Difference between revisions of "AdventureDesign"
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== Content == | == Content == | ||
− | + | [[AdventureDesign/Players]] | |
− | + | [[AdventureDesign/Plot]] | |
− | + | [[AdventureDesign/Setting]] [todo] | |
− | + | [[AdventureDesign/Cast]] [todo] | |
− | + | [[AdventureDesign/Connections]] [todo] | |
− | + | [[AdventureDesign/Decor]] [todo] | |
− | + | [[AdventureDesign/CheatSheets]] | |
− | + | [[AdventureDesign/Checklist]] | |
== Comments == | == Comments == | ||
Please add section specific comments on the subpages. -- [[BrokenQuill]] | Please add section specific comments on the subpages. -- [[BrokenQuill]] |
Latest revision as of 01:15, 6 April 2010
What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill
Content
AdventureDesign/Players AdventureDesign/Plot AdventureDesign/Setting [todo] AdventureDesign/Cast [todo] AdventureDesign/Connections [todo] AdventureDesign/Decor [todo] AdventureDesign/CheatSheets AdventureDesign/Checklist
Comments
Please add section specific comments on the subpages. -- BrokenQuill