Difference between revisions of "MartialArts/HurricaneStyle"

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*Back to [[MartialArts]]
 
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== Discussion ==
 
== Discussion ==
 
Oh, and btw, after perusing the MA section, I found that [[Balthasar]] had suggested a Hurricane style in his tutorial. Um, I feel kinda dumb now, but let it be known that it is in no way connected, I thought up of Hurricane Style with never seeing that page.  Now I am going to have to come up with another one just to feel vindicated. Damn you Balthasar! ^_^ ~ [[MageDragon]] ~
 
Oh, and btw, after perusing the MA section, I found that [[Balthasar]] had suggested a Hurricane style in his tutorial. Um, I feel kinda dumb now, but let it be known that it is in no way connected, I thought up of Hurricane Style with never seeing that page.  Now I am going to have to come up with another one just to feel vindicated. Damn you Balthasar! ^_^ ~ [[MageDragon]] ~

Revision as of 08:07, 5 April 2010

Hurricane Style

By MageDragon

Background

Hurricane style martial artists keep in constant motion, setting either themselves or their opponets as the eye of a deadly storm. Their opponets are confused and thrown about, or pinned to the wall by the compelling forces of wind driven essence that eminate from the user. This style is a very rough style of martial arts, using holds and raw power, but also has a finesse that only good kung fu can have. This form of martial arts is not compatible with the use of armor, but is compatible with cesti or smashfists; although punches and raw power are used, throwing and holds are also an important aspect, and full manual dexterity is required, fighting gauntlets and other devices are too limiting to the users digits.

Charms

Sudden Gust Attack</b>

<b>Cost:                1 mote per die of damage
Duration:            Instant
Type:                Supplemental
Min. Martial Arts:   2
Min. Essence:        1
Prerequesite Charms: None

Like a hurricane tears a roof from the walls of the strongest buildings, the character's limbs harness the power of a sudden gust of wind, driving more power into the blow at the last moment. For one mote a piece, the character adds up to her Martial arts score in raw, pre-soak damage to an applicable attack. Like monks who have mastered the art to the point they can break a block of stone with only a mere one inch to punch, the exalt can even use this charm during a clinch, whether he is the one clinched or doing the clinching.


Fault Seeking Wind Technique</b>
<b>Cost:                3 motes
Duration:            Instant
Type:                Supplemental
Min. Martial Arts:   2
Min. Essence:        1
Prerequesite Charms: None

The character moves with the natural grace and speed of the wind, which seeks the most miniscule faults and cracks in a wall to tear it down. The Exalt adds her Martial Arts to her initiative for the turn, and doubles it for the purposes of a clinch attack only.


Unseen Strength Prana</b>
<b>Cost:                5 motes
Duration:            One Scene
Type:                Simple
Min. Martial Arts:   3
Min. Essence:        1
Prerequesite Charms: Sudden Gust Attack

All though wind cannot be seen, one can watch as it carries even a full grown warhorse through the air as a play thing. The character using this charm likewise harnesses his essense as a powerful force, emenating from his center, allowing him to lift and throw things usually unheard of. For the purposes of throwing or lifting, the characters strength is tripled for the remainder of the scene. This charm can be used while in a clinch.


Wind Ties the Knot</b>
<b>Cost:                4 motes
Duration:            Varies
Type:                Supplemental
Min. Martial Arts:   4
Min. Essence:        2
Prerequesite Charms: Fault Seeking Wind Technique

As a child might find his belongings tangled about a tree after the wrath of a storm, the character's foes will likewise find themselves tangled by use of this charm. Using their own movements, sizes, and weights against them, the exalt using this charm can clinch multiple opponets with a single attack, balling them into one clump, to do with as she pleases. The exalt makes a single clinch attack against up to his Martial Arts score in enemies within 5 yards of eachother. Each enemy must defend against the attack seperately, and if one successfully defends, it does not affect the others. Once in the clinch, the character can apply damage each turn as usual in a clinch to all enemies simultaneously. Enemies cannot work together to escape the clinch, but must work out on their own, as this charm uses the multiple opponets positions against eachother in the clinch. Enemies attempting to inflict the normal Strength+2 bashing damage to the exalt while in a clinch must first make a Dex + Martial Arts or Brawl roll at a difficulty equal to the number of opponets including himself held in the clinch. The character using this charm may freely release the clinch without a roll at any time.


Opposing Currents Strike</b>
<b>Cost:                3 motes
Duration:            Instant
Type:                Reflexive
Min. Martial Arts:   4
Min. Essence:        2
Prerequesite Charms: Sudden Gust Attack, Fault Seeking Wind Technique

A character using this charm knows that it takes two opposing winds to create a maelstrom. While making a martial arts attack, if the opponet successfully defends then the exalt using Opposing Currents Strike makes an immediate counter attack from the opposite direction at his full Dex + Martial Arts pool. This charm can also be used for Brawl attacks, so long as they do not include holds, tackles or clinches; throws and sweeps may be used.


