Difference between revisions of "FairFolkNameCharms/DarkheartOne"

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<b><i>Dream-Force Substitution</i></b>
 
<b><i>Dream-Force Substitution</i></b>
  <b>Cost: 15 motes, 0 gossamer</b>  
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  <b>Cost: 5 motes, 0 gossamer</b>  
 
  <b>Duration: One story</b>  
 
  <b>Duration: One story</b>  
 
  <b>Type: Simple</b>  
 
  <b>Type: Simple</b>  
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The strength of will is a valuable commodity, even for the Fair Ones, and sometimes it serves the raksha well to find  alternate means of fueling certain Charms with something other that their raw desire. The most readily-available material that could do the job well is gossamer, the stuff of dreams.
 
The strength of will is a valuable commodity, even for the Fair Ones, and sometimes it serves the raksha well to find  alternate means of fueling certain Charms with something other that their raw desire. The most readily-available material that could do the job well is gossamer, the stuff of dreams.
  
Upon using this Charm, the Raksha may opt to spend a point of Gossamer instead of a point of Willpower when Willpower is needed to fuel a Charm or Charm-granted effect. Gossamer may not, under any circumstances, be substituted for any other effect normally requiring Willpower.
+
Upon using this Charm, the Raksha may opt to spend a point of Gossamer instead of a point of Willpower when Willpower is needed to fuel a Raksha Charm or Charm-granted effect. Gossamer may not, under any circumstances, be substituted for any other effect normally requiring Willpower.
 
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<b><i>Cold Iron Dreaming</i></b>
 
<b><i>Cold Iron Dreaming</i></b>
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While the Charms of the Name tend towards declaring the raksha's own being to all around them, sometimes they must declare that whatever is theirs shall not be swayed by other raksha looking for an easy target. The raksha's being screams, 'What's mine is mine!' to all around, and their decree cannot be easily denied. Using this Charm grants the raksha the following ability.
 
While the Charms of the Name tend towards declaring the raksha's own being to all around them, sometimes they must declare that whatever is theirs shall not be swayed by other raksha looking for an easy target. The raksha's being screams, 'What's mine is mine!' to all around, and their decree cannot be easily denied. Using this Charm grants the raksha the following ability.
  
<b><i>Iron Shroud</i></b>: The raksha may reflexively grant all Creation-born nearby a bonus to their Glamour resistance Attribute + Ability combination, at the cost of one mote per 'point' gained. The range of this effect is (3 x Essence) yards, and the raksha's player may not spend more motes than their highest feeding Grace. This effect remains in effect for a scene or until the raksha wills it to cease. While Iron Shroud is functioning, the raksha may not use Charms with an external glamour effect without forcing Iron the Shroud to cease functioning.
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<b><i>Iron Shroud</i></b>: The raksha may reflexively grant all Creation-born nearby a bonus to their Glamour resistance Trait combination, at the cost of one mote per 'point' gained. The range of this effect is (3 x Essence) yards, and the raksha's player may not spend more motes than their highest feeding Grace. This effect remains in place for a scene or until the raksha wills it to cease. While Iron Shroud is functioning, the raksha may not use Charms with an external glamour effect without forcing the Iron Shroud to cease functioning.
  
As an added side-effect, all Wyld-born creatures, Fair Folk, and wyld-tainted beings feer amazingly uncomfortable should they fall within the Iron Shroud's range, and must make an immediate Valor check. Failure means that they must immediately withdraw and stay outside the Shroud's range for the remainder of the scene; a botch fills them with abject terror, and they will flee at the first opportunity. This check only need be made once per scene.
+
As an added side-effect, all Wyld creatures, Fair Folk, and wyld-tainted beings feel amazingly uncomfortable within the Iron Shroud's active range, and must make an immediate Valor check. Failure means that they must immediately withdraw and stay outside the Shroud's range for the remainder of the scene; a botch fills them with abject terror, and they will flee at the first opportunity. This check only need be made once per scene.
 
== Comments ==
 
== Comments ==
  

Revision as of 22:46, 21 April 2006

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  • back to DarkheartOne

Air of (Type) Aspirations

Cost: 4 gossamer, 1 Willpower 
Duration: One story 
Type: Reflexive 
Minimum Essence: 3 
Prerequisites: Any one Name-type Charm 

Once the raksha has taken in the Essence of Creation, they may learn to breathe deeply of the airs of aspiration, tasting the hopes and dreams of countless souls and using that 'flavoring' to add life and spice to their own selves, pushing their own extensive capabilities even further beyond the norm. This Charm is actually four different Charms, each with a Grace linked to its function and a different set of Abilities that it covers. Having access to any of the four Airs also allows the raksha to tap into the Casteless abilities of Awareness, Dodge, Resistance, Sail and Survival, along with the following:

The Air of Passionate Aspirations stems from the Cup Grace, and augments the Entertainer set of abilities: Investigation, Larceny, Medicine, Performance and Stealth. The Air of Creative Aspirations stems from the Ring Grace, and augments the Worker set of abilities: Bureaucracy, Craft, Endurance, Lore and Martial Arts. The Air of Constructive Aspirations stems from the Staff Grace, and augments the Diplomat set of abilities: Linguistics, Occult, Ride, Socialize and Thrown. The Air of Heroic Aspirations stems from the Sword Grace, and augments the Warrior set of abilities: Archery, Athletics, Brawl, Melee and Presence.

Possessing any one of these Charms grants the following ability. This ability affects normal actions rather than shaping actions, and may only be used if the raksha has an Assumption-type charm active.

Momentary Aspiration: For 5 motes, the raksha may reflexively grant themselves a number of dice to any one applicable action equal to the rolled ability's relative Grace, or by the raksha's highest feeding Grace in the case of the casteless abilities. This ability may not increase the total number of bonus dice added to any one action past the raksha's highest feeding Virtue.

Raksha commoners may only purchase this Charm once, and can only purchase the Air type corresponding to their Caste. Raksha nobles may purchase this Charm twice, and can choose any two Airs. Creation-born with Graces may purchase this Charm twice, but may only choose Air types matching the Graces they possess.


Dream-Force Substitution

Cost: 5 motes, 0 gossamer 
Duration: One story 
Type: Simple 
Minimum Heart: 3
Minimum Essence: 3 
Prerequisites: None 

The strength of will is a valuable commodity, even for the Fair Ones, and sometimes it serves the raksha well to find alternate means of fueling certain Charms with something other that their raw desire. The most readily-available material that could do the job well is gossamer, the stuff of dreams.

Upon using this Charm, the Raksha may opt to spend a point of Gossamer instead of a point of Willpower when Willpower is needed to fuel a Raksha Charm or Charm-granted effect. Gossamer may not, under any circumstances, be substituted for any other effect normally requiring Willpower.


Cold Iron Dreaming

Cost: 10 motes, 4 gossamer, 1 Willpower 
Duration: One story 
Type: Simple 
Minimum Heart: 3
Minimum Essence: 4 
Prerequisites: None 

While the Charms of the Name tend towards declaring the raksha's own being to all around them, sometimes they must declare that whatever is theirs shall not be swayed by other raksha looking for an easy target. The raksha's being screams, 'What's mine is mine!' to all around, and their decree cannot be easily denied. Using this Charm grants the raksha the following ability.

Iron Shroud: The raksha may reflexively grant all Creation-born nearby a bonus to their Glamour resistance Trait combination, at the cost of one mote per 'point' gained. The range of this effect is (3 x Essence) yards, and the raksha's player may not spend more motes than their highest feeding Grace. This effect remains in place for a scene or until the raksha wills it to cease. While Iron Shroud is functioning, the raksha may not use Charms with an external glamour effect without forcing the Iron Shroud to cease functioning.

As an added side-effect, all Wyld creatures, Fair Folk, and wyld-tainted beings feel amazingly uncomfortable within the Iron Shroud's active range, and must make an immediate Valor check. Failure means that they must immediately withdraw and stay outside the Shroud's range for the remainder of the scene; a botch fills them with abject terror, and they will flee at the first opportunity. This check only need be made once per scene.

Comments

I gots the feeling it needs tweaking. I'll look at it later and mess around with it. Time may help and all that. -DarkheartOne

Much love from FourWillowsWeeping for the tweakage. Mwa. -The One