Nikink/ShadowClaw
Contents
Shadow-Claw
(Just some fun playing with the Dreams of the First Age ruleset)
Name: Shadow-Claw
Caste: Waning-Moon
Motivation: Keep Creation safe from all enemies
Anima: Silvery-blue panther
Concept: Assassin
XP: Lots Left/Total: ??[[Nikink/Lots]]
Attributes
- Strength: 5, Dexterity: 7, Stamina: 5
- Charisma: 7, Manipulation: 7, Appearance: 7
- Perception: 8, Intelligence: 6, Wits: 7
Abilities
After training
- Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 1x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 1x, Survival: 1x, Thrown: 1x, War: x
After 20 dots among favoured abilities (Aargh! only 18 spent - essence too low to allow final 2 dots. Stupid rules)
- Archery: x, Athletics: x, Awareness: x, Bureaucracy 1x, Craft(): x, Dodge: x, Integrity: x, Investigation: x, Larceny: 2x, Linguistics(): x, Lore: 2x, Martial Arts: 7x, Medicine: x, Melee: x, Occult: 2x, Performance: x, Presence: 1x, Resistance: x, Ride: x, Sail: 1x, Socialize: x, Stealth: 7x, Survival: 7x, Thrown: 1x, War: x
After 130 dots extra...
- Archery: 7x, Athletics: 7x, Awareness: 7x, Bureaucracy 3x, Craft(): 5x, Dodge: 7x, Integrity: 7x, Investigation: 7x, Larceny: 7x, Linguistics(): 7x, Lore: 7x, Martial Arts: 7x, Medicine: 5x, Melee: 7x, Occult: 7x, Performance: 7x, Presence: 7x, Resistance: 7x, Ride: 3x, Sail: 3x, Socialize: 7x, Stealth: 7x, Survival: 7x, Thrown: 7x, War: 3x
Wow. But less wow than the Solar.
Specialties
- Martial Arts - vs Demons
- Stealth - vs Demons, Hiding in Plain Sight
- Awareness - vs Demons, vs Surprise Attacks,
- Lore - Demons, Poisons
- Integrity - vs Demons
- Survival - Tracking
- Dodge - vs Demons
- Ride - Artifacts
Languages
- Old Realm, High Realm, Forest-Tongue, Ice-Tongue, Fire-Tongue, Sea-Tongue, + 1
Backgrounds 35
- Allies: Solar Mate, Sidereal, 5 DBs, Other Exalts?
- Artifact: Armour, Other
- Arsenal:
- Backing (): Deliberative
- Command:
- Connections:
- Contacts ():
- Cult: Maybe some
- Familiar:
- Followers:
- Heart's Blood: A lot
- Henchmen:
- Influence: A bit
- Manse: Albin'Shar (no Hearthstone though - maybe her own Manse as well)
- Mentor: Sid?
- Panoply: mebbe
- Reputation: certainly
- Resources:
- Retainers:
- Salary:
- Savant: mebbe
- Sifu: Sid?
- Solar Bond: A bit
- Wealth: Lots?
Merits/Flaws
- Merits:
- Flaws:
Virtues 10
- Compassion: 2, Conviction: 4, Temperance: 3, Valor: 5.
- Virtue Flaw:
Willpower: 9
Essence: 7
Essence pool: Personal / Peripheral / Committed
Health Levels -0/-1/-1/-2/-2/-4/Incap/Dying
Charms 140, 35 caste or fave, 20 knack
- Knacks: 22 (misses a lot, surprisingly)
- Perception: All the way up the Spirit attacking charms, 21 Total
- Dexterity: 22 charms
- Manipulation: 9!
- Appearance: 10
- Stamina: 21
- Charisma: 10
- Strength: 13
- Intelligence: 4
- Wits: 8
Total = 140 - I feel the current spread makes her very competent, but strangely lacking in areas...
Combos
- Combo Name
- Combo Charms
Equipment
- Equipment here
Combat
- Join Battle: 14 base
- Soak: B/L/A = 5/2/0 (unarmoured)
- DDV: 11 base
- PDV: 7+weapon base
- DMDV: 8
- PMDV: 7?
- Attacks:
- Punch: Spd- 5, Acc- , Dmg- B, Def- , Rate- 3
- Kick: Spd- 5, Acc- , Dmg- B, Def- , Rate- 2
- Clinch: Spd- 6, Acc- , Dmg- B, Def- N/A, Rate- 1