Hurricane Form</b>
<b>Cost:                5 motes
Duration:            One Scene
Type:                Simple
Min. Martial Arts:   4
Min. Essence:        2
Prerequesite Charms: Opposing Currents Strike

A character in this form has mastered the movements of the hurricane, and knows how to use it to his advantage in battle. While in this form, the character moves about the enemy in circles, striking at odd angles. For the duration of the charm, the exalt cannot be restrained, just as a hurricane. All clinch, hold and throw attacks automatically fail against him. This effect is similar to that of the Freedom Stone (Exalted, p.339). His movements also make him very difficult to keep track of on the battlefield. This reduces the amount of enemies that can attack the exalt in a given turn by his permanent essence, to a minimum of one attacker. It also reducecs his enemies dodge and parry pools by his martial arts score.


Screaming Cyclone Fulmination</b>
<b>Cost:                6 motes
Duration:            Instant
Type:                Simple
Min. Martial Arts:   5
Min. Essence:        3
Prerequesite Charms: Hurricane Form

The character spins threads of essence through the air, intertwining her enemies. She then twists the strands about, drawing them to her center like a spinning loom. In one smooth motion, she exhales them from her presense, sending all enemies hurtling through the air like rag dolls. The exalt makes a single throw attack, doubling her martial arts pool, which strikes every enemy within (Essence x 2) yards of the exalt. This attack cannot be parried, and can only be dodged if the victim can make it out of the radius of the attack. Once all the victims are grabbed, they are thrown as if the exalt had triple her normal strength. If a victim strikes a solid object, he takes dice of damage equal to the number of yards he would have continued flying had the object not been in the way, this damage is lethal and armor is only half as effective for soak, as most of the damage is internal. A character hurled in this way is very dissoriented, taking a -1 penatly on all dice rolls for the next three turns, this penalty can stack.


Eye of the Storm</b>
<b>Cost:                3 motes, 1 willpower
Duration:            Instant
Type:                Reflexive
Min. Martial Arts:   5
Min. Essence:        2
Prerequesite Charms: Hurricane Form

While a hurricane consumes the world around it, the center, or eye of the storm stays completely calm, letting nothing rage within its walls. By calling his essence to form such a wall at his cetner, an exalt can create an impenetrable palisade. He then draws the attack to his center, negating any damage dealt to his person, soaking all damage. This is a perfect defense, and can even soak damage from multiple sources, such as Death of Obsidian Butterflies, or a rain of arrows, but cannot soak attacks with a full area of attack, such as a gout of lava, an explosion, or being immersed in fire.


Jilting Reversal Gale</b>
<b>Cost:                5 motes, 1 willpower
Duration:            Instant
Type:                Reflexive
Min. Martial Arts:   5
Min. Essence:        2
Prerequesite Charms: Hurricane Form

When an enemy strikes, his attack is not complete, only forming a portion of the journey it must make. To complete the journey, the character using this charm completes the circle of his enemy's attack, and uses it against him. In response to any hand to hand attack, the character automatically parries the blow (this is a perfect defense), and carries his enemy's movements against him, allowing him to make an immediate clinch attack at his full dice pool. If the character using this charm is deflecting an unarmed attack, he gains his essence in dice for the reflexive clinch afterwards. If the exalt succesfully clinches his enemy, his enemy loses any more actions he might have taken, and can use no more charms, unless they can specifically be used in a clinch.


Unrelenting Storm</b>
<b>Cost:                10 motes, 1 WIllpower
Duration:            Instant
Type:                Extra Action
Min. Martial Arts:   5
Min. Essence:        3
Prerequesite Charms: Jilting Reversal Gale, Eye of the Storm, Screaming Cyclone Fulmination

Through the many other aspects of a hurricane, the most remembered is its unrelenting, destructive force. A Hurricane can rage for weeks, only ending when it hits a wall of land. In the same way the exalt lashes out with incredibly destructive force, only stopping when he hits a wall. As long as the exalt lands a blow, he can make an immediate attack against another opponet within his permanent essence in yards. This only ends when the character's attack is parried, lands an attack that deals no damage, as the hurricane has lost its momentum, or he has struck every enemy once. The character's attacks deal lethal damage if they don't already.


Discussion

Oh, and btw, after perusing the MA section, I found that Balthasar had suggested a Hurricane style in his tutorial. Um, I feel kinda dumb now, but let it be known that it is in no way connected, I thought up of Hurricane Style with never seeing that page. Now I am going to have to come up with another one just to feel vindicated. Damn you Balthasar! ^_^ ~ MageDragon ~