Difference between revisions of "Dorchadas/DomaruMikoshiCharacter"
From Exalted - Unofficial Wiki
m |
m |
||
| Line 12: | Line 12: | ||
Strength 3 Charisma 4 Perception 3 | Strength 3 Charisma 4 Perception 3 | ||
Dexterity 3 Manipulation 3 Intelligence 3 | Dexterity 3 Manipulation 3 Intelligence 3 | ||
| − | Stamina 3 Appearance 5 Wits | + | Stamina 3 Appearance 5 Wits 4 |
--------------------------------ABILITIES---------------------------------------------- | --------------------------------ABILITIES---------------------------------------------- | ||
--AIR -- --EARTH-- --FIRE-- | --AIR -- --EARTH-- --FIRE-- | ||
| − | □Linguistics * * * □Awareness * * | + | □Linguistics * * * □Awareness * * * □Athletics * * * |
□Lore * * * □Craft □Dodge * * * | □Lore * * * □Craft □Dodge * * * | ||
| − | □Occult * * * □Endurance * * | + | □Occult * * * □Endurance * * * ■Melee * * * * |
□Stealth * * □Martial Arts □Presence * * * | □Stealth * * □Martial Arts □Presence * * * | ||
| − | □Thrown □Resistance * * | + | □Thrown □Resistance * * * ■Socialize * * * |
--WATER-- --WOOD-- --SPECIALTIES-- | --WATER-- --WOOD-- --SPECIALTIES-- | ||
□Brawl * ■Archery * * * * Bureaucracy (Lookshy +2) | □Brawl * ■Archery * * * * Bureaucracy (Lookshy +2) | ||
| − | □Bureaucracy * * * | + | □Bureaucracy * * * * ■Medicine * * * |
□Investigation * * ■Performance * * * * | □Investigation * * ■Performance * * * * | ||
| − | ■Larceny * * * | + | ■Larceny * * * * ■Ride * * |
□Sail ■Survival * * * | □Sail ■Survival * * * | ||
| Line 61: | Line 61: | ||
COMBAT STATISTICS | COMBAT STATISTICS | ||
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
| − | Initiative: | + | Initiative: 7 Soak (L/B): (1/3) Mobility: -1 |
ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1 | ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1 | ||
HEALTH LEVELS | HEALTH LEVELS | ||
| − | -0 -1 | + | -0 -1 -2 -4 Incapacitated Negative |
| − | + | A A A L L L O O O O O O O O O O | |
---------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- | ||
COMBAT ACTIONS | COMBAT ACTIONS | ||
| Line 73: | Line 73: | ||
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE | ||
| − | Fist | + | Fist 7(+0) 5(+1) 3(+0L) 6(+2) 5 |
| − | Exalted Shock Pike | + | Exalted Shock Pike 7(+0) 8(+2) 10L(+7L) 7(+1) 3 |
RANGED RATE ACCURACY DAMAGE RANGE AMMO | RANGED RATE ACCURACY DAMAGE RANGE AMMO | ||
| Line 86: | Line 86: | ||
CHARM COST DURATION TYPE EFFECT | CHARM COST DURATION TYPE EFFECT | ||
Ox-Body Technique None Permanent Special Grants bonus -1 and -2 | Ox-Body Technique None Permanent Special Grants bonus -1 and -2 | ||
| − | (Earth) * | + | (Earth) * 3 health levels |
Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at | Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at | ||
| Line 96: | Line 96: | ||
Wind-Carried Words 1 per Instant Simple Send message 100 feet away | Wind-Carried Words 1 per Instant Simple Send message 100 feet away | ||
Technique (Air) sentence Double cost, x10 distance | Technique (Air) sentence Double cost, x10 distance | ||
| + | |||
| + | Strength of Stone 2 motes/ One Scene Simple +1 STR/STA, must link hands | ||
| + | Technique (Earth) person to use on others | ||
| + | |||
| + | Unsleeping Earth 1 mote One Day Simple No need to sleep for 24 hours | ||
| + | Meditation (Earth) | ||
Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge | Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge | ||
| Line 102: | Line 108: | ||
Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns | Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns | ||
(Fire) | (Fire) | ||
| + | |||
| + | Stoking Bonfire Style 1 per 2 Instant Supplemental Die adder for Melee | ||
| + | (Fire) | ||
| + | |||
| + | Deadly Wildfire Legion 1 per 2/ One Scene Simple Up to [Essence] people, die | ||
| + | (Fire) 1 per adder for scene. Each person | ||
| + | must be paid for separately | ||
Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize | Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize | ||
| Line 118: | Line 131: | ||
Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions | Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions | ||
Serenade (Water) to a halt in vocal range | Serenade (Water) to a halt in vocal range | ||
| + | |||
| + | Testing the Waters 3 motes Instant Simple Allows user to instantly | ||
| + | (Water) know how a vote will go | ||
Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success | Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success | ||
