Difference between revisions of "FormatStandards/ArmorFormat"
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Revision as of 08:06, 5 April 2010
The Armour Standards
When detailing armor, the best way to do it is in an Armor Statistics Block. Include:
- All relevant stats, either written out or abbreviated; these are Soak (bashing and lethal), Mobility Penalty, and Fatigue Value.
- The Resources cost.
- Any Ability / Attribute requirements.
- If an Artifact, note that it's an Artifact, the commitment value, and whether or not your statistics include the Magical Material bonus.
- back to FormatStandards.
Template
Some people like to do armour stat blocks in monospace (using the "tt" tag).
Armour Name Here</b>
(if necessary) Artifact X; Commitment X
+XL / +XB; Mobility -X; Fatigue X
Resources X
Examples
<b>Lamellar Armor
+6L / +8B; Mobility -2; Fatigue 1
Resources 3 [or •••]
Jade Chain Shirt
Artifact 2 [or ••]; Commitment 2
+5L / +3B; Mobility 0; Fatigue 1 (0 with material bonus)
Resources 4 [or ••••] (largely dependent on the market)
Comments
I can't actually remember the stats for jade chain, so if I got them wrong, sorry.
~ Shataina