Zack/BasicInfo

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South Lands, a Solar Exalted campaign by Zack (Setting Doc Rev 3) 
Starting Point: City of The Lap, in the Southwest. 
A city nestled in the lap of the mountain carved in the likeness of a   
meditating  man, and surrounded by miles and miles of farmland around it. A 
loyal vassal of the Realm, it exports normal goods and also serves as one of the 
major sources of foodstuffs in the region. Of course, as a direct result of 
this, the Realm has a pretty heavy presence in the region, since if the food 
goes, their armies go. This of course makes coming here as an Anathema a risk if 
you can't manage to keep at least a semi low profile. Due to the fact the Realm 
is tied up in infighting due to the disappearance of the Scarlet Empress, 
however, they aren't nearly as vigilant as they should be. This shouldn't be 
taken as an invitation to openly branish things that would give away one's true 
nature, of course. 
So why would a crew of Anathema to the Realm, Exalted to your peers, come to 
this Realm infested area, despite the lax in the Wyld Hunt? A job offer from 
someone, with the promise of money, favors, and of course additional jobs after 
the first is completed. It said to meet him in the Half Past Inn in The Lap, and 
to try to maintain a low profile, especially regarding the Realm. Of course, all 
but the dullest could also tell that not going would be considered quite rude, t
to say the least. 
That's the basics, for now. Basic limit on backstory is that you decided not to 
be rude and are on your way to The Lap, or are already there. Don't go overboard 
in the background, of course. 
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System Esque Things: 
Merit Flaws allowed, don't push it. 
Background may be purchased but earned in-game, but talk to me about it first. 
Manses- If they aren't in the area, they'll be immune for the most part, but you 
can't use them as bases. If they are in the area of The Lay and Gem and 
inbetween, they can be used as bases, but I can't be held responsible for what 
might happen to them. 
Monkey Leap is yards, not feet. 
Featherfoot is 5 motes 1 scene, double land speed, doesn't stack 
Spider Foot is 3 motes 1 scene 
Durability of Oak Meditation is 1 for 1
Training times for most things are nuked. Major things such as Ess raising past  
3 will be enforced. Basically talk to me and we'll see.
Experience will be rewarded in advance in an amount depending on how much your 
background merits it. Don't worry if you have a little less than others, 
balancing will be done.
Players using sorcery or interested in it TALK TO ME.
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Basic idea of the campaign: Starting in The Lap, but expect to be on the move  
Southward as time goes on. Don't expect a plethora of social situations, but it 
isn't going to be all combat and no talk though.