User:StarHawk/Charm Summaries
Contents
- 1 Charm Summaries
- 2 Solar Charm Quicklist
- 2.1 Solar Excellencies p183
- 2.2 Archery p187
- 2.3 Martial Arts p190
- 2.4 Melee p190
- 2.5 Thrown p195
- 2.6 War p197
- 2.7 Integrity p199
- 2.8 Performance p202
- 2.9 Presence p203
- 2.10 Resistance p205
- 2.11 Survival p209
- 2.12 Craft p211
- 2.13 Investigate p213
- 2.14 Lore p215
- 2.15 Medicine p218
- 2.16 Occult p220
- 2.17 Athletics p222
- 2.18 Awareness p225
- 2.19 Dodge p227
- 2.20 Larceny p227
- 2.21 Stealth p230
- 2.22 Bureaucracy p230
- 2.23 Linguistics p232
- 2.24 Ride p234
- 2.25 Sail p236
- 2.26 Socialize p238
- 3 Lunar Charm Quicklist
- 4 Dragon-Blooded Charm Quicklist
Charm Summaries
Originally created by Thanqol from Patternspider.net Forums I am merely moving it and rearranging format for wiki use. - User:StarHawk/Sig
Solar Charm Quicklist
Charm basics:
No combination of charms or abilities can ever more than double a dice pool.
When a Perfect Attack meets a Perfect Defence, the Defence has priority. When two charms conflict, make an opposed roll.
Unnatural Mental Influence can not be ignored.
Only one Charm may be used per action, unless the Exalt has invested in a Combo.
10 motes of Essence is comparable to the power of Excalibur or the Philosopher’s Stone. Keep that in perspective.
Layout:
Charm name – Brief description of charm’s effects (important tags) (mote cost) Ability/Essence minimums
Abbreviations:
M: mote
WP: willpower
Lhl: Lethal health level
Solar Excellencies p183
First (Ability) Excellency: Essence Overwhelming – For every mote spent, add one extra dice to a roll. 1/1
Second (Ability) Excellency: Essence Triumphant – For every two motes spent, add one success to a roll. 1/1
Third (Ability) Excellency: Essence Resurgent – Completely reroll any one roll (4m) 1/1
- Infinite (Ability) Mastery – Invest motes in this charm which reduces the cost of all other Excellencies. 4/3
- (Ability) Essence Flow – Makes the first three Excellencies innate actions rather than charms, allowing them to be used without a combo (Permament) 5/4
Archery p187
There Is No Wind – Nullifies all penalties on a single shot (3m/5m) 4/1
- Accuracy Without Distance – Automatic Hit (1m+1wp) 5/3
- Forceful Arrow – Arrow causes knock back (3m) 4/2
Trance of Unhesitating Speed – Magical flurry of arrows (2m/4m) 3/2
- Arrow Storm Tech – Single shot, multiple targets (8m+1wp) 5/2
- Flashing Vengeance Draw – Enhances Join Battle (3m) 3/2
Essence Arrow Attack – Empowers ammunition (2m) 2/2
- Phantom Arrow Attack – Create arrows from motes (Permanent) (1m) 3/2
- Summoning the Loyal Bow – Call bow from Elsewhere (1m) 3/2
- Immaculate Golden Bow – Create deadly bow of Essence (Scene) (5m+1wp) 4/3
- Inexhaustible Bolts of Solar Fire – Create arrows from Essence (Scene) (8m+1wp) 5/4
- Solar Flare Methodology – Create a Firewand from Essence (Scene) (5m+1wp) 5/4
- Solar Flare Methodology – Create a Firewand from Essence (Scene) (5m+1wp) 5/4
- Rain of Feathered Death – Create duplicate arrows in flight (3m/8m) 4/3
Martial Arts p190
These are expansions to the Solar Hero Style (see Martial Arts)
- Thunderclap Rush Attack – Speed 3 Unarmed Attack (1m) 3/2
- Knockout Blow – Single hit causes unconsciousness (4m+1wp) 4/2
Melee p190
Hungry Tiger Strike – Increases damage (1m) 2/1
- Fire and Stones Strike – Additional damage (1m/die) 3/1
One Weapon, Two Blows – Increases Rate and Accuracy (1m) 2/1
- Peony Blossom Attack – Magical flurry of blows, purchased (2m/attack) 3/2
- Iron Whirlwind Attack – Magical flurry of blows (5m+1wp) 5/2
- Invincible Fury of the Dawn – Increases maximum number of attacks generated by the previous two charms (permanent) 5/4
- Invincible Fury of the Dawn – Increases maximum number of attacks generated by the previous two charms (permanent) 5/4
- Iron Whirlwind Attack – Magical flurry of blows (5m+1wp) 5/2
Call the Blade – Blade soars to the Solar’s hand (1m) 2/2
- Summoning the Loyal Steel – Summon blade from Elsewhere (1m) 3/2
- Glorious Solar Sabre – Create deadly sword from Essence (6m+1wp/10m+1wp) 4/3
- Iron Raptor Tech – Sword flies out and strikes on its own (2m/4m) 3/2
- Blazing Solar Bolt – Unleash a deadly Holy blast from your weapon (3m+1wp) 5/3
- Blazing Solar Bolt – Unleash a deadly Holy blast from your weapon (3m+1wp) 5/3
Dipping Swallow Defence – Ignore all penalties to Parry DV single attack (2m) 2/1
- Bulwark Stance – Ignore all penalties to parry DV (5m) 3/2
- Heavenly Guardian Defence – Perfect Parry (4m) 4/2
- Fivefold Bulwark Stance – Removes onslaught/defence penalty (Scene) (5m+1wp) 5/2
- Heavenly Guardian Defence – Perfect Parry (4m) 4/2
- Solar Counterattack – Single counterattack (3m) 4/1
- Ready In Eight Directions Stance – Counterattack any attackers (5m) 5/2
- Protection of Celestial Bliss – Prepare a Perfect Parry in advance (permanent) 5/5
- Protection of Celestial Bliss – Prepare a Perfect Parry in advance (permanent) 5/5
- Ready In Eight Directions Stance – Counterattack any attackers (5m) 5/2
Thrown p195
Joint-Wounding Attack – Cause pain as well as damage (3m) 3/1
Observer-Deceiving Attack – Conceals a Thrown-based attack (3m) 3/2
- Mist on Water Attack – Prevents target from making any sound (3m) 4/3
- Falling Icicle Strike – Enhances sneak attack damage (1m) 4/3
Triple-Distance Attack Technique – Three times normal range (3m) 2/2
