Difference between revisions of "XerExaltedNations"

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* http://www.openrpg.com
 
* http://www.openrpg.com
  
* [[/Glossary]] - The Glossary
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* [[XerExaltedNations/Glossary]] - The Glossary
* [[/Conversion]] - Converting Exalted Lite characters
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* [[XerExaltedNations/Conversion]] - Converting Exalted Lite characters
* [[/Creation]] - Character Creation
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* [[XerExaltedNations/Creation]] - Character Creation
* [[/System]] - The rules.
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* [[XerExaltedNations/System]] - The rules.
  
* [[/Examples]] - Examples of conflicts.
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* [[XerExaltedNations/Examples]] - Examples of conflicts.
* [[/Advanced]] - 'Advanced' stuff and advice.
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* [[XerExaltedNations/Advanced]] - 'Advanced' stuff and advice.
  
 
These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and [[OrkWorld]] (not so easy :-( ).
 
These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and [[OrkWorld]] (not so easy :-( ).
  
 
== Comments ==
 
== Comments ==

Revision as of 08:08, 5 April 2010

Exalted: Nations

Exalted: Nations is a set of rules for running and warring countries - from small villages to empires, using my Exalted Lite rules as a baseline. It's not necessary to read them, though I rearranged the Abilities and such, so if you see odd words it may help to check that section out. - Xeriar

More specifically, it provides rules for powerful Exalted, cities and armies to interact on their own level. To this end, all 'characters' - including cities, armies and the primordials themselves - possess the exact same twelve traits.

Including abstract things. The ultimate goal is to stat up the Pacific Ocean, and see what it would take for a Solar to defeat it or convince it to toss a Tsumani Tokyo's way.

Also note: These rules are built for on-line play. Naturally, rolling 14d19 is difficult. The specific program this is being used with is OpenRPG:

These rules are primarily inspired by Risus (a free RPG), Everway (fairly easy to find), and OrkWorld (not so easy :-( ).

Comments