Difference between revisions of "LiberiLunaris/RangedCombat2"
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= Ranged Combat 2 = | = Ranged Combat 2 = | ||
− | *Back to [[LiberiLunaris | Liberi Lunaris]] | + | *Back to [[LiberiLunaris|Liberi Lunaris]] |
− | *Back to [[LiberiLunaris/Charms | Charms]] | + | *Back to [[LiberiLunaris/Charms|Charms]] |
== Initial Notes == | == Initial Notes == |
Latest revision as of 22:48, 8 June 2010
Ranged Combat 2
- Back to Liberi Lunaris
- Back to Charms
Initial Notes
The Ranged Combat trees vary in application.
Note: Evolution Charms will be marked with a dotted border, Charms with No prerequisites will be marked by Grey backgrounds.
Please note changes after tree.
http://i5.tinypic.com/16j22gy.jpg
Addtional Notes
As it stands this tree works fine, but theres always room for expansion.
This tree begins with the focus of extending the capability of the Bow, then the capability of the arrows.
Comments
Have you considered slicing off the pre-reqs for Bow Bending Method? it seems a very thematically different set of charms, and they also use strength rather than perception. They also don't feel that they should be so deep in the tree...
-- Darloth
Yeah its oddly placed, but logical, as this tree is more to do with extending the function of the bow, and of course, it makes sense that you'd need strength to draw your bow back further, I also added some notes above regarding the trees nature. - ArabianNinja