- Cascade of Cutting Terror – Undodgeable attack (5m) 3/3
Returning Weapon Concentration – Reclaim throwing weapons (permanent) 3/2
- Call the Blade – Summon thrown weapon from Elsewhere (1m) 2/2
- Spirit Weapons – Create thrown weapons from shadows (Scene) (2m) 4/3
War p197
Rout-Stemming Gesture – Automatic success on Valour rolls (4m+1wp) 3/2
- Commanding the Ideal Celestial Army – Convey a message to nearby friendly units (3m) 4/2
Mob-Dispersing Rebuke – Force immediate check for rout (7m+1wp) 3/2
- Fury-Inciting Presence – Organize mortals into following the Solar to battle (Scene) (10m+1wp) 3/3
- General of the All-Seeing Sun – Informs Solar of the location of loyal units (1m) 5/4
- Heroism-Encouraging Presence – Affected units no longer need make Valour checks (Scene) (8m+1wp) 4/3
- Tiger Warrior Training Tech – Trains mortals into deadly soldiers (10m+2wp) 4/3
- Legendary Warrior Curriculum – Enhances TWT’s range of options (permanent) 5/4
- Ideal Battle Knowledge Prana – Move soldiers and relay commands with instinct (Scene) (10m+1wp) 5/5
- Legendary Warrior Curriculum – Enhances TWT’s range of options (permanent) 5/4
- Tiger Warrior Training Tech – Trains mortals into deadly soldiers (10m+2wp) 4/3
- General of the All-Seeing Sun – Informs Solar of the location of loyal units (1m) 5/4
Integrity p199
Integrity-Protecting Prana – Protects against Shaping/Wyld Mutation (5m+1wp) 1/1
- Destiny-Manifesting Method – Protects against Shaping/Mutation permanently (permament) 3/2
Righteous Lion Defence – Requests to betray chosen Intimacy are Unacceptable (permament) 3/1
Stubborn Boar Defence – When in Limit Break, all unnatural mental influence is Unacceptable (permament) 3/2
Phoenix Renewal Tactic – Can recover Virtue points rather than Willpower with Stunts (permament) 4/3
Temptation-Resisting Stance – Add a Virtue to MDV (Scene) (6m) 2/1
- Elusive Dream Defence – Instant protective Intimacy (5m) 4/2
- Transcendent Hero’s Meditation – Shatter all ongoing mental effects (10m+4wp) 5/4
- Sun King Radiance – Allows mortal minions to use the Solar’s Integrity (permament) 5/4
- Transcendent Hero’s Meditation – Shatter all ongoing mental effects (10m+4wp) 5/4
Spirit-Maintaining Manoeuvre – Reduces Willpower cost to ignore Unnatural mental influence (5m) 4/2
- Unhesitating Dedication – Instantly establish an Intimacy (4m+1wp) 3/2
Performance p202
Respect-Commanding Attitude – Unnatural mental influence to stay and watch (Scene) (5m) 3/2
Phantom-Conjuring Performance – Enhance performance with illusions and shadows (permament) 3/3
Heart-Compelling Method – Inspire an emotion (Scene) (6m) 4/2
- Memory-Reweaving Discipline – Create false memories in the audience (10m+1wp) 5/2
- Husband-Seducing Demon Dance – All who hear fall in love with the Solar or her cause (10m+1wp) 5/3
Presence p203
Hypnotic Tongue Tech – Give a single order that must be followed (10m+1wp) 3/2
Majestic Radiant Presence – Force Valour/Willpower checks to attack the Solar (Scene) (7m) 4/3
- Terrifying Apparition of Glory – Renders Dodge MDV inapplicable (3m) 5/3
- Underling-Promoting Touch – Enhance the Presence of a loyal mortal (7m+1wp) 5/3
- Authority-Radiating Stance – Causes subject to believe that the Solar is someone with authority over them (Scene) (3m) 4/3
Irresistible Salesman Spirit – Enhances roll to get a favourable bargain (3m) 4/2
Worshipful Lackey Acquisition – Compels subject to serve the Solar loyally (12m+1wp) 5/4
Enemy-Castigating Solar Judgement – Enhance attacks against Creatures of Darkness (2m) 1/3
Resistance p205
Whirlwind Armour-Donning Prana – Put on armour in a matter of seconds (1m) 1/1
- Hauberk-Lightening Gesture – Summon armour from Elsewhere (1m) 3/3
- Glorious Solar Plate – Conjure magical armour from Essence (Scene) (10m+1wp/13m+1wp) 4/3
- Armoured Scout’s Invigoration – Lowers fatigue/mobility penalties (3m) 4/1
- Glorious Solar Plate – Conjure magical armour from Essence (Scene) (10m+1wp/13m+1wp) 4/3
Durability of Oak Meditation – Sets Hardness to 8 (3m) 2/1
Spirit Strengthens the Skin – Reduces raw damage (1m/die) 2/2
Iron Skin Concentration – Ignore all damage/gain increased armour (2m) 3/2
- Iron Kettle Body – Toughen skin into armour (Scene) (4m+1wp) 3/2
- Adamant Skin Tech – Perfect Defence (4m) 5/3
- Adamant Skin Tech – Perfect Defence (4m) 5/3
Essence-Gathering Temper – When damaged, regain Essence (1m) 1/1
- Willpower-Enhancing Spirit – When damaged, regain Willpower (4m) 3/1
Battle Fury Focus – Enter battle-trance for combat bonuses (Scene) (5m) 3/1
- Bloodthirsty Sword-Dancer Spirit – Enter battle trance for superior combat bonuses (Scene) (10m+1wp) 4/2
Ox-Body Technique – Additional health levels (permament) 1/1
- Unbreakable Warrior’s Mastery – Negates Crippling attack (3m+1wp) 5/2
Immunity to Everything Tech – Immune to all poisons and plague (Scene) (6m+1wp) 5/3
Body-Mending Meditation – Enhances natural heal rate (10m) 1/1
Survival p209
- Friendship with Animals Approach – Communicate with animals as a friend (Scene) (3m) 1/2
- Spirit-Tied Pet – Transform animal into a familiar (10m+1wp+1xp) 3/2
- Bestial Traits Tech – Enhance an animal (10m+2wp) 4/3
- Spirit-Tied Pet – Transform animal into a familiar (10m+1wp+1xp) 3/2
Hardship-Surviving Mendicant Spirit – Negates environmental penalties (10m) 3/1