Method (Water) after 1 locates an observer | Method (Water) after 1 locates an observer | ||
| + | |||
| + | Ears of the Snowy Owl 1 mote One Minute Simple Eliminate penalties due to | ||
| + | (Water) barriers to listen in | ||
Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery | Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery | ||
| Line 127: | Line 146: | ||
Swallow Defends the 1 mote Instant Extra Action Fire extra arrows | Swallow Defends the 1 mote Instant Extra Action Fire extra arrows | ||
Nest (Wood) per EA | Nest (Wood) per EA | ||
| + | |||
| + | Harvest of the 2 motes Instant Simple Creates [Essence] arrows from | ||
| + | Hunter (Wood) any wooden object | ||
| + | |||
| + | Weapon-Destroying 4 motes Instant Simple Makes wooden weapons useless | ||
| + | Blossom (Wood) Dice action to stop. Affects | ||
| + | [Archery] targets | ||
Infection-Banishing 1 mote Instant Simple Removes all chance of infect- | Infection-Banishing 1 mote Instant Simple Removes all chance of infect- | ||
Prana (Wood) ion from one wound | Prana (Wood) ion from one wound | ||
| + | |||
| + | Madness Analyzing 3 motes Instant Simple Diff 2 PER + Medicine, see | ||
| + | Stare (Wood) external influences on target | ||
Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance | Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance | ||
| Line 140: | Line 169: | ||
Charm (Wood) 2 dice | Charm (Wood) 2 dice | ||
| + | --- | ||
SPELLS COST CIRCLE EFFECT | SPELLS COST CIRCLE EFFECT | ||
Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 | Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10 | ||
Revision as of 03:27, 26 May 2005
Domaru Mikoshi
NAME HOMELAND
Domaru Mikoshi Lookshy
ASPECT ANIMA POWER
Wood Add [Essence] to Dodge and Athletics
NATURE EXPERIENCE
Hedonist
--------------------------------ATTRIBUTES---------------------------------------------
PHYSICAL SOCIAL MENTAL
Strength 3 Charisma 4 Perception 3
Dexterity 3 Manipulation 3 Intelligence 3
Stamina 3 Appearance 5 Wits 4
--------------------------------ABILITIES----------------------------------------------
--AIR -- --EARTH-- --FIRE--
□Linguistics * * * □Awareness * * * □Athletics * * *
□Lore * * * □Craft □Dodge * * *
□Occult * * * □Endurance * * * ■Melee * * * *
□Stealth * * □Martial Arts □Presence * * *
□Thrown □Resistance * * * ■Socialize * * *
--WATER-- --WOOD-- --SPECIALTIES--
□Brawl * ■Archery * * * * Bureaucracy (Lookshy +2)
□Bureaucracy * * * * ■Medicine * * *
□Investigation * * ■Performance * * * *
■Larceny * * * * ■Ride * *
□Sail ■Survival * * *
Languages: Native: Rivertongue, High Realm, Old Realm, Skytongue
---------------------------------------------------------------------------------------
TEMPERS ESSENCE *** VIRTUES
---------------------------------------------------------------------------------------
Willpower: 7 Personal: 11:11 Compassion ***
O O O O O O O Committed: 0 Conviction **
Peripheral: 15:27 Temperance *
Committed: 12 Valor ***
---------------------------------------------------------------------------------------
Backgrounds
---------------------------------------------------------------------------------------
NAME RATING DESCRIPTION
Arsenal ** Exalted Shock Pike
Artifact *** Ashigaru Armor and Jade Short Powerbow
Breeding ** From his father and his mother's blood
Backing (Lookshy) ***** Daimyo of Lookshy
Retainers **** Daimyo's Personal Staff
Sorcery **** Lookshy Officer Training
---------------------------------------------------------------------------------------
MERITS/FLAWS
---------------------------------------------------------------------------------------
NAME COST DESCRIPTION
Enchanting Feature +2 Beautiful hair. +1 to Social dice pools when appropriate
Eidetic Recall +1 Smell
Tactical Instincts +3 Wits + Lore to build pool for strategy or command rolls
----------------------------------------------------------------------------------------
COMBAT STATISTICS
----------------------------------------------------------------------------------------
Initiative: 7 Soak (L/B): (1/3) Mobility: -1
ARMOR: Ashigaru Battle Armor w/Armor: (11/12) Fatigue: 1
HEALTH LEVELS
-0 -1 -2 -4 Incapacitated Negative
A A A L L L O O O O O O O O O O
----------------------------------------------------------------------------------------
COMBAT ACTIONS
----------------------------------------------------------------------------------------
