Difference between revisions of "Dorchadas/BlossomCharacter"
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<pre> | <pre> | ||
NAME HOMELAND | NAME HOMELAND | ||
− | Blossom | + | Evanescent Blossom Yu Shan (formerly Great Forks) |
CASTE ANIMA BANNER | CASTE ANIMA BANNER | ||
Chosen of Serenity Abstract blue ripples | Chosen of Serenity Abstract blue ripples | ||
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Stamina 3 Appearance 3 Wits 4 | Stamina 3 Appearance 3 Wits 4 | ||
--------------------------------ABILITIES----------------------------------------------- | --------------------------------ABILITIES----------------------------------------------- | ||
− | -- | + | --JOURNEYS-- --SERENITY-- --BATTLES-- |
− | □Endurance **** | + | □Endurance **** ■Craft **** □Archery |
− | □Ride *** | + | □Ride *** ■Dodge **** □Brawl |
− | □Sail | + | □Sail ■Linguistics *** □Melee *** |
− | □Survival * | + | □Survival * ■Performance ***** ■Presence **** |
− | □Thrown | + | □Thrown ■Socialize ***** □Resistance ** |
--SECRETS-- --ENDINGS-- --SPECIALTIES-- | --SECRETS-- --ENDINGS-- --SPECIALTIES-- | ||
− | □Investigation *** | + | □Investigation *** □Athletics *** (Making People Happy + 1) |
− | □Larceny | + | □Larceny □Awareness ** |
− | □Lore *** | + | □Lore *** ■Bureaucracy *** |
− | ■Occult **** | + | ■Occult **** ■Martial Arts ***** |
− | □Stealth * | + | □Stealth ** □Medicine ** |
LANGUAGES: Rivertongue (Native), Old Realm, High Realm, Firetongue | LANGUAGES: Rivertongue (Native), Old Realm, High Realm, Firetongue | ||
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BACKGROUND RATING DESCRIPTION | BACKGROUND RATING DESCRIPTION | ||
− | Acquaintances *** Various people in Great Forks | + | Acquaintances *** Various people in Great Forks, Elegant Cherryblossom |
− | Artifact ** | + | Artifact ** Hearthstone bracers |
− | Artifact ** | + | Artifact **** Love Lost, Serpent-Sting Staff |
Connections *** Gold Faction connections | Connections *** Gold Faction connections | ||
Connections ** The Threshold | Connections ** The Threshold | ||
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Willpower: 7 Personal: 15:15 Compassion **** | Willpower: 7 Personal: 15:15 Compassion **** | ||
O O O O O O O Committed: None Conviction ** | O O O O O O O Committed: None Conviction ** | ||
− | Peripheral: | + | Peripheral: 32:43 Temperance *** |
− | Committed: | + | Committed: 11 Valor *** |
− | |||
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COMBAT STATISTICS | COMBAT STATISTICS | ||
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HEALTH LEVELS | HEALTH LEVELS | ||
− | -0 -1 | + | -0 -1 -2 -4 Incapacitated Negative |
− | O O O | + | O O O O O O O O O O O O |
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
COMBAT ACTIONS | COMBAT ACTIONS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
ATTACKS | ATTACKS | ||
+ | |||
+ | |||
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
− | Fist 9(+0)* 11(+1)* | + | Fist 9(+0)* 11(+1)* 4B(+0B)* 12(+2)* 5 |
+ | Love Lost 14(+5)* 12(+2)* 12L(+8L)* 13(+3)* 4 | ||
-- | -- | ||
− | *added one to these because of Hearthstone bracers | + | *added one to these because of Hearthstone bracers, and two to damage |
Dodge: 8/12 (+4 Permanent Essence) | Dodge: 8/12 (+4 Permanent Essence) | ||
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The Gull ** Travel for its own sake | The Gull ** Travel for its own sake | ||
The Ewer **** Partnerships based on affection | The Ewer **** Partnerships based on affection | ||
− | The Lovers * | + | The Lovers ** Lust and uneven relationships |
− | The Musician ** | + | The Musician *** Contentment with living |
The Pillar *** Partnerships tested and found stable | The Pillar *** Partnerships tested and found stable | ||
The Key ** Knowledge discovered through study | The Key ** Knowledge discovered through study | ||
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Nature + his own | Nature + his own | ||
− | Force Decision 5 motes/ Instant Simple MAN + Presence, diff [ | + | Force Decision 5 motes/ Instant Simple MAN + Presence, diff [Ess] |
1 Will Success means decision goes | 1 Will Success means decision goes | ||
the way the Sid wants | the way the Sid wants | ||
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Duck Fate 10 motes Instant Reflexive Perfect Dodge | Duck Fate 10 motes Instant Reflexive Perfect Dodge | ||
− | World-Shaping Artistic None Permanent Special Making People Happy | + | World-Shaping Artistic None Permanent Special (Making People Happy + 1) |
− | + | Vision | |
Unswerving Juggernaut 5 motes Indefinite Simple Must move to destination. Get | Unswerving Juggernaut 5 motes Indefinite Simple Must move to destination. Get | ||
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Thousand Drumming 3 per Instant Extra Action Each attack must attack a | Thousand Drumming 3 per Instant Extra Action Each attack must attack a | ||