- Element-Resisting Prana – Enhances HSMS to become immune to even extreme elements, i.e. lava (permament) 5/3
- Eternal Elemental Harmony – Reduces cost of MSMS to 5m (permament) 5/4
Food-Gathering Exercise – Find food anywhere for a group (3m) 5/2
Trackless Region Navigation – Lead a group across even the worst terrain (7m) 4/2
- Unshakable Bloodhound Tech – Enhances tracking greatly 8m+1wp) 5/2
- Traceless Passage – Travelling leaves no signs for trackers (5m+1wp) 5/3
- Traceless Passage – Travelling leaves no signs for trackers (5m+1wp) 5/3
- Eye-Deceiving Camouflage – Makes camouflaged thing impossible to detect (6m) 5/3
City-Moving Secrets – Allows Survival charms to lead greater groups (permament) 5/5
Craft p211
Object-Strengthening Touch – Increases object’s durability (Scene) (5m) 2/1
- Durability-Enhancing Tech – Permanently increases durability (3m) 3/2
- Chaos-Resistance Preparation – Wards object against Wyld mutation (5m+2wp) 4/2
Crack-Mending Tech – Enhances repair speed (10m+1wp) 5/3
Shattering Grasp – Break objects touched (Scene) (5m) 5/2
Craftsman Needs No Tools – Enhances build speed, eschews tools (7m+1wp) 4/3
Investigate p213
Crafty Observation Method – Search a scene in an instant (5m) 3/2
Evidence-Discerning Method – Profile someone’s personality (5m+1wp) 4/1
Judge’s Ear Tech – Discern lies and half-truths (Scene) (3m) 2/1
- Irresistible Questioning Method – Forces subject to tell the truth (Scene) (4m) 3/2
Courtier’s Eye Tech – Profile someone’s influence and wealth instantly (3m) 3/1
- Consumer-Evaluating Glance – Forces subject to declare intentions (2m) 3/1
- Know the Soul’s Price – Forces subject to name the price for their soul (5m+1wp) 4/2
- Know the Soul’s Price – Forces subject to name the price for their soul (5m+1wp) 4/2
Lore p215
Harmonious Academic Methodology – Trains mortals in academia (10m+2wp) 5/3
- Legendary Scholar Curriculum – Enhances HAM with more options (permament) 5/4
Chaos-Repelling Pattern – Aura of Creation even in the Wyld (8m) 3/3
- Wyld-Shaping Tech – Transform Wyld into usable objects (20m+1wp) 5/3
- Wyld Cauldron Tech – Makes Wyld-crafted objects more real (permament) 5/4
- Wyld Cauldron Tech – Makes Wyld-crafted objects more real (permament) 5/4
Essence-Lending Method – Transfer motes to another (3m) 2/1
- Will-Bolstering Method – Transfer willpower to another (5m+1wp) 3/1
- Power-Awarding Prana – Infuse a mortal with a shard of the Solar’s power. (15m+1wp) 4/3
- Order-Affirming Blow – Strike destroys all works of the Wyld (15m+1wp per Essence) 5/4
- Order-Affirming Blow – Strike destroys all works of the Wyld (15m+1wp per Essence) 5/4
Immanent Solar Glory – 10 Extra Motes, only refillable through governance (permament) 5/3
Medicine p218
Touch of Blissful Release – Causes painless euphoria (5m) 2/2
Contagion-Curing Touch – Eliminates unfavourable penalties for treatment (2m) 3/2
Wound-Mending Care Tech – Enhances recovery from damage (10m) 3/2
- Anointment of Miraculous Health – Gives temporary extra health levels (10m) 4/2
- Wound-Cleansing Meditation – Converts aggravated damage to lethal (10m) 3/2
- Wound-Cleansing Meditation – Converts aggravated damage to lethal (10m) 3/2
Flawless Diagnosis Tech – No error in diagnosis (1m) 1/1
- Ailment-Rectifying Method – All attempts to cure disease are Supernatural (permament) 3/2
- Body-Purifying Admonitions – All attempts to cure poison are Supernatural (permament) 3/2
- Wholeness-Restoring Meditation – All attempts to cure crippling effects are Supernatural (permament) 3/2
- Instant Treatment Methodology – Full treatment in six seconds (7m) 2/2
Occult p220
Terrestrial Circle Sorcery – Allows Terrestrial spell casting 3/3
- Celestial Circle Sorcery – Allows Celestial spell casting 4/4
- Solar Circle Sorcery – Allows Solar spell casting 5/5
- Solar Circle Sorcery – Allows Solar spell casting 5/5
Spirit-Detecting Glance – See dematerialised spirits (Scene) (3m) 2/2
- Spirit-Cutting Attack – Attack dematerialised spirits (1m) 2/2
- Ghost-Eating Tech – Enhance damage against, and permanently kill, spirits (2m) 4/3
- Spirit-Repelling Diagram – Spirits may not cross magic circle (Scene) (10m) 5/2
- Ghost-Eating Tech – Enhance damage against, and permanently kill, spirits (2m) 4/3
- All-Encompassing Sorcerer’s Sight – View Essence and spell patterns (Scene) (6m) 5/2
- Sorcerer’s Burning Chackra Charm – AESS is permanent (permament) 5/4
- Sorcerer’s Burning Chackra Charm – AESS is permanent (permament) 5/4
Athletics p222
Graceful Crane Stance – Automatically succeed on any balance check (Scene) (3m) 1/2
Monkey Leap Tech – Jump faster and further (Scene) (3m) 1/2
- Soaring Crane Leap – 5x jump distance (3m) 4/2
- Mountain-Crossing Leap Tech – Jump matter of miles (10m+1wp) 5/4
- Mountain-Crossing Leap Tech – Jump matter of miles (10m+1wp) 5/4
- Foe-Vaulting Tech – Aids in re-establishing surprise (Scene) (1m) 5/2
Thunderbolt Attack Prana – Signature attack enhances damage (3m+1wp) 3/2
Lightning Speed – Enhances speed (Scene) (3m) 2/1
- Racing Hare Method – Run miles in minutes (5m+1wp) 5/2
- Spider-Foot Style – Run on any surface (4m) 3/2
- Feather-Foot Style – Walk on unstable surfaces (4m) 4/2
- Eagle-Wing Style – Fly on Essence currents (4m+1wp) 5/4
- Eagle-Wing Style – Fly on Essence currents (4m+1wp) 5/4
Increasing Strength Exercise – Enhances raw strength (Scene) (3m per point) 3/2
