Difference between revisions of "SolarIntegrity/Heru"
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Revision as of 08:07, 5 April 2010
Solar Integrity Charms
Untouchable Solar Glory
Cost: --; Mins: Integrity 3, Essence 2; Type: Permanent Keywords: None Duration: Permanent Prerequisite Charm: Integrity-Protecting Prana
Unfailing is the might of the Chosen of the Sun for not even Chaos can truly best them. This Charm permanently enhances Integrity-Protecting Prana by increasing its Duration to Indefinite. In addition, it is now considered an attack (and prohibited from occurring) if anything worn or carried by the Solar is changed or altered by the ever shifting Wyld. This means that the example in the corebook of the character’s armor being transformed into gossamer butterflies is now prohibited from occurring.
Indomitable Protection of the Lawgiver
Cost: 8m; Mins: Integrity 4, Essence 3; Type: Reflexive (Step 2) Keywords: Combo-OK Duration: One Scene Prerequisite Charm: Integrity-Protecting Prana
The Lawgiver nature is to act as undefeatable bulwark against the deprivations of those beings who would attempt to tear them and the world down. Many of these beings would be all too glad to remove the very ability of the Solars that make them such a unequalled threat. To a Lawgiver, letting others alter the fundamental aspects of one's being would be a travesty of epic proportions and must be defended against. The first power of this Charm is that it protects the character from any form of external manipulation of his die pools, target numbers, his Essence (including his mote pool) or his Willpower (including the ability to use his Willpower points) expenditures. This includes both instantaneous effects and those that are more long term. This Charm also protects the character from any undogeable, unblockable attacks that affect any of the above categories.
Endless Memory of Forever
Cost: 10m, 5wp; Mins: Integrity 5, Essence 6; Type: Simple Keywords: Combo-Ok, Obvious Duration: Instant Prerequisite Charms: Integrity-Protecting Prana, Transcendent Hero's Meditation
The memories of that which were thought irrevocably destroyed by the Shaping might of the Primordials are not truly gone from the Essences of the Lawgivers. This Charm reaches into the memory encoding deep within the Essences that is the particular Lawgiver and restroys that which one thought lost. The memories - of places, peoples, things, concepts, and possibilities - burned from the pattern by a Shaping action are restored to the character. This is an effect, thought impossible in the First Age, that can only be accomplished by the fact that the Exalted Essences are conceived and constructed using the Primordial Essence of Autocothon. The game effect of this Charm, i.e. what actually returns and the effect that it has to the character, is up to the ST.
It should be noted that this Charm was created in the Second Age by a very intelligent Twilight Exalted who knew about the actions of She Who Lives In Her Name in a rampage at the end of the Primordial War. The existence of such a Charm makes it impossible for one to say that the Solars of the Second Age are incapable of reaching the heights of the glorious First Age for this Charm did not exist back then.
Commentary
I would like to thank Friv_Yeti for some of the ideas that became both Indomitable Form of the Lawgiver and Destiny Protecting Technique. His ideas were posted on the White Wolf Forums. -Heru
Carl, I see you have been on a creation spree....I like most of them, except for one tha I dont like part of.
On a side note, it was long since we talked...havent seen you on AIM ( not tha I use it much any more , but still.....) how are you?
Yeah, Azurelight. I lost track of Exalted for a little while then accidentally opened up one of my books - which got me addicted all the more. So, because of that, I have returned to it and begun writing new concepts for it. Which this time is mostly - okay pretty much only - Charms. I have already fifteen or so pages in a Word document and I am only posting it on the Wiki if an Ability has at least 4 charms in it.
About the Charms that I wrote can you tell me which ones you do not like, what your thoughts on them are, and what you would do to fix them. I have always felt that to better become a write or a charm-maker or whatever one needs feedback.
Yeah, its been kinda sad but as school started I began to have no free time to just sit and chat online. But now that the winter break is upon us I should have more time available, of course I don't remember what the time problems were so as to make sure were on at the same time. :) But yeah, we should talk again, they were cool times.
