Difference between revisions of "TheHoverpope/InfinitelyTensileLigamentation"
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m (ligament upgrade; minor boosts.) |
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== Infinitely Tensile Ligamentation == | == Infinitely Tensile Ligamentation == | ||
− | <B>Edition:</B> Second <B>Rating:</B> | + | <B>Edition:</B> Second <B>Rating:</B> ●○○○○ <B>Commitment:</B> 2 <B>Magical Material:</B> Any |
The strings that bind together the linkages of flesh and bone are naught but meat, but they can be changed, enhanced, improved. Functioning by feeding wires of magical materials through the joints and bones of the body, the Ligaments are strengthened and made more flexible. Add two dice to all efforts that would be aided by flexibility, including clinches, and escaping restraints, and add two to dexterity for purposes of movement. If attunement is lost for any reason, apply a -1 internal penalty to all dexterity pools until attunement is reasserted. Surgery trait: 10/5/3/3 | The strings that bind together the linkages of flesh and bone are naught but meat, but they can be changed, enhanced, improved. Functioning by feeding wires of magical materials through the joints and bones of the body, the Ligaments are strengthened and made more flexible. Add two dice to all efforts that would be aided by flexibility, including clinches, and escaping restraints, and add two to dexterity for purposes of movement. If attunement is lost for any reason, apply a -1 internal penalty to all dexterity pools until attunement is reasserted. Surgery trait: 10/5/3/3 |
Latest revision as of 03:26, 9 June 2010
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Back to TheHoverpope/MyArtifacts
Infinitely Tensile Ligamentation
Edition: Second Rating: ●○○○○ Commitment: 2 Magical Material: Any
The strings that bind together the linkages of flesh and bone are naught but meat, but they can be changed, enhanced, improved. Functioning by feeding wires of magical materials through the joints and bones of the body, the Ligaments are strengthened and made more flexible. Add two dice to all efforts that would be aided by flexibility, including clinches, and escaping restraints, and add two to dexterity for purposes of movement. If attunement is lost for any reason, apply a -1 internal penalty to all dexterity pools until attunement is reasserted. Surgery trait: 10/5/3/3