Difference between revisions of "CrownedSun/Kalasi"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (link fix)
m (Script: fix links messed up in conversion)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Back to[[CrownedSun/Kalasi/RohanCharacters]]
+
Back to[[CrownedSun/RohanCharacters]]
  
 
= Kalasi, the New Girl =
 
= Kalasi, the New Girl =
Line 18: Line 18:
  
 
--------------------------------ABILITIES----------------------------------------
 
--------------------------------ABILITIES----------------------------------------
[[CrownedSun/Kalasi/DAWN]]/ ZENITH TWILIGHT
+
[[CrownedSun/DAWN]]/ ZENITH TWILIGHT
Archery ** [[CrownedSun/Kalasi/Endurance]]/ **** Craft
+
Archery ** [[CrownedSun/Endurance]]/ **** Craft
 
Brawl **** Performance Investigation
 
Brawl **** Performance Investigation
Martial Arts [[CrownedSun/Kalasi/Presence]]/ ** Lore
+
Martial Arts [[CrownedSun/Presence]]/ ** Lore
Melee *** [[CrownedSun/Kalasi/Resistance]]/ **** Medicine
+
Melee *** [[CrownedSun/Resistance]]/ **** Medicine
 
Thrown *** Survival ** Occult *
 
Thrown *** Survival ** Occult *
  
 
NIGHT ECLIPSE SPECIALITIES
 
NIGHT ECLIPSE SPECIALITIES
[[CrownedSun/Kalasi/Athletics]]/ **** Bureaucracy Brawl:  Punch (+1 accuracy); Kick (+3 speed)
+
[[CrownedSun/Athletics]]/ **** Bureaucracy Brawl:  Punch (+1 accuracy); Kick (+3 speed)
 
Awareness * Linguistics ** Resistance:  Ignore Pain
 
Awareness * Linguistics ** Resistance:  Ignore Pain
[[CrownedSun/Kalasi/Dodge]]/ *** Ride * Athletics:  Climbing
+
[[CrownedSun/Dodge]]/ *** Ride * Athletics:  Climbing
 
Larceny Sail * Dodge:  Ranged Attacks
 
Larceny Sail * Dodge:  Ranged Attacks
 
Stealth ** Socialize
 
Stealth ** Socialize

Latest revision as of 16:49, 8 June 2010

Back toCrownedSun/RohanCharacters

Kalasi, the New Girl

NAME						CONCEPT
Kalasi ut`Rigald				Amazon/Kiri-Guardswoman
NATURE						HOMELAND
Bravo						Rohan Empire; Kirighastan Province
CASTE						ANIMA
Sword of Heaven (Dawn)				Giant Bull with Golden Shining Horns

--------------------------------ATTRIBUTES---------------------------------------
PHYSICAL			SOCIAL				MENTAL
Strength	4		Charisma	4		Perception	2
Dexterity	3		Manipulation	2		Intelligence	2
Stamina		5		Appearance	3		Wits		3

--------------------------------ABILITIES----------------------------------------
[[CrownedSun/DAWN]]/				ZENITH				TWILIGHT
Archery		**	[[CrownedSun/Endurance]]/	****		Craft		
Brawl		****		Performance			Investigation	
Martial Arts		[[CrownedSun/Presence]]/	**		Lore		
Melee		***	[[CrownedSun/Resistance]]/	****		Medicine	
Thrown		***		Survival	**		Occult		*

NIGHT				ECLIPSE				SPECIALITIES
[[CrownedSun/Athletics]]/	****		Bureaucracy			Brawl:  Punch (+1 accuracy); Kick (+3 speed)
Awareness	*		Linguistics	**		Resistance:  Ignore Pain
[[CrownedSun/Dodge]]/		***		Ride		*		Athletics:  Climbing
Larceny				Sail		*		Dodge:  Ranged Attacks
Stealth		**		Socialize	

Linguistics:	Flametounge; Low Realm, Rohan.
---------------------------------------------------------------------------------
TEMPERS				ESSENCE		***		VIRTUES
---------------------------------------------------------------------------------
Willpower	7		Personal:	16		Compassion	**
x x x x x | x x - - -		XXxxxxxx			Conviction	**
				Periphereal:	37	
				DXXXxx			
Limit Break			Committed:			Temperance	***
- - - - - | - - - - - 		0/16 Pers; 2/39 Peri		Valor		****

EXPERIENCE:			0 (History of 27)
Virtue Flaw:	Cowardice (Valor)
Trigger:  The character is near death, defeat, or fails utterly at something of importance.