Footsteps Meditation different opponent | Footsteps Meditation different opponent | ||
+ | |||
+ | Musician's Fateful Varies Instant Simple Attack Soul-Pillar Scribed | ||
+ | Chord opponent with various effects | ||
Whirling Dervish Blow 4 motes/ Instant Simple Attack all in [Essence] yds. | Whirling Dervish Blow 4 motes/ Instant Simple Attack all in [Essence] yds. | ||
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ITEM QUANTITY NOTES | ITEM QUANTITY NOTES | ||
Incense for prayers 5 Jasmine | Incense for prayers 5 Jasmine | ||
− | Lap Harp 1 Well carved and inlaid with | + | Lap Harp 1 Well carved and inlaid with sapphires |
Blue robes 4 Robes of office for her job | Blue robes 4 Robes of office for her job | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
ARTIFACTS/HEARTHSTONES | ARTIFACTS/HEARTHSTONES | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
− | |||
NAME RATING COMMITMENT EFFECT | NAME RATING COMMITMENT EFFECT | ||
− | Heathstone ** 4 +1 to accuracy, defense, and speed | + | Heathstone ** 4 +1 to accuracy, defense, and speed. +2 damage |
Bracers | Bracers | ||
+ | |||
+ | Love Lost **** 7 Anyone struck by Love Lost feels an overpowering | ||
+ | sense of despair for the next round if they fail | ||
+ | a Conviction roll (Diff 2). To engage in any | ||
+ | non-reflexive action besides falling to the | ||
+ | ground and weeping requires a Willpower point. | ||
+ | The action is still at -2 to all pools and can't | ||
+ | be split (Full Dodges are not affected). No more | ||
+ | than one Conviction roll required per round. | ||
+ | ---------------------------------------------------------------------------------------- | ||
+ | |||
</pre> | </pre> | ||
----- | ----- | ||
Back to [[Dorchadas]] | Back to [[Dorchadas]] |
Revision as of 04:34, 13 July 2005
NAME HOMELAND Evanescent Blossom Yu Shan (formerly Great Forks) CASTE ANIMA BANNER Chosen of Serenity Abstract blue ripples NATURE EXPERIENCE Hedonist --------------------------------ATTRIBUTES---------------------------------------------- PHYSICAL SOCIAL MENTAL Strength 2 Charisma 4 Perception 4 Dexterity 4 Manipulation 3 Intelligence 3 Stamina 3 Appearance 3 Wits 4 --------------------------------ABILITIES----------------------------------------------- --JOURNEYS-- --SERENITY-- --BATTLES-- □Endurance **** ■Craft **** □Archery □Ride *** ■Dodge **** □Brawl □Sail ■Linguistics *** □Melee *** □Survival * ■Performance ***** ■Presence **** □Thrown ■Socialize ***** □Resistance ** --SECRETS-- --ENDINGS-- --SPECIALTIES-- □Investigation *** □Athletics *** (Making People Happy + 1) □Larceny □Awareness ** □Lore *** ■Bureaucracy *** ■Occult **** ■Martial Arts ***** □Stealth ** □Medicine ** LANGUAGES: Rivertongue (Native), Old Realm, High Realm, Firetongue ---------------------------------------------------------------------------------------- BACKGROUNDS ---------------------------------------------------------------------------------------- BACKGROUND RATING DESCRIPTION Acquaintances *** Various people in Great Forks, Elegant Cherryblossom Artifact ** Hearthstone bracers Artifact **** Love Lost, Serpent-Sting Staff Connections *** Gold Faction connections Connections ** The Threshold Salary ** Gold-faction member Savant **** +4 dice to rolls involving the First Age Sifu ***** Taught by Hayako ---------------------------------------------------------------------------------------- TEMPERS ESSENCE **** VIRTUES ---------------------------------------------------------------------------------------- Willpower: 7 Personal: 15:15 Compassion **** O O O O O O O Committed: None Conviction ** Peripheral: 32:43 Temperance *** Committed: 11 Valor *** ---------------------------------------------------------------------------------------- COMBAT STATISTICS ---------------------------------------------------------------------------------------- Initiative: Soak (L/B): (1/3) Mobility: 0 ARMOR: None w/Armor: (1/3) Fatigue: 0 HEALTH LEVELS -0 -1 -2 -4 Incapacitated Negative O O O O O O O O O O O O ---------------------------------------------------------------------------------------- COMBAT ACTIONS ---------------------------------------------------------------------------------------- ATTACKS WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE Fist 9(+0)* 11(+1)* 4B(+0B)* 12(+2)* 5 Love Lost 14(+5)* 12(+2)* 12L(+8L)* 13(+3)* 4 -- *added one to these because of Hearthstone bracers, and two to damage Dodge: 8/12 (+4 Permanent Essence) ---------------------------------------------------------------------------------------- ASTROLOGICAL COLLEGES ---------------------------------------------------------------------------------------- NAME RATING ASSOCIATION The Gull ** Travel for its own sake The Ewer **** Partnerships based on affection The Lovers ** Lust and uneven relationships The Musician *** Contentment with living The Pillar *** Partnerships tested and found stable