Difference between revisions of "LunaHidesHerFace/HouseRules"
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* Replace Brawl with War and Resistance with Integrity. | * Replace Brawl with War and Resistance with Integrity. | ||
− | * Based on [[ | + | * Based on [[LunarHouseRules/ExpandedHeartsBlood]], the first dot of the Heart's Blood background gives your shape-library a full complement of mundane animals. The second adds superpredators such as Tyrant Lizards and siaka. |
* Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on. | * Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on. | ||
− | ** See toward the end of [[LunaHidesHerFace/SessionThreeRaw | Session 3]], where a scab roll decides how Jesya responds to Shadow Weaver's... overt affection. | + | ** See toward the end of [[LunaHidesHerFace/SessionThreeRaw|Session 3]], where a scab roll decides how Jesya responds to Shadow Weaver's... overt affection. |
* Noncombat conflicts play out as suggested in the Wuxalted rules, but with the following modifications: | * Noncombat conflicts play out as suggested in the Wuxalted rules, but with the following modifications: | ||
** When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake. | ** When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake. | ||
− | *** In [[LunaHidesHerFace/SessionThreeRaw | Session 3]], a conflict with Tradewind Wanderer had the stakes "Does Wanderer join the rebel cause?" | + | *** In [[LunaHidesHerFace/SessionThreeRaw|Session 3]], a conflict with Tradewind Wanderer had the stakes "Does Wanderer join the rebel cause?" |
** Noncombat conflict in Exalted is less draining than physical--you're dealing with Willpower and small amounts of Essence, overall, not copious Essence / Willpower / HLs. So after a noncombat conflict, you regain all Essence lost to "hits" (unopposed Scarlet successes) in that conflict. Essence spent on Charms and anima powers remains lost. | ** Noncombat conflict in Exalted is less draining than physical--you're dealing with Willpower and small amounts of Essence, overall, not copious Essence / Willpower / HLs. So after a noncombat conflict, you regain all Essence lost to "hits" (unopposed Scarlet successes) in that conflict. Essence spent on Charms and anima powers remains lost. | ||
Latest revision as of 23:14, 8 June 2010
House Rules for LunaHidesHerFace
- Replace Brawl with War and Resistance with Integrity.
- Based on LunarHouseRules/ExpandedHeartsBlood, the first dot of the Heart's Blood background gives your shape-library a full complement of mundane animals. The second adds superpredators such as Tyrant Lizards and siaka.
- Scab rolls do sometimes come up, when there's something at stake but not anything particularly worth spending lots of time on.
- See toward the end of Session 3, where a scab roll decides how Jesya responds to Shadow Weaver's... overt affection.
- Noncombat conflicts play out as suggested in the Wuxalted rules, but with the following modifications:
- When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake.
- In Session 3, a conflict with Tradewind Wanderer had the stakes "Does Wanderer join the rebel cause?"
- Noncombat conflict in Exalted is less draining than physical--you're dealing with Willpower and small amounts of Essence, overall, not copious Essence / Willpower / HLs. So after a noncombat conflict, you regain all Essence lost to "hits" (unopposed Scarlet successes) in that conflict. Essence spent on Charms and anima powers remains lost.
- When conflict begins, set stakes. What's to be achieved by bringing your Abilities to bear? Whoever beats the others in the conflict wins what's at stake.
- Nemeses and PCs can gang up against each other.
- Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.
Note: needs some work. This looks a little ridiculous if the PCs have less Essence than the guy they team up on. - Consolidate multiple Nemesis opponents into a single gestalt Nemesis with the total Essence pool of its members, and a dice cap equaling the highest of its members. If they're fighting in concert, as is standard procedure for Dragon-Blooded, add bonus dice equal to the leader's War Ability. Take the best, not total, values of each other type of dice bonus (Artifacts, Lunar DBT Gifts--Offensive / Defensive overlap makes "general" bonus dice--etc).
- Separately resolve each exchange of an individual PC vs. a single or gestalt Nemesis.
- Multiply a beleaguered Nemesis' Essence (pool, not Detail cap) by the number of his attackers.