Difference between revisions of "Arafelis/DualSlayingStance"

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  <b>Dual Slaying Stance</b>
 
  <b>Dual Slaying Stance</b>
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  <b>Minimum Essence:</b> 1
 
  <b>Minimum Essence:</b> 1
  
Description: Tendrils of Essence, similar in colour to the character's anima, coil around his weapons and up his arms.  The effect is subtle enough to be dismissed as a trick of the light.
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Description: Tendrils of Essence similar in colour to the character's anima coil around his weapons and up his arms.  The effect is subtle enough to be dismissed as a trick of the light.
  
Effect: A character who activates this Charm reduces penalties imposed by multiple actions by two for each mote spent.  For instance, a character who takes two actions in a turn normally suffers a -2 penalty on the first action and a -3 penalty on the second.  By spending 1 mote on this Charm, she would eliminate the first penalty and reduce the second to -1.  This Charm cannot reduce any other type of penalty, or reduce multiple action penalties below 0, and a character may only spend a number of motes on it in a turn equal to her Melee score.  As an additional effect, the character suffers no penalty this turn for using a weapon in her off-hand.
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Effect: A character who activates this Charm reduces penalties imposed by multiple actions by one for each mote spent.  For instance, a character who takes two actions in a turn normally suffers a -2 penalty on the first action and a -3 penalty on the second.  By spending 1 mote on this Charm, she would reduce the first penalty to -1 and the second to -2.  This Charm cannot reduce any other type of penalty, or reduce multiple action penalties below 0, and a character may only spend a number of motes on it in a turn equal to her Melee score.  As an additional effect, the character suffers no penalty this turn for using a weapon in her off-hand.
  
 
This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons.  Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons.
 
This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons.  Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons.
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:That's pretty amusing; this charm is the least modified from the published version in the Night Caste book.  Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation.  Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - [[Arafelis]]
 
:That's pretty amusing; this charm is the least modified from the published version in the Night Caste book.  Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation.  Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - [[Arafelis]]
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::Signs point to yes.  "For ''an'' attack or parry action..."  Hm.  Because of how I changed Steel Devil Style, I think I like your version better.  Duly updated.  - [[Arafelis]]

Latest revision as of 01:15, 6 April 2010

Dual Slaying Stance
Cost: 1 mote
Duration: One Turn
Type: Reflexive
Minimum Melee: 2
Minimum Essence: 1

Description: Tendrils of Essence similar in colour to the character's anima coil around his weapons and up his arms. The effect is subtle enough to be dismissed as a trick of the light.

Effect: A character who activates this Charm reduces penalties imposed by multiple actions by one for each mote spent. For instance, a character who takes two actions in a turn normally suffers a -2 penalty on the first action and a -3 penalty on the second. By spending 1 mote on this Charm, she would reduce the first penalty to -1 and the second to -2. This Charm cannot reduce any other type of penalty, or reduce multiple action penalties below 0, and a character may only spend a number of motes on it in a turn equal to her Melee score. As an additional effect, the character suffers no penalty this turn for using a weapon in her off-hand.

This Charm, and all Charms derived from this cascade, only function so long as the character is wielding at least two weapons. Any Charm with a duration ends immediately (unless otherwise noted) if the character ceases to be wielding at least two weapons.

Comments

A nice effect, but this seems very strong. When you consider that Excellent Strike allows you to buy attack dice at 1 mote apiece, and this nets you at least 4 dice per mote, which could be used to power a parry as well as an attack, it seems overpowered, especially for a starting charm. Someone with Melee 5 could spend 5 motes to make 5 attacks at no penalty. I'd suggest cutting the power in half - "A character who activates this Charm reduces penalties imposed by multiple actions by 1 for each mote spent." -- Xarak

That's pretty amusing; this charm is the least modified from the published version in the Night Caste book. Because I changed it so little, I hadn't really thought about its effects... I may look over the original to see if it may have intended to mean that a total of -2 dice in penalties may be negated with each activation. Either way, you're probably right, and I'll reconsider the Charm when I go over the tree (after I've put it all up). - Arafelis
Signs point to yes. "For an attack or parry action..." Hm. Because of how I changed Steel Devil Style, I think I like your version better. Duly updated. - Arafelis