Zack/Cecilia

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Caste: Twilight
Abilities: If struck with an attack, may spend 5 motes to roll an Essence check to reduce the damage by 1 health level per success
Attribute:
Strength: 000..
Dexterity: 0000.
Stamina: 00...
Charisma: 000..
Manipulation: 0....
Appearance: 000..
Perception: 0000.
Intelligence: 0000.
Wits: 000..

Virtues (3 BP):
Compassion: 0....
Conviction: 0000.
Temperance: 000..
Valor: 00...

Willpower: 0000000... 
Essence: Personal: 16 (+5 from Hound of the Falling Starfall), Peripheral: 35

Nature:


Abilities (5 BP):
Presence: 0....
(F) Melee: 000..
(F) Thrown: 0000.
(F) Resistance: 000..
(F) Larceny 00...
(F) Awareness 0000.
(C) Craft: 0....
(C) Investigation: 00000
(C) Lore: 000..
(C) Medicine: 0....
(C) Occult: 000..
Backgrounds (4 BP):
Resources: 000.. -The severance pay from her former career is more then enough to set her up for life.
Artifact: 0000. -Found in the same
Familiar: 000.. -Cecilia had a bloodhound she named Hound of the Falling Starfall that ended up receiving just a whiff of her divine essence.
Merits:
Acute Senses (SightZack/Sound): (2 BP)
Eidetic Recall (SightZack/Sound): (2 BP)
Flaws:
Unbidden Oracle: (1 BP)
Wanted: The Guild (3 BP)
Assassin's Assasin
10 acc/8L/4 rate/50 range
Dodge Pool: 7
Soak: 11L/11B (10/9 from Reinforced Buff Coat)


0/1/1/2/2/2/2/4Zack/Cecilia/Incap
Throwing:
Precision of the Striking Raptor
Joint Wounding Attack
Melee:
Golden Essence block
Endurance:
Ox Body Technique
-1, 2 -2
Resistance:
Durability of Oak Meditation:
Ironskin Concentration:
Awareness: Sensory Acuity Prana
Cost: 5 motes
Investigation:
10 Magistrate Eyes
Crafty Observation Method:
Judge's Ear Technique
Medicine:
Body Mending Meditation
Occult:
Terrestrial Circle Sorcery


Sorcery:
Hound of the Five Winds;
Cost: 15 motes

Creates a Hound out of pure elemental energy. The hound is NOT an elemental, and isn't part of the Celestial Bureaucracy, so they won't bitch you out for calling it; It is an Automaton. The Hound never tires and is prenaturally good at tracking prey; Tracking Mortal Prey or Exalted prey escaping mundanely will always succeed, and the Hound can foil magical means of escape by rolling a Survival + Perception roll with difficulty equal to the prey's essence, unless the method of hiding says otherwise. Magical Methods that completely ruin mundane tracking, such as Sound and Scent Banishing Attitude do confuse the Hound. Even then, if the charm or Magical Effect wears off within 100 miles of the hound, it will pick the scent back up and begin the chase anew. To track, a tiny bit of material from the prey is needed. The hound does serve without question, so it can also be used during combat; One can only Counter the hound during casting, and must kill or banish it afterwards.

Stats:
Strength: 5
Dexterity: 6
Stamina: 5
Charisma: 1
Manipulation: 1
Appearance 2:
Perception 5:
Intelligence: 3
Wits: 3
Abilities:
Awareness: 3
Brawl: 5
Dodge: 3
Endurance: 3 (Running +5)
Presence: 5
Resistance: 2
Stealth: 2
Survival: 3 (Tracking +5)
Bite: Sp 9, Acc 12, Damage: 7L, Defense: 9, Rate: 4
Dodge Pool: 9
Soak: 7L/7B
Will: NZack/Cecilia/A
Health Levels: 0/0/1/1/2/2/4Zack/Cecilia/Incap


Spy that Walks in the Shadows:
Cost: 15 motes (committed), 5 motes to possess.

Must be cast at midnight with a full view of the casters shadow, and an assistant paints a black clay paste while the caster chants. After the shadow is filled in with paste, they keep working til the Sorc tosses in powders that cost [Resources 2]. It lasts for Int + Occult rating in days, and can be almost impossible to see among shadows. The Sorc has no shadow during the duration. It has it's own pool of Charms and essence, and during possession, can only use these, or the Caster's Sorceries that aren't rituals (Though Sorceries use the Caster's essence). Stats: Sidebar on page 120 of Savant and Sorcery

Peacock Shadow Eyes
Cost: 10 Motes

Contested Willpower + Occult rolls. If Ces wins, she has 5 minutes to make undeniable suggestions to her target that are taken as true. The only way to disprove it is to provide Irrefutable Evidence and make an Int + Bureaucracy Roll with Diff 3