Awareness p225
Keen (Sense) Tech – Greatly enhances specific sense (Scene) (3m) 3/2
- Unsurpassed (Sense) Discipline – Vastly enhances specific sense (Scene) (2m) 5/2
Surprise Anticipation Method – Automatically notice mortal danger (1m) 5/2
- Eye of the Unconquered Sun – SEE ALL, KNOW ALL. COWER, PUNY MORTALS. (Scene) (12m+1wp) 5/5
- Eye of the Unconquered Sun – SEE ALL, KNOW ALL. COWER, PUNY MORTALS. (Scene) (12m+1wp) 5/5
Dodge p227
Shadow over Water – Ignore all penalties to Dodge 91m) 3/1
- Seven Shadow Evasion – Perfect Dodge (3m) 4/2
Reflex Sidestep Tech – Negates unexpected attack (1m) 3/1
- Flow Like Blood – Negates onslaught and coordinated DV penalties (Scene) (5m+1wp) 5/3
- Flow Like Blood – Negates onslaught and coordinated DV penalties (Scene) (5m+1wp) 5/3
- Leaping Dodge Method – Jump away from an attack (3m) 3/2
Larceny p227
Flawlessly Impenetrable Disguise – Magically enhance a disguise (7m) 4/2
- Perfect Mirror – Perfectly emulate a subject, including Essence effects (10m+1wp) 5/3
Flawless Pickpocketing Tech – Enhances pickpocketing (3m) 2/1
- Stealing from Plain Sight – Steal anything within range (5m/5m+1wp) 5/2
Lock-Opening Touch – Instantly pick locks (3m) 3/1
- Door-Evading Tech – Walk through doors (10m+1wp) 5/4
Stealth p230
Easily Overlooked Presence Method – Aid attempt to blend in (Scene) (3m) 3/1
- Mental Invisibility Method – People ignore the Solar even if they see her (Scene) (5m+1wp) 4/2
- Vanishing from Mind’s Eye Method – Retroactively hide (10m+1wp) 5/3
- Vanishing from Mind’s Eye Method – Retroactively hide (10m+1wp) 5/3
- Invisible Statue Spirit – As long as standing still, the Solar is completely invisible (5m) 3/2
Bureaucracy p230
Frugal Merchant Method – Perfect awareness of item’s quality and condition (1m) 1/1
Insightful Buyer Tech – Ignore penalties on buying and selling, and perfectly understand market conditions (3m) 3/1
Speed the Wheels – Enhances a bureaucracy’s processing speed (8m) 3/2
- Bureau-Rectifying Method – Purges corruption and inefficiency (8m+1wp) 5/3
Indolent Official Charm – Slows a bureaucracy’s processing speed (4m) 3/2
- Foul Air of Argument Tech – Greatly increases corruption and inefficiency (4m+1wp) 5/3
Linguistics p232
Whirling Brush Method – Enhances writing speed (4m) 1/1
Flawless Brush Discipline – Makes writing supernaturally beautiful (8m) 5/3
Letter-Within-a-Letter Tech – Magically hidden letter only for intended (6m) 4/2
Discerning Savant’s Eye – Read damaged/coded writing easily (Scene) (6m+1wp) 5/2
Sagacious Reading of Intent – Discern what a target hopes to gain (3m) 1/1
- Poetic Expression Style – Convey meaning to foreign languages (3m) 2/1
- Excellent Emissary’s Tongue – Study a language to gain an idea of its basics (permament) 3/3
- Twisted Words Technique – Force unnatural belief on readers (6m+1wp) 4/2
- Unbreakable Fascination Method – So long as the Solar speaks, all must listen (10m+1wp) 5/4
- Unbreakable Fascination Method – So long as the Solar speaks, all must listen (10m+1wp) 5/4
- Twisted Words Technique – Force unnatural belief on readers (6m+1wp) 4/2
Ride p234
Master Horseman’s Techniques – Variety of animal tricks (permament) 1/1
Worthy Mount Tech – Reflexive charms also affect mount (permament) 3/3
- Single Spirit Method – Supplemental charms also affect mount (permament) 5/4
- Phantom Steed – Conjure a horse from Essence (10m+1wp) 5/3
Flashing Thunderbolt Steed – Vastly increases horse’s speed (5m) 5/3
- Wind-Racing Essence Infusion – Enhances Flashing Thunderbolt Steed to be even faster (permament) 5/4
- Sometimes Horses Fly Approach – Gives a horse the ability to fly. (5m+1wp) 5/4
- Sometimes Horses Fly Approach – Gives a horse the ability to fly. (5m+1wp) 5/4
Sail p236
Salty Dog Method – Removes sailing penalties (Scene) (3m) 2/1
- Invincible Admiral Method – Applies Salty Dog Method to all ships under the Solar’s command (12m+1wp) 4/2
Ship-Claiming Stance – Uninvited visitors on the Solar’s ship suffer penalties (5m+1wp) 4/3
- Hull-Preserving Tech – Perfectly negates an attack on the ship (8m+1lhl) 5/3
- Shipwreck-Surviving Stamina – Holds together a ship beyond the point of shattering (4m) 5/3
- Shipwreck-Surviving Stamina – Holds together a ship beyond the point of shattering (4m) 5/3
Perfect Reckoning Tech – Automatically traverse obstacles (4m) 3/1
Storm-Weathering Essence Infusion –All aboard gain extra successes when protecting the ship (Scene) (6m+1wp) 4/2
Sea Ambush Tech – Conceal a ship even in the open (10m+1wp) 4/2
Socialize p238
Wise-Eyed Courtier Method – Reshape society’s beliefs (3m+1wp) 3/2
Wild Revelry Approach – Cause a group to feel a strong emotion (3m+1wp) 3/2
Taboo-Inflicting Diatribe – Urge society to reject a certain custom (3m+1wp) 3/2
- Venomous Whispers Tech – Urge society to reject a certain group (10m+1wp) 5/3
Understanding the Court – Form a perfect mental profile of a group of people and their relationships (20m+1wp) 5/3
Mastery of Small Manners – Prevents social faux pas, understand basics of society (1m) 2/1
Gathering the Congregation – Organizes listeners into a group under the Exalt (10m+1wp) 3/3
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Lunar Charm Quicklist
Knacks p131
Note: Knacks are expansions of natural Lunar shapeshifting. They do not cost motes to use unless specifically stated.
