Difference between revisions of "Charms/Eldmar"
From Exalted - Unofficial Wiki
m (first Sidereal combo on the wiki - i think - very basic) |
m (Script: fix links messed up in conversion) |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 7: | Line 7: | ||
=== <b> Solar </b> === | === <b> Solar </b> === | ||
+ | |||
+ | 1. <b> <i> [[Archerycharms/Eldmar|Archery Charms]] </b> </i> <br> | ||
=== <b> Sidereal </b> === | === <b> Sidereal </b> === | ||
− | 1. <b> <i> Trouble Reduction Technique </b> : Dodge </i> <br> | + | 1. <b> <i> Trouble Reduction Technique </b> : Dodge Combo (1st Ed)</i> <br> |
− | + | Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker). | |
=== <b> Dragon Blooded </b> === | === <b> Dragon Blooded </b> === |
Latest revision as of 16:13, 8 June 2010
This Page is one that has only just begun its life so it will be a while -
Back to Eldmar
Charms by Exalt Type
Solar
1. Archery Charms </b>
<b> Sidereal
1. Trouble Reduction Technique </b> : Dodge Combo (1st Ed)
Absence (reduces target number of dodge roll), Duck Fate (allows a dodge against any attack even those that the user is unaware of, including mind control or social charm effects at a diff equal to the permanent Essence of the attacker).