Vervain/Kyerbhon

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Kyerbhon Yoh'Suhn

Notes

Kyerbhon is a strange character. He's an ex-mercenary, a Dawn caste, and a 'merchant' (read: person who delights in selling junk for the highest possible price), although he maintains being a merchant is just a hobby. He has ideal skills for dealing with his current situation. He's good with weapons, he has presence, he's been in a position where making tactical decisions was important before... he even has the tactical instincts merit. The problem here is that all the skill he has seems to be going to waste (and plot hooks appear to bounce off him). I'm not sure what to do about this, really, in general. He's spent quite a few situations tagging along behind the group, following everyone else's lead. The only time he's acted of his own accord has been when he made a brief exploratory trip into Rathess by himself, and I still feel that particular episode could have gone... better.

Stats

Stats

Name: Kyerbhon Yoh'Suhn
Caste: Dawn
Nature: Conniver
Anima: figure of a glorious warrior who moves with Kyerbhon
Concept: ex-mercenary

Attributes
Strength 4, Dexterity 4, Stamina 4
Charisma 2, Manipulation 3, Appearance 2
Perception 3, Intelligence 2, Wits 4

Abilities
Athletics 1, Archery 2, Awareness 2, Bureaucracy 5, Craft (woodoworking) 3, Endurance 3, Investigation 1, Linguistics 3, Lore 3, Martial Arts 5, Presence 2, Resistance 1, Ride 5, Survival 2, Thrown 2

Backgrounds
Resouces 4, Artifact 2, Henchmen 1, Influence 3

Virtues
Compassion 1, Conviction 2, Temperance 3, Valor 3
Virtue Flaw: Berserk Anger (valor)

Willpower: 7
Essence: 3
Essence Pool: 16/37

Health Levels -0, -1, -1, -1, -1, -2, -2, -2, -2, -2, -2, -4, inc.

Charms

(I don't have this character's charms available to me at present, though he obviously took two ox-bodies. He also uses righteous devil style, which I think took up a great many of his charm slots)