Form Acquisition Knacks: Animal p131
Humble Mouse Shape – Can take the shape of small animals. 3STA/2
Emerald Grasshopper Form – Can take the shape of insects. 4STA/3
Towering Beast Form – Can take the form of large animals. 3STA/2
Mountainous Spirit Expression – Increases the size of Spirit Form. 4STA/3
Form Acquisition Knacks: Human p131
Prey’s Skin Disguise – Take the shapes of humans 3APP/2
Honing the Stolen Form – Allows aging/improving of stolen forms 4PER/3
Intimate Training Recolection – Remember and use skills of stolen form 3INT/3
Flickering Star Infusion – Keeps stolen forms ’alive’ for the purpose of divination and astrology 4MAN/4
Lunar Blood Shaping Technique – Allows the Lunar to share forms with others 4CHA/3
Insidious Lunar Transformation – Allows the Lunar to force forms on others.
Form Acquisition Knacks: Supernatural p133
Green Sun Child – Take the shapes of demons. INT4/4
Heart-Theft of the Behemoth – Take the shapes of even the greatest demons. STA5/5
Hearth-and-Flame Shell – Take the shapes of elementals STA4/4
Luna’s Hidden Face – Take the shapes of Wyld mutants PER4/3
Form Acquisition Knacks: Misc p134
Laurels-and-Ivy Technique – Take the shapes of plants PER4/4
Life of the Hummingbird – Take a form temporarily with just a taste of blood WIT3/2
Taste of Lunar’s Champions – Steal forms from other Lunar Exalts PER4/3
Shapeshifting Refinement Knacks p135
Hybrid Body Rearrangement – Mutate part of your body at will WIT3/3
Monkey-Arm Style – Elongate limbs for ranged attacks DEX4/4
Changing Plumage Mastery – Change natural coloration and patterns APP3/2
Internal Form Mastery – Use your DEX instead of your form’s WIT3/2
Subtle Silver Declaration – Make the Tell completely invisible. APP3/2
Twin-Faced Hero – Change gender. WIT3/3
Shapeshifting Speed Knacks p136
Quicksilver Second Face – Shapechange faster DEX4/2
Lightning-Change Style – Shapechange reflexively DEX5/3
Constant Quicksilver Rearrangement – Shapechange every second WITS5/5
War Form Knacks p136
Deadly Beastman Transformation – Gain a War Form. STA3/2
Perfected Hybrid Interaction – No limit on War Form mutation WIT3/2
Terrifying Beastman Alteration – Increases mutation points available for War Form STA4/4
Devistating Ogre Enhancement – Massively increases size and power of the War Form STR4/5
Lunar Charms
Fury – Can be used with the Relentless Fury Charm
Gift – Can be used when shifting to War Form
Notes: The Lunar’s dice pool maximum is (Ability*2+Attribute). The maximum number of dice added by charms is equal to the Lunar’s Ability.
Lunar Excellencies p140
First (Attribute) Excellency: Essence Overwhelming – Every mote spent adds one die to one roll (Refexive) 1/1
Second (Attribute) Excellency: Essence Triumphant – Every two motes spent adds one success to one roll (Reflexive) 1/1
Third (Attribute) Excellency: Essence Resurgent – Completely reroll one roll (4m) (Reflexive) 1/1
Instinctive (Attribute) Unity – Every two motes spent reduces the cost of the first three Excellencies by one (Scene, Simple) (2m+, 1wp) 4/3
Flawless (Attribute) Focus – Allows the Exalt to take Attribute specialities (permament) 4/3
Strength p142
Attack Enhancement Charms p142
Wind-Wings Carry Tech – Increases range of any attack. (1m/2m) (Supplemental) 4/2
Agitation of the Swarm Tech – Increases Onslaught Penalty (aids flurries) (2m) (Supplemental) 4/2
Ferocious Biting Tooth – Halve the target’s parry DV (4m) (Supplemental) 4/2
Lightning Stroke Attack – Perfect Attack (7m) (Supplemental, Obvious) 5/4
Crippling Charms p142
Foe-Marking Style – Inflicts a scar that does not heal. (2m) (Supplemental) 3/2
Prey-Hobbling Bite – Reduces target’s movement (2m) (Supplemental) 4/2
Inviting the Winter Wolf – Inflicts a Crippling Wound (3m) (Obvious, Simple) 5/4
Damage Enhancement Charms p144
Claws of the Silver Moon – Grow natural weapons (Scene, Gift, Obvious Simple (4m+1wp) 3/2
Impressions of Strength – Enhances damage in a variety of forms (Fury, Supplemental) (2m) 4/2
Shell-Crushing Atemi – Ignore hardness for a single attack (Fury, Supplemental) (2m) 4/2
Unstoppable Lunar Wound – Transforms damage dice into damage successes (2m per die) (Reflexive) 4/3
Form-Destroying Touch – Infects target with a Wyld fragment that mutates and poisons over time. (10m+1wp) (Obvious, Simple) 5/4
Burrowing Devil Strike – Attack becomes Piercing (Fury, Supplemental) (2m) 4/3
Consumptive Worm Hungers – Enhances Burrowing Devil Strike to ignore armour. (permament) 5/4
Feats of Strength Charms p145
Tearing Claws Atemi – Doubles damage vs. Objects (3m) (Supplemental) 3/2
Moulted-Feather Weight Tech – Negates accuracy penalty (1m) (Supplemental) 3/2
Lightning-Flash Might Methodology – Feat of strength as a combat action (Fury, Simple) (2m) 3/2
Yeddim’s Back Method – Doubles lifting capacity (4m) (Simple) 4/3
Grappling Charms p147
Roused Bear Throw – Throws grappled target long distances (3m) (Reflexive) 3/2
Throat-Baring Hold – Makes target vulnerable to your allies (4m) (Reflexive) 4/2
Wasp-Binding Method – Bind target with ropes of Essence (3m+1wp) (Obvious, Supplemental) 4/3
Jaws of the River Dragon – Makes grappled target weaker (4m) (Reflexive) 4/3
Flesh-Tearing Entanglement – Inflict Crippling wounds on grappled target (permament) 5/3
Cunning Porcupine Defence – Grow spikes that harm grapplers (5m+1wp) (Obvious, Reflexive) 4/4
Subdual Charms p147
Subduing the Honoured Foe – Inflicts no lethal damage (4m) (Firy, Supplemental) 2/1
Hibernation of the Dog – Prevents targets recovering bludgeoning damage. (6m) (Simple) 4/3
