Difference between revisions of "Ambisinister/TheChromaticFlight"
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Some material was left over after the crafting of the bow itself and it was used to craft five arrows, one for each direction. The arrows are solid jade shafts with sharpened tips and no fletching. The attuned user may reflexively summon one of these arrows to the bow regardless of how far they are from it. When fired they burst into a devastating bolt of their element and vanish after completed their flight. They will return through Elsewhere to the character's quiver at the end of the tick, ready to be used again. In addition to having the damage profile "+3A" against Fairfolk and creatures of the Wyld, each arrow has a different effect and may only be fired once per flurry. | Some material was left over after the crafting of the bow itself and it was used to craft five arrows, one for each direction. The arrows are solid jade shafts with sharpened tips and no fletching. The attuned user may reflexively summon one of these arrows to the bow regardless of how far they are from it. When fired they burst into a devastating bolt of their element and vanish after completed their flight. They will return through Elsewhere to the character's quiver at the end of the tick, ready to be used again. In addition to having the damage profile "+3A" against Fairfolk and creatures of the Wyld, each arrow has a different effect and may only be fired once per flurry. | ||
− | *'''''The Crimson Shaft'''''- +2L- Those struck by the Crimson Shaft burst into pillars of flame. This generates an environmental effect with the following statistics: 9L | + | *'''''The Crimson Shaft'''''- +2L- Those struck by the Crimson Shaft burst into pillars of flame. This generates an environmental effect with the following statistics: 9L/Action, Trauma 4L. This flame lasts for three actions and cannot be extinguished by mundane means. Subsequent hits by the Crimson Shaft will not add to the damage but will increase the duration by 1 action. |
*'''''The Cerulean Shaft'''''- +5B- Those struck by the Cerulean Shaft are blown back by a tremendous blast of air. This forces the character to check against knockback with a 6 point external penalty. Failure results in the victim being blown backwards 30 yards and being knocked prone. If the character hits a wall or other obstacle that halts his flight, he takes a number of dice of bashing damage equal to the remaining distance he would have traveled. | *'''''The Cerulean Shaft'''''- +5B- Those struck by the Cerulean Shaft are blown back by a tremendous blast of air. This forces the character to check against knockback with a 6 point external penalty. Failure results in the victim being blown backwards 30 yards and being knocked prone. If the character hits a wall or other obstacle that halts his flight, he takes a number of dice of bashing damage equal to the remaining distance he would have traveled. |
Latest revision as of 01:15, 6 April 2010
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The Chromatic Flight
Artifact Level ~ 5
Commitment ~ 12 motes
The Chromatic Flight was forged from the Jade pieces of a broken First Age weapon known as Coalition's Wrath. For more of that story, please see The Legacy of Coalition's Wrath.
The Chromatic Flight is a massive, single curve powerbow just shy of five feet in length. Its core is a shaft of muddy brown smokey crystal that has the appearance and texture of a lump of fused glass. Emerging form this central shaft is a rainbow strata of layers of Jade and horn. The bow is strung with a cohesive beam of essence comprised of the five elemental types braided together. Only the attuned wielder may conjure this string and fire the bow. The Chromatic Flight exudes a faint odor, although those who have experienced it can't quite place its exact quality. Smoldering ruins, rot and mildew, the stale air of a walled off cave, putrifying flesh, choking dust; these are all things said about the bow's scent. As arrows are loosed from it, its wielder and those close by can hear the sounds of massive fires, tornandoes, avalanches, tidal waves, and predator dispatching prey.
The Chromatic Flight has two hearthstone settings, one above and one below the grip on the main shaft.
Some material was left over after the crafting of the bow itself and it was used to craft five arrows, one for each direction. The arrows are solid jade shafts with sharpened tips and no fletching. The attuned user may reflexively summon one of these arrows to the bow regardless of how far they are from it. When fired they burst into a devastating bolt of their element and vanish after completed their flight. They will return through Elsewhere to the character's quiver at the end of the tick, ready to be used again. In addition to having the damage profile "+3A" against Fairfolk and creatures of the Wyld, each arrow has a different effect and may only be fired once per flurry.
- The Crimson Shaft- +2L- Those struck by the Crimson Shaft burst into pillars of flame. This generates an environmental effect with the following statistics: 9L/Action, Trauma 4L. This flame lasts for three actions and cannot be extinguished by mundane means. Subsequent hits by the Crimson Shaft will not add to the damage but will increase the duration by 1 action.
- The Cerulean Shaft- +5B- Those struck by the Cerulean Shaft are blown back by a tremendous blast of air. This forces the character to check against knockback with a 6 point external penalty. Failure results in the victim being blown backwards 30 yards and being knocked prone. If the character hits a wall or other obstacle that halts his flight, he takes a number of dice of bashing damage equal to the remaining distance he would have traveled.
- The Ivory Shaft- +4B- Those wounded by the Ivory Shaft are calcified, their bodies partially transmuting to stone. If a character suffers at least a single wound from the Ivory Shaft he must rolls stamina + resistance at difficulty 3. Failure results in the character halving their movement and jump ratings and adding one to the speed of all of their actions for the rest of the scene. This effect does not stack, but subsequent hits against targets who have yet to be affected increase the difficulty of the resistance roll by 1.
- The Onyx Shaft- +2L- Those struck by the Onyx Shaft are blasted with corrosive liquids. If a character successfully uses his PDV to negate an attack by the Onyx Shaft, destroy the parrying weapon or shield if it is not made of one of the Magical Materials. Character's parrying with natural weaponry recieve 4 dice of lethal damage which cannot be reduced by soak. Characters hit with the Onyx Shaft reduce the value of their soak and hardness by 3. Mundane armors are damaged and eventually destroyed when their soak is reduced to 0, while magical armors are only temporarily comprimised and will return to full function with simple maintenance. Multiple hits have a cumulative effect.
- The Verdant Shaft- +4L - Those struck by the Verdant Shaft become hampered by thorny growths and tangling vines. Each hit inflicts a -1 mobility penalty on the target, with multiple hits stacking until the penalty reaches -6. Effected victims may perform a (5/-2) miscelaneous action to reduce the penalty by 1 by clearing off some of the growth.
|| ||Spd||Acc||Damage||Range||Rate||Tag|| ||1E ||-||-||-||-||-||-|| ||1E PC ||-||-||-||-||-||-|| ||2E ||5||+3||+5/4||400||3||2,B,O|| Statistics include the Jade MM bonus.
Comments
Thanks to FrivYeti and MoonSword for assisting with the brainstorming.-Ambisinister