Difference between revisions of "BrokenCircles/Storylines"
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== The Abyssal Angle == | == The Abyssal Angle == | ||
− | To be detailed later. Plot starts with [[/AmaranthRiver]]'s near-death experience at the hands of the Wyld Hunt. | + | To be detailed later. Plot starts with [[BrokenCircles/Storylines/AmaranthRiver]]'s near-death experience at the hands of the Wyld Hunt. |
== The Infernal Angle == | == The Infernal Angle == | ||
− | See [[/HorizonVaults]] | + | See [[BrokenCircles/Storylines/HorizonVaults]] |
== Purely random notes == | == Purely random notes == | ||
− | [[/GMNotes]] | + | [[BrokenCircles/Storylines/GMNotes]] |
== Kišib-ñál, the lost Seal-Keeper == | == Kišib-ñál, the lost Seal-Keeper == |
Revision as of 08:06, 5 April 2010
Contents
Broken Circles' Storylines
The Abyssal Angle
To be detailed later. Plot starts with BrokenCircles/Storylines/AmaranthRiver's near-death experience at the hands of the Wyld Hunt.
The Infernal Angle
See BrokenCircles/Storylines/HorizonVaults
Purely random notes
BrokenCircles/Storylines/GMNotes
Kišib-ñál, the lost Seal-Keeper
Within the machine god Autochthon, there are eight great nations. Eight nations founded within eight heroes, first sent into the world to craft the Radiant Amphora of Celestial Accumulation and fill Autochthon with souls to sustain him while he slumbered beyond the world. Eight heroes who crafted the Seal of Eight Divinities to protect their maker and his people from the ravages of the Great Curse. Kisib-ñál was the ninth of them, condemned to remain apart from his maker, to suffer the Great Curse and be bound forever within Creation, for it was his task to see that the Seal was never broken. His was the greatest sacrifice of all, his own fate to be forgotten and doomed in his creator's stead.
Forged of clay and brass like any other Alchemical Exalt, Kisib-ñál is a powerful figure some ten feet tall, seemingly built into a vast spiderlike exoskeleton of void-black soulsteel some thirty feet across. Nine great mechanical limbs radiate out from a nightmare of black machinery built into his clay flesh, crudely-hammered armour plating riveted across everything except his face, which is a remarkably human picture of suffering, and his perfectly human eyes' lonely gaze stares out at his prison, utterly lost and forlorn.
For Kisib-ñál is a prisoner in many ways, trapped mentally within the tortures of his own loneliness and isolation, as well as physically in the vault he has been imprisoned within for the last millenium. He was bound there by a Solar sorcerer to study, the vault pressed beyond the veil of time into the darkness of Elsewhere so that he could not escape her clutches, and this - coupled with the whispering of the Neverborn that resonates throughout his soulsteel machinery and aggravated by the twistings of the Curse within his soul - has driven him to retreat deep within his own mind, barely conscious of the world around him.
If someone could bring him back from his near-catatonic state, however, they would have before them a powerful ally - or enemy. While he has long been without the resources to improve his charms, he was a mighty champion five thousand years ago, and his strength has not waned, nor has he forgotten the lore he once knew. Perhaps most importantly, Kisib-ñál is one of only a handful of beings in Creation that know of the Great Curse's nature and origins.
Comments
Clearly, this is just a few musings being set down as and when I have time, and will need reorganising if I actually put much more in it. Still, if I keep putting things here, then hopefully all you folks passing by will question and comment on things, and I can use yer brains to improve my plots while hopefully giving you some ideas too... - Translucidity
Nice concept. Not something I'm likely to use unless somehow the Alchemicals worm their way into my campaign, but nonetheless an cool, myth-flavored character. I have no idea how to pronounce his name though. :) - Quendalon
Thanks. The name is slightly bastardised Sumerian (the compound word for seal-keeper, no less), and should (I think ;) ) be pronounced Kish-eeb-n(g)al or thereabouts. Should really be squiggle-accented g instead of an ñ to conform entirely with conventional notation, but my dead-language-geekdom doesn't stretch far enough to figure out a way to put one in when the font set doesn't have it. - Translucidity