Dexterity p149
Balance and Grace Charms p149
Graceful Crane Style – Same as Solar Charm (Scene, Reflexive) (3m) 2/2
Light-Footed Mountain Goat Stance – Enhances Balance (Scene, Reflexive) (3m) 3/2
Cat-Falling Method – Avoid falling damage (1m) (Reflexive) 3/2
Crafting Charms p149
Clay-Wetting Practice – Makes object malleable and shapeable (Scene, Obvious, Simple) (5m) 4/3
Weapon-Shaping Method – Transform objects into weapons (Scene, Obvious, Simple) (3m+1wp) 4/3
Lunar Blade Reconfiguration – Reshape Moonsilver artefact reflexively (Scene, Obvious, Simple) (4m) 4/4
Defensive Charms p150
Secure Cat Stepping – Reduces DV penalty by one (Fury, Supplemental) (1m) 3/1
Finding the Needle’s Eye – Parry ranged weapons (2m/3m) (Reflexive) 4/2
Golden Tiger Stance – Reduces DV penalty by Dex (Fury, Reflexive) (2m) 3/1
Wary Swallow Method – Makes an unexpected attack expected (1m) (Reflexive) 3/2
Wind-Dancing Method – Move as part of a dodge or parry (3m) (Reflexive) 4/2
Flowing Body Evasion – Perfect Defence (4m) (Reflexive, Obvious) 5/3
Lunar Hero Style Expansion Charms p151
Predator Distraction Method – Enhances Running Through the Herd to allow redirection of attacks not aimed at you (permament, Obvious) 5/4
Snake Body Tech – Cause a foe to hit self (3m+1wp) (Reflexive) 4/2
Coiled Serpent Strikes – Cause foe to hit self with ranged weapons (permament, Obvious) 4/4
Movement Charms p152
Ground-Denying Defence – One fewer person can attack the Lunar (3m) (Reflexive, Obvious) 3/2
Instinct-Driven Beast Movement – Doubles movement rate (Scene, Simple, Obvious) (4m+) 3/2
Furious Hound Pursuit – Become slightly faster than your target so long as you chase (Scene, Fury, Reflexive, Obvious) (4m) 4/2
Flight of the Sparrow – Become slightly faster than your hunter so long as you flee (Scene, Reflexive) (3m) 4/2
Pack and Flock Guidance – Expands previous two charms to affect a group (permament) 4/3
Mist-Walking Prana – Teleport through the Wyld. (Simple, Obvious) 5/4
Speed and Extra Actions Charms p154
Diligent Hive Imitation – Treat misc actions as speed 3 (3m) (Reflexive) 3/2
Wasp-Sting Blur – Decreases Speed of actions (Fury, Reflexive) (2m per tick) 3/2
Twin-Fang Tech – Strike with two weapons simultaneously (5m) (Supplemental) 4/2
Octopus and Spider Barrage – Attack with every natural weapon available (6m+1wp) (Extra action, Obvious) 5/3
Lightning Stroke Attack – Perfect Attack (7m) (Supplemental, Obvious) 5/4
Spreading the Wyld Roots – Bend attacks when in the Wyld (10m+1wp) (Obvious, Simple) 5/4
Stamina p155
Consumption Charms p155
Fertile Breath Inversion – Breathe safely in any environment (Fury, Gift, Reflexive) (4m) 4/3
Moonsilver Stomach Conversion – Eat anything (Gift, Reflexive) (3m) 4/2
Endurance Charms p156
Ox-Body Technique – Grants extra health levels (permament) 1/1
Steadfast Yeddim Meditation – Ignore pain and wounds (Scene, Fury, Reflexive) (2m+) 3/2
Bear Sleep Technique – Hibernate indefinitely (10m+1wp) (Simple) 4/4
Unstoppable Juggernaut Incarnation – Delay killing blows (3m) (Reflexive) 4/3
Luna’s Fortitude – Delay death (Fury, Reflexive) (4m) 4/4
Environmental Charms p157
(Directional) Mastery Technique – Become immune to environmental damage associated with a chosen Elemental Pole (6m) (Indefinite, Reflexive) 4/2
External Hide Perfection – Become immune to damage associated with mastered direction, even if it is the result of someone’s action (permament) 5/4
Essence-Regaining Charms p158
Might-Bolstering Blow – Regain motes with successful attack (2m) (Supplemental, Fury) 3/2
Breath-Drinking Executioner Attack – Regain motes from corpses (Fury, Simple, Touch) (2m) 4/2
Silver Lunar Resolution – 10 Extra Motes, only refilled when caring for an organization. (permament, Obvious) 4/3
Fury Charms p158
Relentless Lunar Fury – Ads combat bonuses, can be enhanced by Fury charms. (1m+1wp) (Essence*2 Actions, Obvious) 3/2
Durable Battle-Mind – Increases duration of Relentless Lunar Fury by 4 actions (permament) 4/3
Healing Charms p159
Bruise-Relief Method – Heal bashing damage (Scene, Gift, Reflexive) (1m+) 2/2
Halting the Scarlet Flow – Heal Lethal damage (Gift, Obvious, Reflexive) (2m+) 4/2
Soak-Enhancement Charms p160
Hide-Toughening Essence – Increases soak subtly (1m per 2 soak) (Reflexive, Scene) 3/2
Frenzied Bear Fortification – Reduces damage by one level per hit (Fury, Reflexive) (3m) 4/3
Wound-Mastering Body Evolution – Become immune to specific source of damage (Scene, Obvious, Simple) (12m+1wp) 5/4
Armour-Forming Technique – Grow heavy armour (Gift, Obvious, Reflexive, Scene) (1m per 3 soak) 3/2
Stone Rhino’s Skin – Increases Hardness (4m) (Reflexive) 4/3
Invulnerable Moonsilver Carapace – Creates unbreakable Moonsilver armour (6m per action+1wp) (Obvious, Reflexive) 5/4
Substance Charms p161
Scorpion and Toad Absolution – Increases poison resistance (2m) (Reflexive) 3/2
Scorpion and Toad Assumption – Suck the poison from another into self (3m) (Simple, Obvious) 3/3
Scorpion and Toad Immunity – Once exposed to a poison once, permanently immune from that poison in the future (permament) 4/3
Scorpion and Toad Mastery – Once exposed to a poison, permanently capable of producing that poison (1m+) (Reflexive) 4/3
Adder Fang Method – Invent own toxins (Gift) (permament) 5/4
Cobra Eye Method – Generate acid in saliva/palms (3m) (Simple, Obvious) 5/4
Charisma p163
Animal and Training Charms p163
Dog-Tongue Method – Speak with animals/people regardless of form (Scene, Simple) (1m+1wp) 2/2
