Difference between revisions of "FrivYeti/2eWeaponsRevised"

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[[/WeaponRevisionRules | Here is where I put the guidelines]] for weapon revision.
 
[[/WeaponRevisionRules | Here is where I put the guidelines]] for weapon revision.
 +
 +
=== General Revisions ===
 +
 +
Bow: A weapon with the Bow tag deals Strength + arrow damage, as usual. Bows do not have a maximum Strength bonus attached to them.
 +
 +
Overwhelm Tag: A weapon with the Overwhelm tag increases its minimum damage by 1 pt.
 +
 +
Piercing Tag: The Piercing tag is provided by weapons that are particularly good at either hitting a narrow point of armor, or bypassing it (very thin or focused weapons, generally) as opposed to just anything huge.
 +
 +
Slow Tag: A ranged weapon with the Slow tag (S) requires a Miscellaneous action to reload or access new ammunition.
 +
 +
Exceptional Weapons: Fine weapons do not exist. Exceptional weapons provide only two +1 bonuses. A bonus placed in Damage increases Damage by 2. Perfect weapons provide two +1 bonuses and a +2 bonus, which may be placed in Speed to reduce Speed by 1 or may increase Damage by 4.
  
 
=== Natural Attacks ===
 
=== Natural Attacks ===
  
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
|| Fist      ||  5  ||  +1  ||  +0B ||  +1  ||  3 || - || -  ||
+
|| Fist      ||  5  ||  +1  ||  +0B ||  +1  ||  2 || N  || -     || -  ||
|| Kick      ||  5  ||  +0  ||  +2B ||  +0 ||  2 || -  || -  ||
+
|| Kick      ||  5  ||  +0  ||  +3B ||  -- ||  2 || -  || -      ||  -  ||
|| Clinch    ||  6  ||  +0  ||  +0B ||  --  ||  1 || C, P  || -  ||
+
|| Clinch    ||  6  ||  +0  ||  +0B ||  --  ||  1 || C, N, P|| - || -  ||
|| Claws    ||  5  ||  +1  ||  +1L ||  +1 ||  3 || - || -  ||
+
|| Claws    ||  5  ||  +1  ||  +2L ||  +0  || 2 || N || - || -  ||
|| Bite      ||  6  ||  +0   ||  +3L ||  +0 ||  2 || -  || -  ||
+
|| Bite      ||  6  ||  +1   ||  +3L ||  -- ||  2 || C, N|| -  || -  ||
  
 
Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.
 
Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.
 
  
 
=== Melee Weapons ===
 
=== Melee Weapons ===
  
 
Swords
 
Swords
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost||
||Knife    ||  4 ||  +1   ||  +2L ||  -1   || 2 || -  || * ||
+
||Knife    ||  5 ||  +0   ||  +0L ||  +0   || 3 || -  || Str * || - ||
||Shortsword||  5  ||  +1  ||  +3L ||  +1  || 2  || -  || * ||  
+
||Shortsword||  5  ||  +1  ||  +2L ||  +1  || 2  || -  || Str * || * ||  
||Straight Sword || 5 || +2  || +4L  || +1    || 2  || -  || ** ||
+
||Straight Sword || 5 || +2  || +4L  || +1    || 2  || -  || Str **|| ** ||
||Slashing Sword || 5 || +2  || +3L || +1   || 3 || -  || ** ||
+
||Slashing Sword || 4 || +2  || +2L || +0   || 2 || -  || Str **|| ** ||
||Chopping Sword || 5 || +2  || +5L/2|| +1   || 1 || O || ** ||
+
||Chopping Sword || 5 || +2  || +6L  || +0   || 2 || - || Str **|| ** ||
||Rapier  ||  5  ||  +2   || +3L || +1    || 2  || P  || ** ||  
+
||Rapier  ||  5  ||  +1   || +2L || +1    || 2  || P  || Str * || ** ||  
||Greatsword||  6  ||  +2    || +8L/3|| +1    || 1 ||O, P, 2|| ***||
+
||Greatsword||  6  ||  +2    || +8L || +1    || 2 ||O, R, 2|| Str *** || ***||
  