---------------------------------------------------------------------------------
				COMBAT STATISTICS
---------------------------------------------------------------------------------
Inituative:	6			Soak (L/B):	(2/5)	Mobility:	-0
CHARM:  Durability of Oak <9/9>*		w/Charm (2/14)	Fatigue:	0
* This is a /maximum/; a dice roll is used to determine the exact amount gained.
CHARM:  Iron Skin Concentration allows you to use your /bashing/ soak to soak Lethal.

>>>			REST		EASE		ACTIVE
ESSENCE REGAIN		10/hour		6/hour		3/hour

HEALTH LEVELS	0	1		2		4	Incapacitated
  ((/*xX))	/	///		////		/	/
---------------------------------------------------------------------------------
				PERSONAL WEAPONS
---------------------------------------------------------------------------------
WEAPON			DAMAGE		ACC	DEFENSE		SPEED
Bare Fist		4B (+0B)	+0 (7)	+0 (7)		+0 (6)
Kick			6B (+2B)	-1 (6)	-1 (6)		+0 (6)

Razor Claws		8L (+4L)	+2 (9)	+3 (10)		+2 (8)
Excp. Sledge		12L (+8L)	+0 (6)	-1 (5)		-4 (2)

WEAPON			DAMAGE		ACC	RANGE		RATE
Hatchet, thrown		4L (+3L)	+3 (4)	10 yards	2
---------------------------------------------------------------------------------
				CHARM DESCRIPTIONS
---------------------------------------------------------------------------------
Charms					page #	type		cost
Ferocious Jab				pg.157	Supplemental	1 mote
Fists of Iron Technique			pg.157	Reflexive	2 motes (one scene)
Ox-Stunning Blow			pg.157	Simple		1 mote/die
Thunderclap Rush Attack			pg.158	Reflexive	3 motes
Hammer on Iron Technique		pg.159	Extra Action	4 motes, 1 willpower
Overbearing Bull Rush			S/Wiki	Supplmental	2 motes
Golden Essence Block			pg.166	Reflexive	1 mote/two dice
Dipping Swallow Defense			pg.165	Reflexive	1 mote/two dice
Ox Body Technique			pg.170	Special		None (permanent)
Durability of Oak Meditation		pg.176	Simple		1 mote/two dice (one scene)
Iron Skin Concentration			pg.176	Reflexive	3 motes, 1 willpower (one scene)
Increasing Strength Exercise		pg.195	Simple		3 motes/dot (one scene)

COMBOs
'Behemoth-Stunning Blow' <2xp>; 1 mote, plus 1 mote/stunning-damage.  1 willpower.
>>>Ferocious Jab, Ox-Stunning Blow.
'Ringing-the-Gong Technque' <4xp>; 7 motes, plus 1 mote/extra die.  2 willpower.
>>>Thunderclap Rush Attack, Hammer on Iron Technique, Strike-Focusing Technque.

BACKGROUNDS		value	notes
Allies			*	Raveneye, a Larisian Twilight and a great Craftsman.
Artifact		**	A pair of Orichalcum Smashfists, constructed for you by Raveneye.
Contacts		***	Friends and former-Mentors within the former Harborhead Royal Guard.
Manse			*	A level-one Fire Manse.
Mentor			****	Ahlat, the Patron of the Royal Guard, who watches over you and provides
				you with both aid when it's necessary and advice when you need it.
Resources		*	You live a humble yet fairly comfortable life for a single individual in
				the Empire, all things told.

ARTIFACTS, FIRST AGE RELICS, and IMPORTANT ITEMS

EQUIPMENT and OTHER GEAR