Pack-Instinct Affirmation – Turn animal into a familiar (10m+1wp+1xp) (Simple, Touch) 3/3
Nature-Reinforcing Allocation – Enhance animal’s inherent power (10m+2wp) (Obvious, Touch, Simple) 4/3
Sharing the Gifts of Luna – Grant a mortal some of your Essence (10m+1wp+1lhl) (Simple, Obvious) 4/3
Wolf-Pack Training Method – Enhance a military unit. (10m+2wp) (Obvious, Touch, Simple) 4/3
Lesson of the Winter Wolf – Make a unit immune to fear (permament) 5/4
Holy Charms p165
Outworld-Forsaking Stance – Protects from mental influence from Creatures of Darkness (3m) (Holy, Obvious, Reflexive) 3/3
Foe-Turning Rebuke – Forces Creatures of Darkness to stop approaching (4m) (Simple, Holy, Obvious, Essence*2 actions) 4/3
Scathing Lunar Condemnation – Forces Creatures of Darkness to flee (8m+1wp) (Holy, Obvious, Simple) 4/4
Fascination Charms p165
Cobra Hypnotic Method – Force targets to become Inactive (7m) (Essence actions, Obvious, Simple) 4/3
Forgetful Victim Prana – Short-term memory loss (5m) (Simple, Essence actions) 4/3
Unnoticed Confusion Attack – People forget the Lunar, but remember her words (4m) (Supplemental) 4/3
Subtle Silver Command – Force targets to take on one of the Lunar’s beliefs. (8m) (Simple) 5/3
Interaction Charms p166
Rapid-Speech Technique – Make many arguments simultaneously (1m per penalty) (Supplemental) 3/2
Secret Speech Method – Speak words only the target can hear (5m) (Supplemental) 4/2
Instinct Memory Insertion – Lunar’s words cannot be forgotten (3m) (Supplemental) 3/2
Charismatic Lunar Trick – Forces targets to consider her words (6m) (Supplemental) 4/4
Perfect Fear Scent – Creates unnatural fear (Scene, Supplemental) (5m) 4/2
Mind-Blanking Fear Tech – Remove one memory from a subject’s mind (6m+1wp) (Simple) 4/3
Terrifying Lust Infliction – Creates specified physical craving (5m) (Supplemental, Scene) 4/2
Hard-Nosed Denial Stance – Perfect Social Parry (4m) (Scene, Reflexive) 4/3
Military Unit Charms p168
Face of the Moon Concealment – Hides a large group. (2m) (Supplemental) 3/2
Maintaining the Pack – Unit holds fast in the face of damage (4m+1wp) (Reflexive) 4/2
Moonlight Curtain Drawn – Double a military unit’s defensive magnitude (Scene, Obvious, Simple) (3m+1wp) 5/3
Social Unit Charms p169
Herd Reinforcement Stance – Create an Intimacy for something in a group (4m+1wp) (Simple) 4/2
Forsaking the Blood Posture – Create an Intimacy against something in a group (4m+1wp) (Simple) 4/2
Culling the Pride – Supplements a social attack on a group (6m) (Simple) 4/2
Topairy Culture Meditation – Makes a social unit’s Intimacy less important to them (6m) (Simple) 5/4
Herd-Strengthening Invocation – Makes a social unit’s Intimacy more important to them (8m+1wp) (Simple) 5/4
Territory Charms p170
Boundary-Marking Meditation – Makes a large area of territory magically belong to you. (12m+1wp) (Simple, Obvious) 4/3
Ranging Wolf Marking – Makes a huge area of territory magically belong to you. (permament) 5/5
Manipulation p171
Belief Charms p171
False Burrow Pursuit – Makes a specific detail seem crucially important. (Scene, Simple) (4m) 3/2
Mirror Sight Dismay – Convinces target that one thing they know is incorrect (Scene, Simple) (5m) 4/2
Lost Mirror Flight – Sow the seeds of insanity (4m) (Obvious, Simple) 5/4
Defence and Dissembling Charms p172
Mask of White Jade – Lunar’s intentions remain secret (2m) (Reflexive) 3/2
Cat-Face Presentation – Helps make a social attack Unexpected (2m) (Supplemental) 3/2
Labyrinth of the Beast – Reduce mind to that of an animal to avoid social attacks (2m) (Reflexive) 3/2
Commanded to Fly – Makes unnatural mental influence an Unacceptable Order (6m) (Reflexive) 5/3
Feint Charms p173
Butterfly Eyes Defence – Makes it seem you have a Perfect Defence (3m) (Reflexive) 3/2
Butterfly Eyes Tread – Distracts targets from treacherous terrain (2m) (Reflexive) 3/2
Butterfly Eyes Fist – Choose what action the target takes next round (5m) (Simple) 4/3
Mystic Butterfly Fraud – Fake magical auras (5m) (Supplemental) 5/4
Interaction Charms p174
Chattering Magpie Inflection – Increases number of social attacks possible (3m per attack) (Reflexive) 3/1
Falling Leaf Distraction – Conceal persuasion in innocent conversation (3m) (Supplemental) 3/2
Third-Veil Suggestion – Carry on two conversations at once (Scene, Simple) (3m+1wp) 3 / 4
Perfection of the Mockingbird – Supernaturally persuasive disguise (4m) (Supplemental) 3/2
Military Unit Charms p174
School Becomes Shark Formation – Makes followers seem more numerous (3m) (Simple, Essence Actions) 3/2
School in the Reeds Tech – Aids a group in re-establishing surprise (4m) (Simple) 4/3
Social Unit Charms
Creating the Wolf Attitude – Creates the emotion of fear in a group, of any source (5m+1wp) (Simple) 4/2
Feeding the Bear Progression – Creates the emotion of craving in a group, of any source (5m+1wp) (Simple) 4/2
Appearance p176
Disguise Charms p176
Hide of the Cunning Hunter – Conceal any distinctive marks/tattoos (Scene) (2m) (Reflexive) 2/1
Perfect Symmetry – Removes Appearance cap (Scene, Simple) (4m) 3/2
One of the Herd – Fade into a crowd perfectly (Scene, Reflexive) (3m) 2/2
Clover Can’t Be Found – Hide from enemies, visible to friends (Scene, Reflexive) (6m+1wp) 4/4
Interaction Charms p177
New Friend Aroma – Convinces new acquaintance that the Lunar is friendly (Scene, Simple) (3m) 2/2
Observed Predator Instinct – Causes anyone spying on the Lunar to know that the Lunar sees them (Scene, Simple) (4m) 3/2
