WAYFARE

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The Wayfare Purview comprises every aspect of conducting subjects from one place to another, whether the destination is across town or in the deepest pits of the Underworld, and whether those subjects are dead souls or snot-nosed preschoolers.

 

Innate Ability: By spending one mote a champion with wayfare can know exactly where he is in creation reletaive to the the five elemental poles (direction, distance, ect). By spending a willpower he duplicate that abilty in places other than creation (Malfeas, Underworld, ect.) in relation to other fixed position's in that world. This ability does not grant detailed knowledge of his surroundings, such as escaping from a maze or find his way deep in Hazlanti territory.

 

UNERRING ORIENTATION

Cost:  2m

Mins: Essence 1

Type:  Simple

Keywords: Permanent

Duration:  Permanent

Prerequisite Blessing : None

In a locale she knows well, such as her hometown or a national park she visits every autumn, the Champion knows how to get from any point within to any other point. In an unfamiliar locale, her sense of direction defaults to a standard compass rose. Should someone give her correct directions in an unfamiliar locale, she retains them thereafter. If she studies a map of an unfamiliar city for five minutes, that information remains imprinted on her mind until she leaves that city for longer than a week.

For the cost of one Essence, the Blessing can also reveal to a Champion how far away and in what direction the location she considers home lies. Alternatively, if the Champion finds herself in a strange place—if she’s been drugged and kidnapped, for instance—this Blessing can tell her how far she is and in what direction she traveled from the last place she wasn’t lost.

 

WHERE ARE YOU?

Cost:  4m

Mins: Essence 2

Type: Simple

Keywords: None

Duration:  Special

Prerequisite Blessing  : Unerring Orientation

If someone makes remote contact with a Champion (by charms, spells, ect…), the Champion gets a sense of how far away he is and in what direction on a successful perception + survival roll with a difficulty equal to the entity contacting her. She might not be able to direct the person to her location, but she can follow her nose right to the location whence the contact originated. The sensation remains even after the period of contact ends, but it doesn’t follow the person around if that person moves. It can only lead a Champion to where the communication ended.


 

UNBARRED ENTRY

Cost:  6m

Mins: Essence 3

Type: Simple

Keyword: Shaping, Combo-Ok

Duration: 1 move action

Prerequisite Blessing  : Where are You?

The Champion can pass through a solid surface as if either she or it were intangible. She can pass through only as much space as she could cross in a single step—through a wall or a locked door, for instance—and doing so is a simple action. All the Champion’s clothing and items make the transition with her, but she can’t pull anyone else along behind. If the solid surface is too thick for her to be able to pass through, it remains as solid to her as it does to everyone else. This Blessing doesn’t literally make the Champion intangible, however, so she can’t use it in combat to avoid damage or to step through a ring of fire without being burned.

 

 

COME ALONG

Cost:  8m, 1wp

Mins: Essence 4

Type: Simple

Keywords: Shaping, Touch

Duration:  Scene

Prerequisite Blessing  : Unbarred Entry

Most Wayfare Blessings that allow for supernatural travel apply only to the Champion who uses them. With this supplemental Blessing , however, the Champion can bring other people along with her when she Unbarred Entry or any other applicable way fair Blessing . In addition Unbarred Entry's duration has now been extended to a scene.

She need only touch the person or have them touch him she intends to bring along, and the person must be willing to do so. The champion can as many people he can touch or touch him. While the effect lasts, each follower moves in whatever supernatural way the Wayfare does. Only the first two Blessing of the Wayfare Purview (Unerring Orientation and Where Are You?) and this one cannot be conferred on others with this Blessing . The others are all fair game unless otherwise noted.

 

Global Sprinter

Cost:  10m, 1wp

Mins: Essence 5

Type: Simple

Keywords: Obvious

Duration:  Scene

Prerequisite Blessings: Come Along

The Wayfare’s Dash rate increases dramatically when the character does nothing but run. The player spends Essence and Willpower, and the character starts running. For as long as she keeps going, her Dash increases by a factor of five after any bonuses or additions from Blessing or the like. The character can run across calm water like a skipping stone or traverse loose snow or deep mud without sinking into it. When she gets to where she’s going, the character can simply stop on a dime, defying inertia. Running through unfamiliar territory at such an insane speed can be… tricky to say the least. Navigating between such obstacles as trees or buildings or crowds of people requires a successful (Wits + Athletics) roll with a difficulty equal to the character’s (terrain + 2). Failure on the roll doesn’t send the character crashing into anything, it just means she’s stymied by obstacles and has to stop running. (It’s up to the Storyteller where this occurs.) If this roll should botch, however, the character can’t quite stop in time. She crashes into some obstacle hard enough to inflict one automatic level of bashing damage per dot of Essence she has. (The same goes for anyone following the Champion via Come Along.) If the player wants, the character can use this Blessing to zip around in one location at high speed. That’s fine, but the character can do nothing else but dash while this Blessing is active. If she wants to take any other action, she has to stop running first.