 
Blunt Weapons
 
Blunt Weapons
||Name  ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name  ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Club  ||  5  ||  +1  || +4B || +1    || 2  || -  || * ||
+
||Club  ||  5  ||  +1  || +3B || +1    || 2  || -  || Str * || * ||
||Mace  ||  5  ||  +2  || +4L  || +1    || 2  || -  || ** ||   
+
||Mace  ||  5  ||  +2  || +4L  || +1    || 2  || -  || Str ** || ** ||   
||Hammer ||  5  ||  +2   || +4L  || +0    || 2  || P  || ** ||
+
||Hammer ||  5  ||  +1   || +4L  || +0    || 2  || P  || Str ** || ** ||
||Staff  ||  5 ||  +1  || +5B || +2    || 2  || -  || ** ||  
+
||Staff  ||  6 ||  +1  || +6B || +2    || 2  || -  || Str ** || * ||  
||Sledge ||  6  ||  +1   || +10L/4|| +0    || 1  ||O, P, 2|| *** ||
+
||Sledge ||  6  ||  +2   || +8L  || +0    || 1  ||O, P, R, 2|| Str *** || *** ||
  
 
Axes and Polearms
 
Axes and Polearms
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Name      ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
||Hatchet    ||  5  ||  +1  ||  +4L ||  +0  || 2  || -  || * ||
+
||Hatchet    ||  5  ||  +1  ||  +4L ||  +0  || 2  || -  || Str ** || * ||
||Battleaxe  ||  5  ||  +1  || +7L/3 ||  +1  || 1 || O || ** ||
+
||Battleaxe  ||  5  ||  +1  || +6L  ||  +1  || 2 || - || Str ** || ** ||
||Greataxe  ||  6  ||  +1   || +9L/4 ||  +1   || 1 ||O, P, 2|| *** ||
+
||Greataxe  ||  6  ||  +2   || +10L ||  +0   || 2 ||O, R, 2|| Str *** || ***||
||Spear     ||  6  ||  +2   || +4L   ||  +2  || 2  || P, R, 2|| ** ||
+
||Short Spear||  6  ||  +1   || +4L ||  +2  || 2  || R, 2 || Str ** || * ||
||Pike      ||  6  ||  +1  || +8L/3 ||  +0   || 1  || O, R, 2, Note|| ** ||
+
||Spear      ||  6  ||  +1  || +6L  ||  +1   || 1  || P, R, 2, Note|| Str ** || ** ||
 +
 
 +
=== Martial Arts Weapons ===
 +
||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost||
 +
||War Fans            ||  5  ||  +0  || +2L  || +2    || 2  || M  ||  Str *, MA * || * ||
 +
||Seven-Section Staff ||  5  ||  +0  || +6B  || +2    || 3  || M  || Str *, MA ** || ** ||
 +
||Hook Sword          ||  5  ||  +0  || +4L  || +2    || 2  ||D,M || Str *, MA ** || ** ||
 +
||Sai                ||  5  ||  +0  || +2L  || +2    || 2  ||D, M|| Str *, MA * || * ||
 +
||Spiked Gauntlet    ||  5  ||  +1  || +2L  || +1    || 2  || M  || Str *, MA * || * ||
 +
||Spiked Harness      ||  6  ||  +1  || +2L  || --    || 1  || M, P, C || Str *, MA * || * ||
  
Note: Pikes have reach, and can strike targets at a distance of 2 yards. However, they cannot strike targets next to the character without a stunt.
+
=== Thrown Weapons ===
  
