Difference between revisions of "JesseLowe/Linguistics"
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• Gain 1 LP<br> | • Gain 1 LP<br> | ||
•• Gain 2 LP (total: 3 LP)<br> | •• Gain 2 LP (total: 3 LP)<br> | ||
− | ••• Gain 3 LP (total: | + | ••• Gain 3 LP (total: 6 LP)<br> |
− | •••• Gain 4 LP (total: | + | •••• Gain 4 LP (total: 10 LP)<br> |
− | ••••• Gain 5 LP (total: | + | ••••• Gain 5 LP (total: 15 LP) |
He may also buy additional points at a rate of 3 XP per 1 LP. (If Linguistics is a Favored, Caste, Auspicious, Breed, or Aspect Ability, it's at a rate of 2 XP per 1 LP.) | He may also buy additional points at a rate of 3 XP per 1 LP. (If Linguistics is a Favored, Caste, Auspicious, Breed, or Aspect Ability, it's at a rate of 2 XP per 1 LP.) | ||
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Re: signalling systems, I'm not convinced it requires five successes to create such a language, especially not if each roll represents a week's worth of work, and especially especially not if the only thing needed to create is a "basic library". I would personally say that anyone with 2 Linguistics can do it automatically within a week, with the number of successes they get on the relevant roll being how awesomely they construct it (1 = you make it okay, 5 = your constructed language is the simplest thing ever to learn and the most efficient thing ever for its purpose, etc).<br>~ [[Shataina]] | Re: signalling systems, I'm not convinced it requires five successes to create such a language, especially not if each roll represents a week's worth of work, and especially especially not if the only thing needed to create is a "basic library". I would personally say that anyone with 2 Linguistics can do it automatically within a week, with the number of successes they get on the relevant roll being how awesomely they construct it (1 = you make it okay, 5 = your constructed language is the simplest thing ever to learn and the most efficient thing ever for its purpose, etc).<br>~ [[Shataina]] | ||
− | : Good point. Changed. -- JesseLowe | + | : Good point. Changed. -- [[JesseLowe]] |
+ | |||
+ | Just noticed a possible typo. You have +3 LP for Linguistics 3- that should be 6 total, not 5? --[[IsawaBrian]] | ||
+ | |||
+ | : Yup, that's a typo. Fixed. -- [[JesseLowe]] |
Latest revision as of 01:16, 6 April 2010
Contents
Linguistics
Languages are known at three levels of fluency: Marginal, Basic, and Expert. A character is always Expert in his native tongue. Fluency in a language includes its various subsidiary dialects.
A character can attain Marginal fluency in a language by making a successful Intelligence + Linguistics roll at a difficulty set by the Storyteller; this takes about a week's worth of study. Most characters with High Realm or Low Realm have at least Marginal fluency in the other tongue. This costs no XP, but does fade after a year of disuse. (I.e, if Swan picks up Marginal fluency in Skytongue while he's in Cherak but doesn't speak it for a year afterward, he no longer has Marginal fluency in Skytongue.)
Marginal fluency allows the barest of communication: asking directions, surrendering, making very simple threats, buying and selling without bargaining (well), etc.
Basic and Expert levels are bought with "Language Points." A character gains 1 Language Point when he gains dots in Linguistics as follows:
• Gain 1 LP
•• Gain 2 LP (total: 3 LP)
••• Gain 3 LP (total: 6 LP)
•••• Gain 4 LP (total: 10 LP)
••••• Gain 5 LP (total: 15 LP)
He may also buy additional points at a rate of 3 XP per 1 LP. (If Linguistics is a Favored, Caste, Auspicious, Breed, or Aspect Ability, it's at a rate of 2 XP per 1 LP.)
Putting one LP into a language grants it at the Basic level of fluency. At this level, a character can perform most day-to-day tasks of communication with comparative ease, but will still be marked as a non-native speaker and cannot communicate the most complex of concepts or subtle shadings of inflection.
Putting two LPs into a language grants it at the Expert level of fluency. At this level, the character has mastered the language and can do everything in it that a native can do.
A character may gain even greater fluency in a language by taking a speciality in it. Doing so represents a unique talent for the language, and counts against the 3-specialty limit for Linguistics. However, the character has a remarkable command of the language, and will no doubt be accounted among the greats in its history.
Languages Of Creation
- High Realm
- Low Realm
- Old Realm
- Skytongue
- Forest-Tongue
- Seatongue
- Flametongue
- Riverspeak
- Barbarian languages
- Speech of the Forest People
- Delzahn
- Icewalker
- Kamsan
- Varajtulian
- Tear Eater Speech
- Karalan
- Arczeckhian
- The Ten Tongues (Ten Tribes)
- Jungle Tribes
- Dune People
- Djalan
- Jackal Tribes
- Silent Crescent
- Pelagothropian
- Island Tribes
- [Dragon King language]
- [Mountain Folk language]
- Secret languages (These all require Backing in the appropriate organization to know):
- Guild Cant
- House Tongues (I'm thinking one for each House older than a couple of centuries)
Inventing a Language (Under construction)
It's entirely possible for a character to invent a language. To do so is an extended Intelligence + Linguistics roll. Each roll is a month's worth of work, usually at a rate of about 4 hours a day. Before beginning work on constructing the language, the character must make a series of decisions:
- Will the new language be based on a pre-existing one? If so, anyone with Basic or Expert fluency in the original language automatically has Marginal fluency in the created one.
- How complex will the language be? The levels of complexity are Marginal, Basic, and Expert; they determine the difficulty of mastering the language and what concepts can be conveyed with it. The maximum concept complexity is equivalent to fluency, above.
- Will the language be deliberately difficult to understand? The language creator can make the language more difficult than most; this will increase the difficulty, time, and experience cost of learning the language.
Signalling Systems
Many organizations find it useful to have a small signal set -- essentially, a language -- for use with various signalling devices such as semaphore systems, bells, gongs, drums, heliographs, and the like. Constructing a signalling system requires a week's work and an Intelligence + Linguistics roll. This establishes the basic alphabet of the system (if there is one), and a small library of the most commonly needed signals. Almost invariably, other signals will be added over time, but the basic library is all that's needed for a functional system.
Among literate organizations, a signal set will typically be recorded in a signal book; security-conscious organizations will change their signal books and systems with some frequency. As long as a signalling character has a signal book handy, communication takes no roll but will be rather slow, at a rate of one signal per combat turn.
By making an Intelligence + Linguistics roll at difficulty one, a character may learn a signal system's basic library. This takes about ten hours of study for most systems. It costs no XP. Once a signal system is learned, the character can communicate -- using the appropriate tools -- at the same rate as regular speech, or as fast as the tools allow, whichever is slower. For more obscure or unusual signals, a character may have to resort to the signal book or spelling it out.
Comments
Re: signalling systems, I'm not convinced it requires five successes to create such a language, especially not if each roll represents a week's worth of work, and especially especially not if the only thing needed to create is a "basic library". I would personally say that anyone with 2 Linguistics can do it automatically within a week, with the number of successes they get on the relevant roll being how awesomely they construct it (1 = you make it okay, 5 = your constructed language is the simplest thing ever to learn and the most efficient thing ever for its purpose, etc).
~ Shataina
- Good point. Changed. -- JesseLowe
Just noticed a possible typo. You have +3 LP for Linguistics 3- that should be 6 total, not 5? --IsawaBrian
- Yup, that's a typo. Fixed. -- JesseLowe