The Key ** Knowledge discovered through study The Sorcerer *** Tasks accomplished through Essence wielding The Crow * The end of illusions and dreams, inevitability ---------------------------------------------------------------------------------------- CHARM DESCRIPTIONS ---------------------------------------------------------------------------------------- CHARM COST DURATION TYPE EFFECT Ox Body Technique * 2 None Permanent Special -0 Health Levels Mark of Exaltation 2 motes One Scene Simple Adds +1 sux to all Presence, Performance, Occult, Social- ize, and Bureaucracy rolls against gods/in Yu Shan Systematic Understand- 1 mote Until sleep Reflexive Gains a specialty of choice, ing of Everything applies to relevant abilities Of the Shape of the 3 per/ Instant Supplemental Target Number reducer for World 1 Will astrology rolls Effecient Secretary 2 motes One turn Simple Summons a little spirit to Technique find out one fact Auspicious Prospects 1 mote Instant Simple Helps to find places where for Serenity joy is needed Impose Nature 3 motes Indefinite Simple Target gains Sidereal's Nature + his own Force Decision 5 motes/ Instant Simple MAN + Presence, diff [Ess] 1 Will Success means decision goes the way the Sid wants Hot-Eyed Snake 1 per Instant Supplemental Target number reducer for Whispering Socialize, Performance, Pres- ence, and Bureaucracy Perfection in Life 5 motes One Scene Simple Sid and all who see her gain 1 Willpower point Defense of Shining Joy 5 motes/ One Scene Simple Persistant Dodge using Dodge 1 Will or Performance Ice and Fire Binding 10 motes One hour Simple INT + Linguistics, Diff 9 (-1 per extra Sid helping). Sux binds an elemental for a sea- son to make people happy. Absence 1 per Instant Supplemental Target reducer for Dodge Duck Fate 10 motes Instant Reflexive Perfect Dodge World-Shaping Artistic None Permanent Special (Making People Happy + 1) Vision Unswerving Juggernaut 5 motes Indefinite Simple Must move to destination. Get Practice +5L/5B soak, does not tire, +[Essence] to Endurance rolls Unwavering Well-Being 2 motes Instant Reflexive If Essence < Temperance, must Meditation roll Willpower to attack. Add +[Essence] to all soaks. -- MARTIAL ARTS CHARM COST DURATION TYPE EFFECT Bearing the Ewer 3 motes Instant Reflexive +Charisma to a Dodge roll Peacock's Feather 2 motes Varies Simple Disguises a weapon so that Approach it appears innocuous Soul-Pillar Scribing 1 per/ One Scene Supplementary Gain a die bonus (up to MA) Offense 1 Will against one opponent Lover's Guise Mudra 3 per One Scene Simple Opponents (up to MA #) suffer -[Sid's Socialize] to all combat pools against her. Cerulean Lute of 5 motes One Scene Simple +[Appearance] to soak, +[Per- Harmony Form formance] to Init, +[Essence] to damage. May reflexively redirect missed attacks (2 motes) to SPSO-bound foes. Ecstatic Whore's Kiss 4 motes Instant Supplemental Opponents get a penalty = to [Charisma], -1 per turn Thousand Drumming 3 per Instant Extra Action Each attack must attack a Footsteps Meditation different opponent Musician's Fateful Varies Instant Simple Attack Soul-Pillar Scribed Chord opponent with various effects Whirling Dervish Blow 4 motes/ Instant Simple Attack all in [Essence] yds. 1 Will Charms that effect others must be paid for each target Maw of Dripping Venom 5 motes Instant Supplemental Attack. Target loses 5 motes per turn for [post-soak DAM] turns. If he runs out, coma for [MA] days. Unnatural Many-Step 6 motes/ One Scene Simple Spend 1 mote to dematerialize Stride 1 Will until next initiative. Roll Valor or lose action when seen (enemies) -- COMBOS NAME COST CHARMS INCLUDED Courtesan's Dance 4 motes (+3 per Whirling Dervish Blow, Ecstatic Whore's Kiss target), 2 Will Duck Fate ---------------------------------------------------------------------------------------- GEAR ---------------------------------------------------------------------------------------- ITEM QUANTITY NOTES Incense for prayers 5 Jasmine Lap Harp 1 Well carved and inlaid with sapphires Blue robes 4 Robes of office for her job ---------------------------------------------------------------------------------------- ARTIFACTS/HEARTHSTONES ---------------------------------------------------------------------------------------- NAME RATING COMMITMENT EFFECT Heathstone ** 4 +1 to accuracy, defense, and speed. +2 damage Bracers Love Lost **** 7 Anyone struck by Love Lost feels an overpowering sense of despair for the next round if they fail a Conviction roll (Diff 2). To engage in any non-reflexive action besides falling to the ground and weeping requires a Willpower point. The action is still at -2 to all pools and can't be split (Full Dodges are not affected). No more than one Conviction roll required per round. ----------------------------------------------------------------------------------------
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