=== Martial Arts Weapons ===
+
||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimum || Cost||
||Name                ||Speed||Accuracy||Damage||Defense||Rate||Tags||Cost||
+
||Axe (Thrown)        ||  5 ||  +1  || +4L  || 2  || 10  || -  || Str ** || * ||
||War Fans            ||  5  ||  +0  || +3L || +2   || 2 || -  ||  * ||
+
||Chakram            ||  4 ||  +0  || +1L  || 2  || 15  || -  || Str * || * ||
||Seven-Section Staff ||  5  ||  +0  || +5B || +2   || 3 || -  || ** ||
+
||Club (Thrown)      ||  5 ||   +0  || +3B  || 2   || 10  || - || Str * || - ||
||Hook Sword          ||  5  ||  +1  || +4L || +2   || || D || ** ||
+
||Javelin            ||  5 ||   +0  || +4L || 2  || 20  || P  || Str ** || * ||
||Spiked Gauntlet    ||  5  ||  +1  || +2L || +1   || 2  || - || * ||
+
||Knife              ||  5  ||  +0  || +2L || 2   || 10  || - || Str * || - ||
||Spiked Harness      ||  6  ||  +1  || +2L  || --    || 1 || P, C || * ||
+
||Needle              ||  5 ||   +0  || 1L  || 3  || 10  || P  || Str * || * ||
 +
||Sling              ||  5  ||  -1  || +2L || 2   || 50  || - || Str * || * ||
 +
||War Boomerang      ||  5  ||  +0  || +3L  || 1  || 25  || (special)  || Str ** || ** ||
 +
 
 +
If a war boomerang misses its target, it returns on a successful reflexive Thrown roll.
 +
 
 +
=== Archery Weapons ===
 +
 
 +
||Name                ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimums || Cost||
 +
||Self Bow            ||  6  ||  +0  || Arrow|| 1  || 100  || 2, B  || Str ** || * ||
 +
||Long Bow            ||  6 ||   +1   || Arrow|| 2   || 150 || 2, B || Str *** || ** ||
 +
||Composite Bow      ||  6  ||  +1  || Arrow|| || 250 || 2, B  || Str ** || *** ||
  
=== Ranged Weapons ===
+
|| Crossbow          || 6  || +0    || 4L  || 1  || 100  || 2, P, S || Str ** || ** ||
 +
|| Flame Piece        || 5  || +0    || 6L  || 1  || 8    || F, P, S  || Str *  || * ||
 +
|| Firewand          || 6  || +0    || 12L  || 1  || 10    || F, P, S  || Str *  || ** ||
  
 
=== Armors ===
 
=== Armors ===
 +
 +
Armors can have the X tag, meaning that they can be concealed under heavy clothing, or the xx Tag, meaning they can be concealed under any clothes.
 +
 +
|| Name                  || Soak  || Hardness || Mobility || Fatigue || Cost || Type  || Tags ||
 +
|| Breastplate            || 4L/2B ||    0    ||  -0    ||    1    ||  **  || Light  ||  x  ||
 +
|| Buff Jacket            || 4L/4B ||    0    ||  -1    ||    2    ||  *  || Light  ||  -  ||
 +
|| Chain Shirt            || 3L/1B ||    0    ||  -0    ||    1    ||  **  || Light  ||  xx  ||
 +
|| Chain Hauberk          || 6L/6B ||    1    ||  -1    ||    2    ||  **  || Medium ||  -  ||
 +
|| Lamellar              || 6L/4B ||    1    ||  -1    ||    1    ||  **  || Medium ||  -  ||
 +
|| Reinforced Buff Jacket || 6L/6B ||    1    ||  -2    ||    1    ||  **  || Medium ||  -  ||
 +
|| Articulated Plate      || 9L/9B ||    1    ||  -2    ||    2    ||  *** || Heavy  ||  -  ||
 +
|| Plate-And-Chain        || 9L/11B||    2    ||  -3    ||    2    ||  *** || Heavy  ||  -  ||
 +
|| Reinforced Breastplate || 9L/7B ||    1    ||  -2    ||    1    ||  *** || Heavy  ||  -  ||
 +
|| Chain Swathing        ||10L/12B||    4    ||  -4    ||    4    ||  *** || Superheavy  ||  -  ||
 +
|| Superheavy Plate      ||10L/10B||    2    ||  -3    ||    3    ||  *** || Superheavy  ||  -  ||
 +
 +
== Artifacts ==
 +
 +
Artifact weapons and armor can be found [[FrivYeti/2eArtifactWeapons | here]], to avoid overfilling the page.

