: 10 motes
- Target: One creature
- Resisted by Brawn + Might
Curse of Slavish Humility
- Cost: 10 motes
- Target: One creature
- No Change
Dance of the Smoke Cobras
- Cost: 15 motes
- Target: One Creature
- Brawn is 4. The Cobras last for one minute.
Disguise of the New Face
- Cost: 15 motes
- Target: One creature
- Intelligence + Subterfuge
Emerald Circle Banishment
- Cost: 10+ motes
- Target: One Demon
- No Change
Eye of Alliance
- Cost: 5 motes per participant
- Target: Participants
- Creates an Arcane Link
- No change
Flight of Separation
- Cost: 10 motes
- Target: Caster
- The number of birds are Permanent Essence * Health Levels. A Wits + Lore roll is required to discern
Flight of the Brilliant Raptor
- Cost: 10 motes
- Target: One Creature
- Use Wits + Lore for attack and damage.
Flying Guillotine
- Cost: 10 motes
- Target: One creature
- Wits + Lore
Food from the Aerial Table
- Cost: 5+ motes
- Target: N/A
- Provides 2x Essence in servings per 5 motes. A serving is enough to feed an average adult for a day.
Fugue of Truth
- Cost: 10 motes
- Target: Caster
- +Essence in dice
The Horse that Travels Earth and Water
- Cost: 10 motes
- Target: Conjures a creature
- No changes
Hound of the Five Winds
- Cost: 15 motes
- Target: Conjures an automaton
- No Changes
Hypnotic Piping
- Cost: 21 motes + 10 motes to activate
- Target: Special
- No Changes
Incantation of Spiritual Discretion
- Cost: 20+ motes
- Target: An area with a radius in yards equal to the character's Lore + permanent Essence
- No Changes
Internal Flame
- Cost: 15 motes
- Target: One creature
- Willpower + Lore, difficulty equal to Brawn. Imposes a +2 difficulty Wound penalty.
Lightning Spider
- Cost: 10+ motes
- Target: Caster
- No Changes
Manifestations of Vigerous Design
- Cost: 5+ motes (committed)
- Target: One inanimate object
- No changes
Mast-Shattering Spell
- Cost: 20 motes
- Target: One ship or vessel
- No Changes
Mists of Eventide
- Cost: 15 motes
- Target: Creatures in area
- No changes
Paralyzing Contradiction
- Cost: 15 motes
- Target: All creatures within range
- No changes
Peacock Shadow Eyes
- Cost: 10 motes
- Target: One creature
- No changes
Personal Tempest
- Cost: 15 motes
- Target: Caster
- No changes
Plague of Bronze Snakes
- Cost: 15 motes
- Target: Conjures automata
- No changes
Private Plaza of Downcast Eyes
- Cost: 20+ motes
- Target: Area with radius in yards equal to the Caster's Lore + permanent Essence
- No changes
The Ravenous Fire
- Cost: 15 motes
- Target: One inanimate object
- No changes
Ritual of Elemental Empowerment
- Cost: 30 motes
- Target: One inanimate object
- No changes
River of Blood
- Cost: 15+ motes
- Target: One body of Water
- No changes
The Sacred Tongue
- Cost: 10 motes
- Target: Caster
- No changes
Shadow Summons
- Cost: 15 motes
- Target: One living creature
- Requires an Arcane Link
- No changes
Silent Words of Dreams and Nightmares
- Cost: 10 motes
- Target: One Creature
- Requires an Arcane Link
- No changes
Sleep of Stoney Safety
- Cost: 15+ motes
- Target: Caster and optional Allies
- No changes
Sorcerer's Irresistable Puppetry
- Cost: 25 motes + 20 motes to activate
- Target: One creature
- No changes
Spirit of Might
- Cost: 10+ motes
- Target: Caster
- No Changes
Spirit Sword
- Cost: 20 motes
- Target: Caster
- The weapon has Strike First, and always uses the Sorcerer's Combat ability
Sprouting Shackles of Doom
- Cost: 10 motes
- Target: One Creature
- THe attack uses Wits + Combat
The Spy who Walks in Darkness
- Cost: 15 motes (committed), 5 motes to posess
- Target: Caster
- No changes
Sting of the Ice Hornet
- Cost: 15 motes
- Target: One Creature
- The attack uses Wits + Lore
Summoning the Lesser Minions of the Eyeless Face
- Cost: 25 motes
- Target: Summons automata
- No changes
Theft of Memory
- Cost: 15 motes
- Target: One creature
- No changes
Thunder Wolf's Howl
- Cost: 10 motes
- Target: Area of Effect
- No Changes
The Tree's Many Branches
- Cost: 5 motes per pair
- Target: Caster
- No initiative bonus. The trees add 1 to the Sorcerer's Essence for determining Health levels.
Unbreakable Bones of Stone
- Cost: 20 motes
- Target: Caster
- No changes.
Unconquerable Self
- Cost: 1 mote
- Target: Caster
- No Changes
Unstoppable Fountain of the Depths
- Cost: 20 motes
- Target: Area of Effect
- No changes
Viridian Mantle of Underwater Journeys
- Cost: 20 motes
- Target: Caster and optional allies
- No changes
Virtuous Guardian of Flame
- Cost: 25 motes (committes)
- Target: Caster
- No Changes
Comments
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