-Heru
Dude...what up with those minimums? All these Charms look like they should demand Integrity 5 or so at the least. - Han'ya
I too would consider increasing the minimums. Its no fun if the Solars have no weakness or angle to try to go after them from. Also the final charm in your list....not a big fan of honestly. SHLIHN is as strong as ol Autobot and her sacrificial changing herself attack is one of those BIG THINGS that people should have feared about the Primordials. - BogMod
I hadn't responded to the comments that Han'ya or BogMod made due to previous time constraints. My ideology in creating them is that given time the Exalted is capable of making it so nothing about themselves can be artificially changed or altered by outside events or people, they are masters of themselves. My philosophy in choosing the Essence level was to look at its prerequisite charms and increase it by 1 if it is only a little powerful or 2 if it is more powerful. Increasing Integrity was usually 1 above its prerequisite if the power is similar or 2. I will think about it when I have the time whether they should be higher, I very much appreciate the comments though because only through this can I make them better.
Here is a question, what Ability and Essence minimums would you use, and can I ask briefly why. :)
About the final Charm, I am considering increasing the Essence cost to 7 or 8 but I very much think it should exist. The Exalted are resistant to Shaping attacks, which is what SHLIHN did to destroy huge portions of Creation. Because of this, and the immutable nature of Exalted Essences I feel that thematically they should have the ability to retain the knowledge. I very much agree with you that it is not for everybody, but for me, I personally like it (of course I do, I made it.) I remember reading the section in the First Age book and thinking, "Solars should be able to regain the knoweldge thought permanently lost." Again thanks for the comments, its appreciated and very much wanted. If you don't mind, and you have the interest and the time, I would like to ask you to go through some of my other charms and read and comment on them.
-Heru
- The first one I like. I have often throught about it myself. The second and third though...while I will give you that they are 'in theme' for Solars and what they don't feel quite right. Both happen very rarely to start. That fact alone makes me think they should be subsumed into some sort of grander type power similar to the high essence lunar charm that blocks people from countering their spells and charms. As for what SHLIHN I wouldn't count it as a shapping effect but more similiar to the powerful effects of the Void. Stabbing someone isn't shaping them. This was like a big bang effect so powerful they are gone even from memory. Besides...even if they got some knowledge no one else would have anyway to verify it. So yeah, first is good to me. Second and third should be a higher essence combined effect thingy with more to it and third not and final not a fan of. - BogMod
- Thank you BogMod, I very much appreciate the comments. Your point about the second and third charm makes sense, they could very much be rolled into one charm - a charm that protects the Solar from modifications to his stats, which include dice pools, Willpower, Essence and other such things. One charm that would cover it all. I actually think that makes sense and will probably go with it, when I have the flow of thoughts that lead to me creating dozens of charms. :) See, I agree with you to a point, the effect of SHLIHN was a big bang power, a power so huge that it bypassed the natural laws of Creation. Where we differ, I think, is that I take the thought that as it bypasses the laws of creation (things destroyed are not removed from memory normally) it should be counted as a Shaping effect - as the sidebar in the 2nd Edition Core Book points out. Your point is completely accurate, I mean its not like we know whether it was Shaping or not, but I like to think that most Primordial actions are kinda Shaping when they ignore most rules of Creation. My thought is that if a Solar creates this Charm than other Solars can learn it, even more, the other Celestial Exalted - those that have memories of past incarnations - would also learn variant abilities similar to this. I get your point, I really do, and it makes sense, at the same time I don't agree with it cause I think its Shaping and thus should be resistible. I very much do like that you posted your thoughts here, like I said, I cannot get better if people do not comment. Also, thanks for the complement on the first charm, I think its a good Charm myself. Actually, I find that I have a better ability to enhance already existing Charms than I do creating entirely knew effects that come out of nowhere. -Heru