Revision as of 23:06, 29 November 2008

Back to FrivYeti


Weapons

I really like Second Edition, but I feel that they did some slightly odd things with a lot of the weapons. It's not a big deal, really, but I thought I'd sit down and re-balance them.

Here is where I put the guidelines for weapon revision.

General Revisions

Bow: A weapon with the Bow tag deals Strength + arrow damage, as usual. Bows do not have a maximum Strength bonus attached to them.

Overwhelm Tag: A weapon with the Overwhelm tag increases its minimum damage by 1 pt.

Piercing Tag: The Piercing tag is provided by weapons that are particularly good at either hitting a narrow point of armor, or bypassing it (very thin or focused weapons, generally) as opposed to just anything huge.

Slow Tag: A ranged weapon with the Slow tag (S) requires a Miscellaneous action to reload or access new ammunition.

Exceptional Weapons: Fine weapons do not exist. Exceptional weapons provide only two +1 bonuses. A bonus placed in Damage increases Damage by 2. Perfect weapons provide two +1 bonuses and a +2 bonus, which may be placed in Speed to reduce Speed by 1 or may increase Damage by 4.

Natural Attacks

||Name ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost|| || Fist || 5 || +1 || +0B || +1 || 2 || N || - || - || || Kick || 5 || +0 || +3B || -- || 2 || - || - || - || || Clinch || 6 || +0 || +0B || -- || 1 || C, N, P|| - || - || || Claws || 5 || +1 || +2L || +0 || 2 || N || - || - || || Bite || 6 || +1 || +3L || -- || 2 || C, N|| - || - ||

Note: Only characters with natural weapons may use the Claw or Bite attacks. Special creatures with more powerful natural weapons supplant these attacks, which are designed only as a baseline.

Melee Weapons

Swords ||Name ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimum || Cost|| ||Knife || 5 || +0 || +0L || +0 || 3 || - || Str * || - || ||Shortsword|| 5 || +1 || +2L || +1 || 2 || - || Str * || * || ||Straight Sword || 5 || +2 || +4L || +1 || 2 || - || Str **|| ** || ||Slashing Sword || 4 || +2 || +2L || +0 || 2 || - || Str **|| ** || ||Chopping Sword || 5 || +2 || +6L || +0 || 2 || - || Str **|| ** || ||Rapier || 5 || +1 || +2L || +1 || 2 || P || Str * || ** || ||Greatsword|| 6 || +2 || +8L || +1 || 2 ||O, R, 2|| Str *** || ***||

Blunt Weapons ||Name ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost|| ||Club || 5 || +1 || +3B || +1 || 2 || - || Str * || * || ||Mace || 5 || +2 || +4L || +1 || 2 || - || Str ** || ** || ||Hammer || 5 || +1 || +4L || +0 || 2 || P || Str ** || ** || ||Staff || 6 || +1 || +6B || +2 || 2 || - || Str ** || * || ||Sledge || 6 || +2 || +8L || +0 || 1 ||O, P, R, 2|| Str *** || *** ||

Axes and Polearms ||Name ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost|| ||Hatchet || 5 || +1 || +4L || +0 || 2 || - || Str ** || * || ||Battleaxe || 5 || +1 || +6L || +1 || 2 || - || Str ** || ** || ||Greataxe || 6 || +2 || +10L || +0 || 2 ||O, R, 2|| Str *** || ***|| ||Short Spear|| 6 || +1 || +4L || +2 || 2 || R, 2 || Str ** || * || ||Spear || 6 || +1 || +6L || +1 || 1 || P, R, 2, Note|| Str ** || ** ||

