Watcherx/GoldenHymn
Name: Golden Hymn Age: 22 Caste: Zenith Anima: Concept: Blind Archer/Harpist Virtue Flaw: Ascetic Drive - triggered when confronted by own weaknesses
Motivation: Find the perfect song, in honor to the Unconquered Sun
XP Saved: 0 XP Total: 0
Attributes: Strength [XXXX.] Charisma [XXXX.] Perception [XXXXX] Dexterity [XXXXX] Manipulation [X....] Intelligence [XX...] Stamina [XX...] Appearance [XX...] Wits [XX...]
Abilities: Dawn Zenith Twilight -Archery [XXXxx] Integrity [XXX..] Craft [.....] M.Arts [.....] Performance [XXXx.] Investigation [.....] Melee [.....] Presence [.....] Lore [X....] Thrown [.....] Resistance [XXX..] Medicine [.....] War [.....] Survival [XXX..] Occult [.....]
Night Eclipse -Athletics[XXX..] Bureaucracy [.....] -Awareness[XXXxx] -Linguistics[XXX..] -Dodge [XXXxx] Ride [.....] Larceny [.....] Sail [.....] Stealth [.....] Socialize [.....] -:Favored
Languages: Skytongue, Low realm, High realm, Old realm (7 bp)
Specialities:
Virtues and Essence :
Compassion [XXX..] Temperance [XXXX.] Valor [X....] Conviction [X....] Willpower [XXXXXXX...] Limit [..........] Essence [XX...] Personal: 13/13 Peripheral: 24/30
Commit: 6 (4 = bow; 2 = chain shirt)
Intimacies:
The Unconquered Sun His Bow-Harp Art
Backgrounds:
Artifact XXX (Harp-Bow; orihalcum) Artifact X (Chain shirt; orihalcum) Manse XXX (Gladestalker's Stone [pg 100, Oadanol's Codex])
Merits:
Acute Sense - Hearing (3pt): Can navigate entirely by hearing. Adds 4 dice to rolls. If too loud, wits+awa, Diff 2, or take 2 dice penalty on all actions requiring concentration, until noise stops or wits+awa roll succeeds next turn.
Flaws:
Diminished Sense - Blind (5pt): Fail sight-dependant rolls. -2 to all sight-based attacks and actions.
(+2 bp)
Charms:
(Awareness)
2nd Awareness Excellency (2m/sux, refl, instant): Can spend up to Attribute + Awareness in motes, 1 sux per 2m.
Keen Hearing/Touch tech (3m, refl, 1 scene): 2 bonus sux to relevent senses. Clearly perceive what is normally too faint for humans. Reduces internal penalty of blindness to -2.
Unsurpassed Hearing/Touch Discipline (2m, refl, 1 scene): Doubles successes on awareness rolls, before subtracting external penalties.
Surprise Anticipation Method (1m, refl, instant): Guarantees success on any roll to notice mortal danger. If you /could/ roll, you win.
(Archery)
1st Archery Excellency (1m/die, refl, instant): 1m/die, up to attr+abil (10).
Trance of Unhesitating Speed (2m, extra action, instant): Each attack costs 2m, up to Ess+1 attacks. No multi-act penalties, and DV penalty of only one attack.
Essence Arrow Attack (2m, supp, instant): Add Ess in dmg. Also: Dazzling Flare: Makes attack holy; inflict agg vs. creatures of darkness; bright enough to be seen for Ess x 10 miles.
(Dodge)
Shadow Over Water (1m, refl, instant): Ignore all dodge DV penalties for one attack.
Seven Shadow Evasion (3m, refl, instant): Perfect dodge; Temperance flaw.
Leaping Dodge Method (3m, refl, instant): After using Dodge against attack, leap (Str+Dod)x3 yards vertically, or twice horizontally.
Combo:
Allegro - SSE(4) + 2Aware(1) + KH/Tt(3) + UH/Td(5) + SAM(5) = 5 bp
Cavatina - 1Arche(1) + ToUS(3) + EAA(2) + SSE(4) + LDM(3) = 5 bp
Equipment
Bow-Harp [orihalcum] (6 spd, +3(+6) acc, +3L(+6L) dmg, 300 yrd, 2 rate, 4 attune, 3 art) (+2 to performance rolls) Hearthstone - Gladestalker's Stone (if in powerbow, +3 acc, +3 dmg) Orihalcum Chain Shirt (+7L/5B soak, 3L/3B hardness, -0 mobility, 0 fatigue, 1 art, 2 attune)
Health Levels -0 [.] -1 [..] -2 [..] -4 [.] Incap
Quick and dirty:
Appearance:
Background: