Difference between revisions of "FightingFae"

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(final charm, archieved.)
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''These are TerrestrialCharms which battling the evil and also uncool Rakasha''
 
''These are TerrestrialCharms which battling the evil and also uncool Rakasha''
 
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'''''World-Weaving Lightning''''' (FourWillowsWeeping)
+
[[SolarRelay/Willows|World-Weaving Lightning]] - [[willows]]
:'''Cost: '''2 motes
 
:'''Duration: '''Instant
 
:'''Type: '''Supplemental
 
:'''Min. Lore: '''5
 
:'''Min. Ring: '''2
 
:'''Min. Essence: '''3
 
:'''Prerequisite Charms: '''Wyld-Shaping Technique, Elemental Bolt Technique
 
:''This is a SolarCharm with Terrestrial prerequisites, because DBs fighting FF is nonsensical.''
 
With a raised chain and a flinty eye, the Solar hardens the world into stability, obeying his view. This Charm has two applications:
 
 
 
Used with a Ring-Shaping attack, the Solar fixes his opponent's form, preventing him from altering his shape for the remainder of the story if the attack inflicts any injury.
 
 
 
Used with a Ring parry, the Solar anchors a shaped world with his own immutability of identity, adding his Willpower to the dice pool of the parry and defining one preexisting fact about the environment as immutable; until the end of the story, this fact must be incorporated into or left unaltered by shaping actions.
 
  
 
'''''Freezing The Story''''' ([[Talion]])
 
'''''Freezing The Story''''' ([[Talion]])

Revision as of 19:49, 10 March 2007

Charm Relay

  • back to CrunchRelay.
  • back to CharmRelay.

The Thirty-second Theme is Battling Fair Folk"

These are TerrestrialCharms which battling the evil and also uncool Rakasha


World-Weaving Lightning - willows

Freezing The Story (Talion)

Cost: 1 mote per 2 dice/2B damage + 2 motes per person protected
Duration: Instant
Type: Reflexive
Min. Lore: 5
Min. Essence: 4
Prerequisite Charms: Elemental Empowerment Meditation, Elemental Burst Technique
Lies, DBs can fight too, they should just lose in the long term and/or need to gang up on the fae.

The exalt takes a deep breath and exhales, as they do so, the ground at their feet freezes and extends icy tendrils outward to cover the whole area in ice. The ground and everything on it is frozen white, unmoving and bleak enough that even the Wyld stops warping for a time. There are said to be other versions of this charm for the other elements which deal with different types of shaping attack.

The ice extends for essence*50 yards, if the ring shaping attack is directed at something within this area, it can be relexively parried. This charm maybe used to provide a parry or to enhance and existing one. In addition anyone else who is not protected by the exalt within the area takes 2B per enviromental damage.

Iron Soul Excercise (FrivYeti)

Cost: 8 motes, 1 Willpower
Duration: One Day
Type: Simple
Min. Resistance: 5
Min. Lore: 4
Min. Essence: 3
Prerequisite Charms: Chaos-Warding Prana, Elemental Empowerment Method

The Exalt attunes her soul to the concept of iron, making herself into a weapon of the fae. Mechanically, this Charm has three effects. First, it increases the difficulty of all shaping attacks against the character by the character's Resistance score. Secondly, it increases the character's soak against gossamer weapons or Fair Folk Charm-based attacks by her Lore score. Finally, it doubles her Essence for the purposes of determining whether or not a glamour may affect her.
The character may extend this protection to others upon activation of this Charm. Doing so costs 2 motes per person, and up to the character's Essence in people may be affected. If this is done, apply all these effects to others using the activating character's Resistance, Lore, and Essence.
This Charm is considered to be Earth-Aspected for the purposes of mote surcharges.

Immutable Foundation of the Imperial Mountain (Ambisinister)

Cost: 6 motes, 2 Willpower
Duration: One Day
Type: Simple
Min. Resistance: 5
Min. Lore: 5
Min. Essence: 3
Prerequisite Charms: Iron Soul Exercise

The chosen of the Dragons may call upon their elemental heritage and tap into the immutable stability of the Imperial Mountain and the Elemental Pole of Earth. They become the anchor for a bubble of stability that calms and orders the surrounding Wyld. An a sphere with a radius equal to the exalt's essence in yards is slightly more stable than the terrain around it. It counts as one step closer to creation than the surrounding terrain (eg a bordermarch becomes as Creation, a middlemarch a bordermarch, etc). Unlike most charms, the willpower cost of this charm is committed. This is a synergistic charm. For every Terrestrial who activates this charm move the Wyld status of the area down another step. In addition, for each Terrestrial increase the radius of their stability bubbles by a factor of one (eg If there are two Terrestrials, they produce bubbles whose radii equal twice their essence in yards). The synergistic effect only occurs if the Terrestrials are standing within one another's stability bubbles (eg three Terrestrials would need to remain within essence x 3 yards of one another in order to maintain the synergistic effect).

Bastion of Solidarity Pose (Telgar)

Cost: 10 motes, 1 willpower
Duration: Indefinite
Type: Simple
Min. Lore: 5
Min. Resistance: 5
Min. Essence: 4
Prerequisite Charms: Immutable Foundation of the Imperial Mountain

Harnessing the power of his anima and attuning it to the Essence of Earth a Terrestrial Exalted can become a living pillar of Creation where-ever he may be. The area encompassed by the Exalted's anima flare is transformed from whatever it would normally be into firmest, most solid Creation. All beings within the anima flare are treated as if they were in Creation. If additional Terrestrials activate this Charm while standing within eachother's Animas the range of the effect is increased by a power equal to the number of Exalted using the Charm.


Comments

Neat Charm, Talion! I like the FX a lot, but I think that a turnlong*, full-pool persistent is a but much for, er, the first shaping defence in a tree. Compare with Fire Dodge, which doesn't get a persistent (though it is a hot one) until way way up in the tree. I'd cut it down to a single Ring or Sword parry (one of the two, not a choice between them in the Charm), with the standard 2 dice per mote exchance for defensive dice buyers. - willows
*: I realise that "turnlong" is not the precisely correct term; I am analogising to mortal combat time.

I have to concede I was thinking something along the same lines at the time about the turnlong. Given the imagery I'm more tempted to turn it into a reflexive dice buying ring parry with the damage based instead on the amount of motes invested. The only problem is the reflexive damage might be a bit too useful on its own though. - Talion