Martial Arts Weapons

||Name ||Speed||Accuracy||Damage||Defense||Rate||Tags|| Minimums || Cost|| ||War Fans || 5 || +0 || +2L || +2 || 2 || M || Str *, MA * || * || ||Seven-Section Staff || 5 || +0 || +6B || +2 || 3 || M || Str *, MA ** || ** || ||Hook Sword || 5 || +0 || +4L || +2 || 2 ||D,M || Str *, MA ** || ** || ||Sai || 5 || +0 || +2L || +2 || 2 ||D, M|| Str *, MA * || * || ||Spiked Gauntlet || 5 || +1 || +2L || +1 || 2 || M || Str *, MA * || * || ||Spiked Harness || 6 || +1 || +2L || -- || 1 || M, P, C || Str *, MA * || * ||

Thrown Weapons

||Name ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimum || Cost|| ||Axe (Thrown) || 5 || +1 || +4L || 2 || 10 || - || Str ** || * || ||Chakram || 4 || +0 || +1L || 2 || 15 || - || Str * || * || ||Club (Thrown) || 5 || +0 || +3B || 2 || 10 || - || Str * || - || ||Javelin || 5 || +0 || +4L || 2 || 20 || P || Str ** || * || ||Knife || 5 || +0 || +2L || 2 || 10 || - || Str * || - || ||Needle || 5 || +0 || 1L || 3 || 10 || P || Str * || * || ||Sling || 5 || -1 || +2L || 2 || 50 || - || Str * || * || ||War Boomerang || 5 || +0 || +3L || 1 || 25 || (special) || Str ** || ** ||

If a war boomerang misses its target, it returns on a successful reflexive Thrown roll.

Archery Weapons

||Name ||Speed||Accuracy||Damage||Rate ||Range ||Tags|| Minimums || Cost|| ||Self Bow || 6 || +0 || Arrow|| 1 || 100 || 2, B || Str ** || * || ||Long Bow || 6 || +1 || Arrow|| 2 || 150 || 2, B || Str *** || ** || ||Composite Bow || 6 || +1 || Arrow|| 2 || 250 || 2, B || Str ** || *** ||

|| Crossbow || 6 || +0 || 4L || 1 || 100 || 2, P, S || Str ** || ** || || Flame Piece || 5 || +0 || 6L || 1 || 8 || F, P, S || Str * || * || || Firewand || 6 || +0 || 12L || 1 || 10 || F, P, S || Str * || ** ||

Armors

Armors can have the X tag, meaning that they can be concealed under heavy clothing, or the xx Tag, meaning they can be concealed under any clothes.

|| Name || Soak || Hardness || Mobility || Fatigue || Cost || Type || Tags || || Breastplate || 4L/2B || 0 || -0 || 1 || ** || Light || x || || Buff Jacket || 4L/4B || 0 || -1 || 2 || * || Light || - || || Chain Shirt || 3L/1B || 0 || -0 || 1 || ** || Light || xx || || Chain Hauberk || 6L/6B || 1 || -1 || 2 || ** || Medium || - || || Lamellar || 6L/4B || 1 || -1 || 1 || ** || Medium || - || || Reinforced Buff Jacket || 6L/6B || 1 || -2 || 1 || ** || Medium || - || || Articulated Plate || 9L/9B || 1 || -2 || 2 || *** || Heavy || - || || Plate-And-Chain || 9L/11B|| 2 || -3 || 2 || *** || Heavy || - || || Reinforced Breastplate || 9L/7B || 1 || -2 || 1 || *** || Heavy || - || || Chain Swathing ||10L/12B|| 4 || -4 || 4 || *** || Superheavy || - || || Superheavy Plate ||10L/10B|| 2 || -3 || 3 || *** || Superheavy || - ||

Artifacts

Artifact weapons and armor can be found here, to avoid overfilling the page.