ATTACKS
WEAPON SPEED ACCURACY DAMAGE DEFENSE RATE
Fist 7(+0) 5(+1) 3(+0L) 6(+2) 5
Exalted Shock Pike 7(+0) 8(+2) 10L(+7L) 7(+1) 3
RANGED RATE ACCURACY DAMAGE RANGE AMMO
Exalted Shock Pike 2 9(+3) 12L(+9L) 70 20 shots
Jade Powerbow 3 9(+2) 9L(+3L) 300 20 Broadhead arrows (+2L)
Dodge: 6/8 (-1 Mobility Penalty)(+3 Permanent Essence)
-----------------------------------------------------------------------------------------
CHARM DESCRIPTIONS
-----------------------------------------------------------------------------------------
CHARM COST DURATION TYPE EFFECT
Ox-Body Technique None Permanent Special Grants bonus -1 and -2
(Earth) * 3 health levels
Elemental Bolt Attack 1 Mote Instant Simple Blasts aspect element at
(Air) /2L enemy. Spend up to STA motes
Terrestrial Circle 1 Will Instant Simple Allows the casting of one
Sorcery (Air) Terrestrial Circle spell
Wind-Carried Words 1 per Instant Simple Send message 100 feet away
Technique (Air) sentence Double cost, x10 distance
Strength of Stone 2 motes/ One Scene Simple +1 STR/STA, must link hands
Technique (Earth) person to use on others
Unsleeping Earth 1 mote One Day Simple No need to sleep for 24 hours
Meditation (Earth)
Flickering Candle 1 per 2 Instant Reflexive Die adder for Dodge
Meditation (Fire) dice
Dragon-Graced Weapon 1 mote Instant Supplemental +2 Damage from thorns
(Fire)
Stoking Bonfire Style 1 per 2 Instant Supplemental Die adder for Melee
(Fire)
Deadly Wildfire Legion 1 per 2/ One Scene Simple Up to [Essence] people, die
(Fire) 1 per adder for scene. Each person
must be paid for separately
Loquacious Courtier 1 per 2 One Scene Simple Die adder for Socialize
Technique (Fire) dice
Sweeten the Tap 2 motes One Scene Simple Makes drunken revels have
Method (Fire) better quality alcohol
Warm-Faced Seduction 1 mote Instant Supplemental Double one Socialize roll
Style (Fire) to seduce a target
Benevolent Master's 1/1 per One Scene Simple Grant assistants bonus dice
Blessing (Water) 2 dice or divide own Bureaucracy
rating among untrained
Thrashing Carp 3 motes One Scene Simple Bring Bureaucratic functions
Serenade (Water) to a halt in vocal range
Testing the Waters 3 motes Instant Simple Allows user to instantly
(Water) know how a vote will go
Observer Awareness 1 mote Instant Reflexive PER + Larceny, each success
Method (Water) after 1 locates an observer
Ears of the Snowy Owl 1 mote One Minute Simple Eliminate penalties due to
(Water) barriers to listen in
Spring Follows Winter 2 motes Instant Reflexive Reroll DEX + Archery
(Wood)
Swallow Defends the 1 mote Instant Extra Action Fire extra arrows
Nest (Wood) per EA
Harvest of the 2 motes Instant Simple Creates [Essence] arrows from
Hunter (Wood) any wooden object
Weapon-Destroying 4 motes Instant Simple Makes wooden weapons useless
Blossom (Wood) Dice action to stop. Affects
[Archery] targets
Infection-Banishing 1 mote Instant Simple Removes all chance of infect-
Prana (Wood) ion from one wound
Madness Analyzing 3 motes Instant Simple Diff 2 PER + Medicine, see
Stare (Wood) external influences on target
Memorable Performance 1 per 2 Instant Supplemental Die adder for Performance
Technique (Wood) dice
Talented Improvisation 2 motes Instant Reflexive Reroll a Performance roll
(Wood)
Wild-Wandering Forester 1 per 2 Instant Supplemental Die adder for Survival
Charm (Wood) 2 dice
---
SPELLS COST CIRCLE EFFECT
Emerald Countermagic 10/20 Terrestrial Countermagic. Personal shield costs 10
Motes Ranged dispell costs 20
Infallable Messenger 10 Motes Terrestrial Sends short message to familiar person
anywhere in creation
Ritual of Elemental 30 Motes Terrestrial Enchant objects with various effects
Empowerment See Bo3C page 43.
Flight of the Brilliant 10 Motes Terrestrial Wits + Occult to hit, Perception + Occult
Raptor damage + [Essence] automatic sux. Roll
STA + Resistance or penalty = to caster's
Essence. 10' radius, 1600 yard range
-----------------------------------------------------------------------------------------
ARTIFACTS
-----------------------------------------------------------------------------------------
NAME RATING COMMITMENT EFFECT
Exalted Shock Pike 3 4 Two motes to attack at range, +2 difficulty to
parry. Counts as a Melee attack
Ashigaru Battle Armor 2 4 No penalties except in utter blackness, +2 to
Awareness, +2 to resist poisons, resist air
toxins for an hour, +2 to Stealth when moving,
+3 when stationary.
Jade Short Powerbow 2 4 Just a powerbow.
Back to Dorchadas