Veet/Celestial Rabbit Style
Not many in creation have more enemies than the rabbit, and not many have more ways of avoiding danger. The Celestial Rabbit Style martial art emulates many of the ways the rabbit moves and plans to avoid danger to serve as a somewhat passive martial arts style. The philosophy of the rabbit is to avoid trouble rather than confront it, to run away and only fight when absolutely necessary.
This form is still practiced in some small corners of creation; the chosen of journeys as well as some exalted athletes enjoy it for its spectacular movement charms, pacifists enjoy its nonviolent style and there is rumor of a rabbit totem lunar trickster who employs charms matching the description of this style.
Weapons and Armor: Though not an offensive martial art in nature, practitioners of Rabbit Style may use staves, nunchucks and seven section staves as form weapons as well as their artifact counterparts.
Additional Skills: Rabbit Style has a strong emphasis on movement and avoidance; no self-respecting practitioner would ever attempt to learn this style with less than two dots in both athletics and dodge.
Method of Harmonious Flight
Cost: 1m Minimums: Martial Arts, 1 Essence, 1 Type: Reflexive Keywords: Combo-OK, Obvious Duration: One Action Prerequisite Charms: none
The rabbit is not fit for combat, it’s natural method of defense is to run and hide. This charm supplements a single move or jump action doubling the distance the dash or jump action.
Action of the Courageous Coward
Cost: 3m Mins: Martial Arts, 2 Essence, 1 Type: Reflexive Keywords: none Duration: One Turn Prerequisite Charms: none
The rabbit knows that his enemies are more powerful than himself and that fighting head-on will result in his inevitable demise, but the rabbit uses his fear to fuel his defense and his inevitable escape. This charm is activated in response to a valor check that the martial artist has been forced to make. That roll automatically fails and the martial artist adds the difficulty level of the valor check to their Dodge DV until their defense values refresh.
Rabbits Scolding Blow
Cost: 4m Mins: Martial Arts, 3 Essence, 2 Type: Counterattack (step 9) Keywords: Combo-OK, Counterattack Duration: Instant Prerequisite Charms: Action of the Courageous Coward
Rabbits don’t often attack their foes, which make it all the more surprising when they do. This charm is activated in response to an incoming attack. The martial artist makes an unarmed martial arts counterattack that resolves before damage is calculated. The counterattack does no damage but each extra success on this attack negates a success on the incoming attack. This action is considered a counterattack and therefore is not applicable against other counterattacks.
Burrowing Maverick Defense
Cost: 3m Mins: Martial Arts, 3 Essence, 2 Type: Reflexive (step 1) Keywords: Combo-OK Duration: Instant Prerequisite Charms: Method of Harmonious Flight
The powerful hind legs of the rabbit are not just for running and jumping, a burrowing rabbit may use them to defend against attacks coming from behind. This charm is activated in response to an unexpected attack, which is no longer unexpected and may be defended against as normal.
Rabbit Form
Cost: 5m Mins: Martial Arts, 4 Essence, 2 Type: Simple (speed 3) Keywords: Form Type Duration: One Scene Prerequisite Charms: Burrowing Maverick Defense, Rabbits Scolding Blow
When the martial artist takes on the form of the rabbit their heart races and their eyes widen as they look for danger in every possible corner. For the remainder of the scene the martial artist adds his permanent essence to his athletics for the purposes of calculating running speed and jumping distance. Additionally they may apply their martial arts excellencies to both of their DVs as if they were both martial arts and dodge excellencies.
Perfected Flight Prana
Cost: 5m Mins: Martial Arts, 4 Essence, 2 Type: Extra Action Keywords: Combo OK, Obvious Duration: Instant Prerequisite Charms: Rabbit Form
Few creatures move with the speed or unpredictability of the rabbit, they can leap or change direction with little or no notice and they can move surprisingly far in a short time. The martial artist rolls (essence x 2) and launches into a magical flurry with a number of move, dash or jump actions equal to the successes. These actions are expressly allowed to ignore the limit of one move action per turn.
Never be Caught Never be Killed
Cost: 3m Mins: Martial Arts 4, Essence, 3 Type: Counterattack Keywords: Combo OK Duration: Instant Prerequisite Charms: Perfected Flight Prana
The clever rabbit is ready to flee from any attack no mater how strong or vicious. This charm is activated when the martial artist uses their dodge DV against an incoming attack allowing them to take an immediate jump action using their full jump movement regardless of weather or not they already have that tick. The martial artist may add up to their permanent essence to their dodge DV against the incoming attack and, if their jump takes them out of range of the attacker the any subsequent attacks in a flurry are canceled. This action is considered a counterattack and therefore is not applicable against other counterattacks.
Prince of 1000 Enemies Style
Cost: 8m Mins: Martial Arts 5, Essence 3 Type: Simple Keywords: Obvious Duration: One Scene Prerequisite Charms: Never be Caught Never be Killed
None have more enemies than the rabbit but none have more tricks to avoid them either. After activating this charm the Martial artist may jump and dash with a regular move action instead of a jump or dash action. Furthermore the tricky movements of the martial artist allow him to ignore onslaught penalties. Any who see the martial artist move know they are more than mortal.
Celestial Briar Patch Method
Cost: 6m +1wp Mins: Martial Arts 5, Essence, 4 Type: Simple (Speed 3) Keywords: Obvious, Combo Basic Duration: Instant Prerequisite Charms: Prince of 1000 Enemies Style
Rabbits are known for maintaining hiding spots and bolt holes all over their home territories. Following this habit the martial artist learns to manipulate essence to create bolt holes elsewhere. For a split second the martial artist passes out of creation into elsewhere then reemerge up to (Essence x 2) yards from their previous location, the whole move happens so quickly that it instantly reestablishes surprise.