Difference between revisions of "DragonBloodedMartialArts/BogMod"

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<b>Rising Tsunami Punch</b>
 
<b>Rising Tsunami Punch</b>
  <b>Cost:</b> 4 motes
+
  <b>Cost:</b> 4m; <b>Mins:</b> Martial Arts 4, Essence 2; <b>Type:</b> Supplemental
 +
<b>Type:</b> Combo-OK, Knockback, Obvious
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
<b>Type:</b> Simple
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  <b>Prerequisite Charms:</b> Currents Sweap to Sea
<b>Minimum Brawl:</b> 4
 
<b>Minimum Essence:</b> 2
 
  <b>Prerequisite Charms:</b> Become the Hammer
 
  
The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying.  In time with his attack a gout of water appears from nowhere to add force to his blow.
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The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying.  In time with his attack a gout of water appears from nowhere to add force to his blow. This charm is a paticular favorite of water aspects in the west where most people can not swim and most sea battles will have a few siaka hungry for those who fall overboard.  Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed. They are also thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes to hit.  Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go.  This damage is rolled seperately and is normally is bashing unless the target hits something sufficiently pointy or hard.  It also benifits from ping damage rules as if the attack were done by the Dragon-Blood.
 
 
Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed, and is thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes.  Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go.  This damage is rolled seperately, and normally is bashing unless the target hits something sufficiently pointy.  It also benifits from ping damage rules as if the attack were done by the Dragon-Blood.
 
  
 
== Comments ==
 
== Comments ==

Revision as of 18:07, 23 October 2007

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Rising Tsunami Punch

Cost: 4m; Mins: Martial Arts 4, Essence 2; Type: Supplemental
Type: Combo-OK, Knockback, Obvious
Duration: Instant
Prerequisite Charms: Currents Sweap to Sea

The Dragon-Blood draws his fist back and with a powerful rising swing sends his foe flying. In time with his attack a gout of water appears from nowhere to add force to his blow. This charm is a paticular favorite of water aspects in the west where most people can not swim and most sea battles will have a few siaka hungry for those who fall overboard. Someone hit with this attack takes normal damage and the attack inflicts lethal if the Dragon-Blood is unarmed. They are also thrown back a number of yards equal to the Dragon-Blood's Brawl + extra successes to hit. Someone who hits an object before going back the full distance takes additional dice of damage equal to how many yards they still have to go. This damage is rolled seperately and is normally is bashing unless the target hits something sufficiently pointy or hard. It also benifits from ping damage rules as if the attack were done by the Dragon-Blood.

Comments