Difference between revisions of "Nikink/ShadowClaw"

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<b>Anima:</b> Silvery-blue panther<br>
 
<b>Anima:</b> Silvery-blue panther<br>
 
<b>Concept:</b> Assassin<br>
 
<b>Concept:</b> Assassin<br>
<b>XP:</b> Lots <nowiki>Left/Total: ???/Lots</nowiki>  
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<b>XP:</b> Lots <nowiki>Left/Total: ??[[Nikink/Lots]]</nowiki>  
  
  

Latest revision as of 00:38, 9 June 2010

Shadow-Claw

(Just some fun playing with the Dreams of the First Age ruleset)

Name: Shadow-Claw
Caste: Waning-Moon
Motivation: Keep Creation safe from all enemies
Anima: Silvery-blue panther
Concept: Assassin
XP: Lots Left/Total: ??[[Nikink/Lots]]


Attributes

Strength: 5, Dexterity: 7, Stamina: 5
Charisma: 7, Manipulation: 7, Appearance: 7
Perception: 8, Intelligence: 6, Wits: 7


Abilities After training

Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 1x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 1x, Survival: 1x, Thrown: 1x, War: x

After 20 dots among favoured abilities (Aargh! only 18 spent - essence too low to allow final 2 dots. Stupid rules)

Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 7x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 7x, Survival: 7x, Thrown: 1x, War: x

After 130 dots extra...

Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 3x, Craft(): 5x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 5x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 3x, Sail: 3x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 3x

Wow. But less wow than the Solar.



Specialties

Martial Arts - vs Demons
Stealth - vs Demons, Hiding in Plain Sight
Awareness - vs Demons, vs Surprise Attacks,
Lore - Demons, Poisons
Integrity - vs Demons
Survival - Tracking
Dodge - vs Demons
Ride - Artifacts

Languages

Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1

Backgrounds 35

Allies: Solar Mate, Sidereal, 5 DBs, Other Exalts?
Artifact: Armour, Other
Arsenal:
Backing (): Deliberative
Command:
Connections:
Contacts ():
Cult: Maybe some
Familiar:
Followers:
Heart's Blood: A lot
Henchmen:
Influence: A bit
Manse: Albin'Shar (no Hearthstone though - maybe her own Manse as well)
Mentor: Sid?
Panoply: mebbe
Reputation: certainly
Resources:
Retainers:
Salary:
Savant: mebbe
Sifu: Sid?
Solar Bond: A bit
Wealth: Lots?

Merits/Flaws

Merits:
Flaws:


Virtues 10

Compassion: 2, Conviction: 4, Temperance: 3, Valor: 5.
Virtue Flaw:

Willpower: 9
Essence: 7
Essence pool: Personal / Peripheral / Committed

Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying


Charms 140, 35 caste or fave, 20 knack

Knacks: 22 (misses a lot, surprisingly)
Perception: All the way up the Spirit attacking charms, 21 Total
Dexterity: 22 charms
Manipulation: 9!
Appearance: 10
Stamina: 21
Charisma: 10
Strength: 13
Intelligence: 4
Wits: 8

Total = 140 - I feel the current spread makes her very competent, but strangely lacking in areas...

Combos

Combo Name
Combo Charms


Equipment

Equipment here

Combat

Join Battle: 14 base
Soak: B/L/A = 5/2/0 (unarmoured)
DDV: 11 base
PDV: 7+weapon base
DMDV: 8
PMDV: 7?
Attacks:
Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1



Character Description

Expanded Backgrounds

History

Personality