Difference between revisions of "TonyC/TaiyoKaizoku"

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== Admiral Taiyo Kaizoku ==
 
== Admiral Taiyo Kaizoku ==
  
* [[/TaiyoKaizoku | 1st ed version]]
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* [[TonyC/TaiyoKaizoku|1st ed version]]
* [[/KaizokuNotes | Character notes]]  
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* [[TonyC/KaizokuNotes|Character notes]]  
  
 
Character Type: Solar Exalted<br>
 
Character Type: Solar Exalted<br>
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==== Advantages ====
 
==== Advantages ====
 
<i>Backgrounds:</i>  
 
<i>Backgrounds:</i>  
*Allies 1 [[JesseLowe/EinoSalin | Eino Salin]] Barbarian northman Zenith, relocated to Iridia thanks to the Admiral.
+
*Allies 1 [[JesseLowe/EinoSalin|Eino Salin]] Barbarian northman Zenith, relocated to Iridia thanks to the Admiral.
*Allies 2 [[JesseLowe/PelepsLeden | Peleps Leden ]] and [[JesseLowe/AuspexInCrimson | Auspex In Crimson ]]. The Solar and Abyssal lovers, part of the First Age circle
+
*Allies 2 [[JesseLowe/PelepsLeden|Peleps Leden ]] and [[JesseLowe/AuspexInCrimson|Auspex In Crimson ]]. The Solar and Abyssal lovers, part of the First Age circle
*Allies 1 [[JesseLowe/Kurushka | Kurushka]] and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows.
+
*Allies 1 [[JesseLowe/Kurushka|Kurushka]] and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows.
*Allies 2:  The [[/RisingDragons | Rising Dragons]], two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy.
+
*Allies 2:  The [[TonyC/RisingDragons|Rising Dragons]], two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy.
 
*Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5
 
*Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5
 
*Artifact 2 Orichalcum Heartstone Bracers Comm. 4
 
*Artifact 2 Orichalcum Heartstone Bracers Comm. 4
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*Contacts 1: Rothro Lizard, Arjuf Harbormaster  The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips,
 
*Contacts 1: Rothro Lizard, Arjuf Harbormaster  The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips,
 
*Cult 1: Hero worship from defeating the Mask of Winters.  The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see...
 
*Cult 1: Hero worship from defeating the Mask of Winters.  The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see...
*Followers 5 Ten thousand [[/SWFcrew | Tigershark Warriors]]
+
*Followers 5 Ten thousand [[TonyC/SWFcrew|Tigershark Warriors]]
 
*Influence 4
 
*Influence 4
 
*Manse 4 [[Locations/HalcyonPort|The Halcyon Port of Summer]] with Seacalm Gemstone socketed in Hearthstone Bracers
 
*Manse 4 [[Locations/HalcyonPort|The Halcyon Port of Summer]] with Seacalm Gemstone socketed in Hearthstone Bracers
*Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Beacon (Fire) with  [[FireHearthstones/LevelThree | Ashes to Bonfire Gem]] socketed in Daiklave
+
*Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Beacon (Fire) with  [[FireHearthstones/LevelThree|Ashes to Bonfire Gem]] socketed in Daiklave
 
*Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Defense Grid (Sidereal) Hearthstone unknown.  
 
*Manse 3 [[JesseLowe/IsleOfShadows|Isle of Shadows]] Defense Grid (Sidereal) Hearthstone unknown.  
 
*Resources 5
 
*Resources 5

Latest revision as of 04:17, 9 June 2010

Admiral Taiyo Kaizoku

Character Type: Solar Exalted
Player: jetman
Caste: Zenith
Concept: Solar Navy commander reborn!
Anima: A storm-tossed sea.
Motivation: Restore the Solar Exalted to their rightful place as rulers and protectors of all Creation

Beliefs

  • The Realm is not capable of ruling or protecting Creation
  • Nothing good can come from dealing with dark powers
  • The greater one's power, the greater one' s responsiblity

Instincts

  • Always offer the enemy one chance to avoid a fight
  • Always act with a plan
  • Always use maximum power against creatures of darkness

Intimacies:

  • Those under his command
  • Monkey

Attributes

Physical: Strength 3, Dexterity 5, Stamina 4
Social: Charisma 4, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 2, Wits 3

Abilities

Dawn: *Melee 5 (Sword +3) Archery 1 *War 5 (Naval warfare)
Zenith: Resistance 2, Integrity 3, Performance 5, Presence 5, Survival 3
Twilight: *Lore 5 (Abyssals), *Occult 5
Night: Athletics 2, Dodge 1
Eclipse: Linguistics 3 (Old Realm (full), High Realm (full), Riverspeak (partial), Seatongue (Partial) Low Realm Native), *Sail 4 (Warships)
Note: * = Favored skill.

