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== Chapter 2 : The Alchemicals ==
 
== Chapter 2 : The Alchemicals ==
  
* Back to [[/FirstAgeAlchemical | Alchemicals of the First Age ]]
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* Back to [[Sssssz/FirstAgeAlchemical|Alchemicals of the First Age]]
 
* Back to [[sssssz]]
 
* Back to [[sssssz]]
* Back: [[/FAACh1 | Chapter 1 : History ]]
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* Back: [[Sssssz/FAACh1|Chapter 1 : History]]
* Next: [[/FAACh3 | Chapter 3 : Character Creation ]]
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* Next: [[Sssssz/FAACh3|Chapter 3 : Character Creation]]
 
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=== Stuff. ===
 
=== Stuff. ===

Latest revision as of 02:46, 9 June 2010

Chapter 2 : The Alchemicals


Stuff.

Stuff goes here.

Alchemical Integration
Insert something about Integration here.

Innate Powers of Alchemicals
Alchemicals are awe-some harmony of life and machine. They can spend one mote of Essence to show their anima banner at any level for a scene, projecting their exalted presence.

With a single mote, an Alchemical can realize what he needs to accomplish his mission. By the Storyteller's choice, the Alchemical learns a small hint that'll eventually lead to his success.

The Magical Material of Alchemicals
Alchemicals' Essence derives from Autochthon. When it comes to material plane, the Great Maker's Essence is the purest. Likewise, Alchemicals are capable of utilizing a clear, pure substance usually unused by other Exalts. For Alchemicals, Adamant count as their Magical Material. Adamant contructs, when an Alchemical commits her Essence into it, glows faintly with the color of the Exalt's Anima banner.

Material bonus of Adamant is thusly: Adamant weapons, both melee and ranged, decrease the target's soak by 4. Adamant armors gain additional 3L soak, however loses 1 mobility. Adamant bracers increases the Alchemical's accuracy by 2.

OPTIONAL RULE: Adamant is an extremely fragile but sharp material with interesting qualities. Most of the times it is no more sturdier than a sheet of glass, however with an Alchemical's Essence, it becomes usable, at least.

Bladed and piercing Adamant weapons do Aggravated damage by default. And on top of that, its ridiculous sharpness adds 3 to the weapon's damage. However, even when attuned, they are as fragile as mundane weapons. Blunt Adamant weapons are just dumb idea, and so are Adamant bows. Wearing an Adamant armor would be a suicide. Adamant bracers increases the Alchemical's accuracy by 2 as well, though if someone manages to land a hit on your bracers, you'd be practically maimed for a good while.

The Three Castes of Alchemicals

Forge Caste
Weapons of the Machine God, Alchemicals of the Forge caste are unrelenting machines of righteous termination and protection. Without pistons and cogwheels, a machinery would be nothing but a blueprint. Yet these are not bloodthirsty berserkers that aim to crush their enemies. Autochthon's Crimson Anvils strike the opponents with terrible precision and accuracy, defeating them with the least effort. Away from battles, Forges assist the Actuators and Abacuses with their strength and endurance.

Anima Banner: Forges' anima are usually clear red-orange, something akin to the flames of the Autochthon's furnace. As the Alchemical spends more Essence, the banner grows more and more realistic. At its height, the Alchemical seems to be consumed by transcendent flame and sparks of hammers striking anvils.

Anima Effect: Forges excel at annihilating their foes surely and swiftly. By spending five motes, physical split action penalty is decreased by Essence/2, rounded up.

Caste Attributes: Forges are those who realize the plans of Autochthon. Therefore, Strength, Dexterity and Stamina are their Caste Attributes.

Actuator Caste
Coordinators of the Machine God, Alchemicals of the Actuator caste are delicate machines of precise governance and interaction. Without a direction, unstoppable power of Forges and terrible wisdom of Abacuses would be meaningless. Actuators communicate, pursuade and manipulate with their friends and foes alike to accomplish their missions. Autochthon's Enlightened Overseers often lead soldiers in battlefields along with Forges and aid Abacuses in their complex crafts.

Anima Banner: Alchemicals of the Actuator Caste often display banners of golden anima. Actuator with his banner activated appear calm and ready, as if they know the future.

Anima Effect: ???

Caste Attributes: Actuators stimulate the plans of Autochthon. Actuators preternaturally excel at Attributes associated with social interactions; Charisma, Manipulation and Appearance.

Abacus Caste
Designers of the Machine God, Alchemicals of the Abacus caste are flawless machines of transcendent innovations and schematics. Even the most awe-inspiring gear will cease to function without a proper programming and wiring. As Abacuses' metal brethren work in frontlines, they craft their weapons and discover the weakness of their oppponents. Autochthon's Brilliant Processors smite the Machine God's enemies with their greater understanding of massive Essence manipulation and support Actuators' plans with their incomparable wisdom.

Anima Banner: An Abasus' Anima banner is most likely crisp white-blue. At high levels, the anima banner also displays sparks of electricity, representing the Abacus Alchemical's infinitely complex thought process.

Anima Effect: Abacus' mind is advanced enough to handle multiple mental processes that would simply overwhelm mortals and most Exalts. By spending 10 motes, an Abacus can carry out Essence/2 (rounded down) additional mental processes simultaneously. This effect lasts a day, and by at the end of the effect's duration the Abacus can activate the Anima effect once again to continue the process.

Caste Attributes: Abacuses have supernatural excellency at mental tasks. Their Caste Attributes are Perception, Intelligence and Wits.