Difference between revisions of "AdventureDesign"

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== Content ==
 
== Content ==
  
#[[AdventureDesign/Players]]
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[[AdventureDesign/Players]]
#[[AdventureDesign/Plot]]
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[[AdventureDesign/Plot]]
#[[AdventureDesign/Setting]] [todo]
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[[AdventureDesign/Setting]] [todo]
#[[AdventureDesign/Cast]] [todo]
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[[AdventureDesign/Cast]] [todo]
#[[AdventureDesign/Connections]] [todo]
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[[AdventureDesign/Connections]] [todo]
#[[AdventureDesign/Decor]] [todo]
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[[AdventureDesign/Decor]] [todo]
#[[AdventureDesign/CheatSheets]]
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[[AdventureDesign/CheatSheets]]
#[[AdventureDesign/Checklist]]
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[[AdventureDesign/Checklist]]
  
 
== Comments ==
 
== Comments ==
  
 
Please add section specific comments on the subpages. -- [[BrokenQuill]]
 
Please add section specific comments on the subpages. -- [[BrokenQuill]]

Latest revision as of 01:15, 6 April 2010

What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill

Content

AdventureDesign/Players AdventureDesign/Plot AdventureDesign/Setting [todo] AdventureDesign/Cast [todo] AdventureDesign/Connections [todo] AdventureDesign/Decor [todo] AdventureDesign/CheatSheets AdventureDesign/Checklist

Comments

Please add section specific comments on the subpages. -- BrokenQuill