Charms

  • Melee
    • First Melee Excellency
    • Second Melee Excellency
    • Infinite Melee Mastery
    • Dipping Swallow Defense
    • Bulwark Stance
    • Fivefold Bulwark Stance
    • Heavenly Guardian Defense (Conviction flaw)
    • Protection of Celestial Bliss
    • Call the Blade
    • Iron Raptor Technique
    • Hungry Tiger Technique
    • One Weapon, Two Blows
    • Peony Blossom Attack
    • Solar Counterattack
  • Lore
    • Third Lore Excellency
  • Occult
    • Terrestrial Circle Sorcery
    • Celestial Circle Sorcery
  • War
    • 2nd War Excellency
    • Mob-Dispersing Rebuke
    • Rout-Stemming Gesture
    • Fury-Inciting Presence
    • Heroism-Encouraging Presence
    • Tiger Warrior Training
  • Presence
    • 2nd Presence Excellency
    • Majestic Radiant Presence
    • Enemy-Castigating Solar Judgement
  • Sail
    • Salty Dog Method
  • Resistance
    • Body-Mending Meditation
    • Ox-Body Technique -1, -2, -2
    • Essence-Gathering Temper

Spells

  • Emerald Circle
    • Emerald Countermagic
    • Death of Obsidian Butterflies
    • Calling of the Wind's Kiss
    • Commanding the Beasts
    • Keel Cleaves the Clouds
    • Stormwind Rider
    • Summon Elemental
  • Sapphire Circle
    • God-Forged Champion of War
    • Sapphire Circle Banishment
    • Sapphire Countermagic
    • Summon Spirit Boat
    • Torrential Cascade

Combos

  • Transcendant Sword Technique - First Melee Excellency, One Weapon, Two Blows and Hungry Tiger Technique
  • Supreme Whirlwind Blade - First Melee Excellency, Peony Blossom Attack, Hungry Tiger Technique, Enemy-Castigating Solar Judgement and Solar Counterattack


Advantages

Backgrounds:

  • Allies 1 Eino Salin Barbarian northman Zenith, relocated to Iridia thanks to the Admiral.
  • Allies 2 Peleps Leden and Auspex In Crimson . The Solar and Abyssal lovers, part of the First Age circle
  • Allies 1 Kurushka and his currently-savage band of Dragon Kings, freed from bondage and guardring the Isle of Shadows.
  • Allies 2: The Rising Dragons, two circles’ worth of young, angry Nellens Dragon-Bloods who have joined the Solar Navy.
  • Artifact 2 Orichalcum Daiklave "Edge of Enlightenment" Comm. 5
  • Artifact 2 Orichalcum Heartstone Bracers Comm. 4
  • Artifact 1 Orichalcum Breastplate Comm. 2
  • Artifact 1 Perfected Boots Comm. 1
  • Contacts 1: Taimyo Yushoto of the 7th Legion's Second Field Force, along with other lower-ranking officers
  • Contacts 1: Rothro Lizard, Arjuf Harbormaster The Admiral's good works and the recent chaos in the Realm have a some of his old co-workers in Arjuf sending him useful tips,
  • Cult 1: Hero worship from defeating the Mask of Winters. The Admiral gently tries to steer them to worshipping the Sun instead, but he is closer and easier to see...
  • Followers 5 Ten thousand Tigershark Warriors
  • Influence 4
  • Manse 4 The Halcyon Port of Summer with Seacalm Gemstone socketed in Hearthstone Bracers
  • Manse 3 Isle of Shadows Beacon (Fire) with Ashes to Bonfire Gem socketed in Daiklave
  • Manse 3 Isle of Shadows Defense Grid (Sidereal) Hearthstone unknown.
  • Resources 5

Merits:

  • Past Lives +2
  • Tactical Instincts +3

Flaws:

  • Enemy (V'neef Barada) -2,
  • Wanted (By the Realm for nation-building, grand theft island, heresy, piracy and more) -3
  • Known Anathema -3,
  • Vice (Conviction: Won't harm innocents) -2

Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Virtue Flaw: Heart of Flint (Conviction)
Limit Break: 7

Willpower: 10
Health: -0, -1, -1, -1, -2, -2, -2, -2, -4, Incapacitated
Essence: 5
Essence Pool: 23/53 (37) (committed 16 Peripheral)


Combat

Join Battle: 3
Soak: 10B/10L/8A (Orichalcum breastplate, 6/8/8)
Dodge DV: 7
Parry DV: 8
Mental Dodge DV: 9
Mental Parry DV: 4

Movement:
Move: 8 yards/tick
Dash: 17 yards/tick
Jump: 7 yards up, 14 yards across

Attacks
Orichalcum Daiklave: Speed 5, Acc 17, Damage 11L, Defense +3 PDV 8, Rate 4
Exceptional Straight Sword Spd 4 Acc 16 Dam 9L Def +1 PDV 7 Rate 3
Knife Spd 5 Acc 11 Dam 7L Def +0 PDV 5 Rate 3
Small Essence Cannon: Speed 4, Acc 6, Damage 15B, Rate 1, Range 75, 5 motes per shot.
Light Implosion Bow: Speed 6, Acc 8, Damage 7B/5L (1 mote) or 15B/12L (10 motes), Rate 1, Range 500

Clinch: Speed 6, Acc 5, Damage 5B piercing, Defense 9, Rate 1
Fists: Speed 5, Acc 6, Damage 5B, Defense +2, Rate 3
Kick: Speed 5, Acc 5, Damage 8B, Defense -1, Rate 2


Thaumaturgy

Knows the Science of Weather Working, Art of Summoning (Beasts) and Art of Warding (Demons, the Dead & Exalted)

Note

Improvements (recent first): Third Lore Excellency, 2nd Melee Excellency, Dexterity +1, Body-Mending Meditation, Protection of Celestial Bliss. Survival 3 with two bonus points and the last XP.

Experience Points: 200, 56 Bonus Points
Unspent XP: 1 BP