Difference between revisions of "AdventureDesign"

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What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller?
 
What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller?
 
This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good  
 
This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good  
story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill
+
story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- [[BrokenQuill]]
  
 
== Content ==
 
== Content ==
  
#/Players
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#[[/Players]]
#/Plot
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#[[/Plot]]
#/Setting [todo]
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#[[/Setting]] [todo]
#/Cast [todo]
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#[[/Cast]] [todo]
#/Connections [todo]
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#[[/Connections]] [todo]
#/Decor [todo]
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#[[/Decor]] [todo]
#/CheatSheets
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#[[/CheatSheets]]
#/Checklist
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#[[/Checklist]]
  
 
== Comments ==
 
== Comments ==
  
Please add section specific comments on the subpages. -- BrokenQuill
+
Please add section specific comments on the subpages. -- [[BrokenQuill]]

Revision as of 09:02, 3 April 2010

What makes a good adventure? Is it the surprising plot or maybe colorful descriptions by the Storyteller? This Howto offers some advice on the design of a good adventure. Of course there are myriad ways to tell a good story, so please feel free and encouraged to add your own ideas in best Wiki tradtion. -- BrokenQuill

Content

  1. /Players
  2. /Plot
  3. /Setting [todo]
  4. /Cast [todo]
  5. /Connections [todo]
  6. /Decor [todo]
  7. /CheatSheets
  8. /Checklist

Comments

Please add section specific comments on the subpages. -- BrokenQuill