Will/SiderealSorcery
Sidereal Sorcery
The Celestial Bureaucracy of Yu-Shan is a pillar of First Age knowledge that has survived mostly unscathed to these primitive times, surpassed in age only by the Primordials. Heaven's knowledge is nigh-infinite, covering a breadth of varied topics, but its most potent tomes contain knowledge of one subject: sorcery. With this Background, your Sidereal has plunged into the sea of Celestial knowledge and emerged with magical training above the norm. Other denizens of Heaven capable of learning sorcery, such as God-Bloods, can take this Background, but are usually unable to go beyond two dots and are forbidden from exceeding three dots.
x - You have not had formal training in the fine arts of sorcery and start with no spells of any level.
o - You've had rudimentary sorcery lessons and have idly browsed a tome or two. You start with one Terrestrial Circle spell.
oo - At this point in your training, which has likely involved an informal tutor, you're beginning to identify yourself as a 'real' sorceror. You start with two Terrestrial Circle spells.
ooo - By now, you've spent several sleepless nights and dozens of lessons attempting to conquer magical theory. You start with three Terrestrial Circle spells and a basic knowledge of Celestial Circle sorcery.
oooo - Congratulations, sorceror, you've reached the upper tiers of the art that is magic. With your extensive training, which has probably involved a fellow Celestial Exalt and a trip into the Forbidden Manse of Ivy, you know five spells, one of which may be from the Celestial Circle.
ooooo - The utmost pinnacle of sorcerous knowledge for a beginning character. Your entire life has been absorbed by the magical tomes that weigh down your bookshelves, and your tutoring is probably at the hands of an elder Sidereal or powerful god, if you haven't gone off on your own studies already. You, oh master of the eldritch arts, begin play with seven spells, two of which may be from the Celestial Circle. Furthermore, you have a limited knowledge of Solar Circle sorcery.
Sidereal Exalted can freely learn any spells in the communal list and within their Division's purview (see below). All other Sorcery-bought spells require GM approval, but spells bought by using Charm slots are not restricted by Division. God-Bloods may learn any spells within their parent's domain and are forbidden from learning others.
Spells available to all Sidereals
Terrestrial Circle
Disguise of the New Face Emerald Circle Banishment Emerald Countermagic Open the Spirit Door Ritual of Elemental Empowerment Summon Elemental Unconquerable Self
Celestial Circle
Hidden Judges of the Secret Flame Insidious Tendrils of Hate Sapphire Circle Banishment Sapphire Countermagic Summoning the Heart of Darkness Summoning the Heavenly Portal Whirlwind of Fate
Spells available to the Division of Journeys
Terrestrial Circle
Conjuring the Azure Chariot Flight of Separation The Horse that Travels Earth and Water Infallible Messenger Lightning Spider Stormwind Rider Viridian Mantle of Underwater Journeys
Celestial Circle
Cloud Trapeze Mercury's Deliverance Rolling Earth Carpet Summon the Army of the Wild Swift Spirit of Winged Transportation Travel Without Distance
Spells available to the Division of Serenity
Terrestrial Circle
Becoming the Wood Friend Commanding the Beasts Eye of Alliance Food from the Aerial Table Hypnotic Piping Manifestations of Vigorous Design Peacock Shadow Eyes Sleep of Stony Safety Sprouting Shackles of Doom The Tree's Many Branches Unstoppable Fountain of the Depths Virtuous Guardian of Flame
Celestial Circle
Cantata of Empty Voices Dolorous Reflection The Faithful Ally Force of Life's Summer Hideous Confusion of Tongues Outside Worlds Within Threefold Binding of the Heart Unity of Dreams Wheel of the Turning Heavens
Spells available to the Division of Battles
Terrestrial Circle
Death of Obsidian Butterflies Flight of the Brilliant Raptor Impenetrable Frost Barrier Internal Flame Invulnerable Skin of Bronze Personal Tempest Spirit of Might Spirit Sword Thunder Wolf's Howl Unbreakable Bones of Stone Wood Dragon's Claw
Celestial Circle
Blood of Boiling Oil Geyser of Corruption Incomparible Body Arsenal Magma Kraken Shout of Turmoil Torrential Cascade
Spells available to the Division of Secrets
Terrestrial Circle
Corrupted Words Fugue of Truth Incantation of Spiritual Discretion Mists of Eventide Paralyzing Contradiction Private Plaza of Downcast Eyes The Sacred Tongue Silent Words of Dreams and Nightmares The Spy Who Walks In Darkness Theft of Memory Whisper of the Grasses
Celestial Circle
Between the Minute and the Hour Eternal Crystalline Encasement Gift of Knowledge Servant of Infallible Location Shadows of the Ancient Past Voices of Distant Regard
Spells available to the Division of Endings
Terrestrial Circle
Blood Lash Dance of the Smoke Cobras Flying Guillotine Hound of the Five Winds Mast-Shattering Spell Plague of Bronze Snakes The Ravenous Fire River of Blood Sting of the Ice Hornet
Celestial Circle
The Battle's End Bone Lion Curse of Betrayal The Princes of the Fallen Tower
Limited access spells
Terrestrial Circle
Burning Eyes of the Offender Curse of Slavish Humanity Demon of the First Circle Shadow Summons Sorceror's Irresistable Puppetry Summoning the Lesser Minions of the Eyeless Face
Celestial Circle
Demon of the Second Circle Imbue Amalgam Ivory Orchid Pavilion Shadow Theft The Spawning of Monsters
Comments
This is a late-night first draft, and opinions/suggestions would be extremely helpful in putting a little polish on this thing. -- Will
Some Terrestrial spells seem like they should be rather common. Note the common texts mentioned in the Book of Three Circles. I'd probably just include all of those in the Corebook in that list. -szilard