Glance-Oration Technique – Cram a speech into a gesture (Scene, Obvious, Simple) (5m+1wp) 4/3
Irresistible Silver Spirit – Makes everyone want to help the Lunar (5m+1wp) (Reflexive) 3/3
Perception p178
Craft Charms p178
Flaw-Finding Examination – Find flaws in any object (8m) (Supplemental) 3/2
Monkey Shaping Emulation – Aids the crafting of a forgery (5m) (Supplemental) 4/2
Essence Charms p179
Eye of the Cat – Makes something that can’t be perceived visible (Fury, Scene, Simple) (6m) 4/2
Devil-Restraining Grip – Dematerialised Spirit can’t stray outside Lunar’s eyesight (Scene, Obvious, Simple) (5m+1wp) 4/3
God-Cutting Essence – Inflict aggravated damage against immaterial spirits (1m) (Obvious, Supplemental) 4/3
Spirit-Maiming Essence Attack – Increases damage against spirits can kill spirits permanently (3m) (Obvious, Reflexive) 5/4
Instinctive Essence Prediction – Can discern the effects of a charm (Scene, Simple) (4m) 4/2
All-Encompassing Sorcerer’s Sight – Can see spell effects clearly (6m) (Reflexive, Scene) 5/3
Extended Sense Charms p180
Sense-Borrowing Method – See through another creature’s eyes (5m) (Simple) 3/2
Predator is Prey Mirror – Force a target to see through the Lunar’s eyes (Scene, Obvious) (4m+1wp) 5/4
Watchful Spider Stance – Become completely aware of your own territory (6m+1wp) (Simple) 4/3
Grandfather Spider Majesty – Know whenever something new enters your territory (permament) 5/4
Blood on the Wind – Never lose the scent (4m+1wp) (Supplemental) 3/3
Inevitable Spoor Discovery – Know exactly who has passed through the area recently (4m) (Simple) 3/2
Military Unit Charms p192
Diving Hawk Inspiration – Ranged attacks ignore formation penalties (3m) (Supplemental) 3/2
Bird Falls from the Flock Targeting – Attack individuals within a military unit without penalty (3m) (Supplemental) 4/3
Perception Advantage Charms p183
Eagle-Eye Advantage – Increases benefits from the Aim action (2m) (Simple) 3/1
Wolf-Eye Advantage – Ignores penalties for obscured vision (1m) (Supplemental) 3/1
Riding the Secret Wind – Makes any attack pass through cover (4m) (Supplemental) 5/4
Wolf-Ear Advantage – Increases benefits from the Monologue/Study action (Simple) (2m) 3/1
Keen- (Sense) Technique – Vastly enhances specific sense (Scene, Reflexive) (3m) 3/1
Heightened (Sense) Method – Enhances specific sense even more (Scene, Reflexive) (2m) 4/2
Person-Examination Charms p183
Blood-Kin Sense – Determines who a person’s friends are (1m/2m/4m) (Simple) 4/2
Motive-Dissecting Eye – Determines a subject’s goals (3m) (Fury, Simple) 4/2
Leaf-Falling Scrutiny – Determines a subject’s powers (2m) (Reflexive) 4/2
Fellow Hound Insight – Discovers the existence of nearby supernatural creatures (2m) (Reflexive) 4/3
Wyld-Perception Charms p185
Wyld-Sensing Insight – Measures the level/presence of Wyld energy (3m+1wp) (Simple) 3/2
Resisting the Lure of Madness – Becomes immune to Wyld addiction (5m) (Simple) 4/2
Wyld Migration Formation – Enhances previous two charms to affect groups (permament) 5/3
Eagle-Fish Transition Prophecy – Experience visions/oracles while in deep Wyld (12m+2wp) (Obvious, Simple) 5/4
Intelligence p186
Crafting Charms p186
Lunar’s Blessed Hands – Decreases minimums for crafting artefacts of Moonsilver (permament) 5/5
Form-Fixing Method – Creates Lunar Tattoos (5m+1wp+3xp) (Simple) 4/3
Harmony With Reality Technique – Allows Wyld objects to exist in Creation, and vice versa (10m+1wp/20m+1wp) (Simple, Obvious, Touch) 4/3
Ritual of Lunar Stability – Current laws in the Wyld become fixed (10m+12wp) (One month, Obvious, Simple) 5/4
Defensive Charms p188
Righteous Lion Defence – Creates defensive Intimacy (permament) 3/1
Intimacy of the Hunter and Prey – Prevents the Lunar from betraying her hunt (6m+1wp) (Reflexive) 3/2
True-to-the-Pack Dedication – Prevents the Lunar from betraying her pack mates (5m+2wp) (Reflexive, Fury) 3/2
Insight Charms p188
Counting the Elephant’s Wrinkles – Perfect memory (1m) (Reflexive) 3/1
Inevitable Genius Insight – Commit self to a single project, suffer when acting outside it (5m+1wp) (Simple) 3/2
Lessons in the Blood – Temporarily gain a target’s memories and abilities (1m+1wp) (Scene, Simple) 4/4
Sorcery Charms p190
Terrestrial Circle Sorcery – Take Terrestrial Spells 3/3
Celestial Circle Sorcery – Take Celestial Spells 4/4
Wyld Charms p190
Still Pond Infliction – Fortifies a mortal against the Fair Folk (4m) (Touch, Simple) 3/2
Burgeoning Wyld Infliction – Trigger mutation in a subject (5m+1wp) (Simple, Obvious, Touch) 4/4
Withdrawal of Assumptions – Annihilate Creatures of Darkness (3m+1wp) (Holy, Obvious, Touch, Simple) 5/4
Wits
Concealment Charms p190
The Spider’s Trap Door – Supplement action to hide or conceal something (4m) (Supplemental) 4/2
Thieving Magpie Prana – Hide an item instantly (3m) (Simple) 3/2
Many-Pockets Meditation – ‘Pocket’ items extra dimensionally (2m) (Touch, Simple) 3/3
Secure Den Prana – Create an extra dimensional den (4m+1wp) (Simple) 4/4
Invisible Warren Creation – Create an extra dimensional den for a group (permament) 5/5
Rats in the Basement Style – Supplement action to hide or conceal a group (5m) (Simple) 4/3
Reaction Charms p193
Meerkat Alertness Practice – Supplements Join Battle (2m) (Supplemental) 3/2
Furious Unhappy Recourse – Provides a Counterattack (6m) (Reflexive) 4/2
Hungry Eagle Method – Allows Counterattacks against any who attack (5m) (Reflexive) 4/2
Silver-Swift Retort – Makes argument faster (2m per tick) (Supplemental) 3/2
Serpent’s Tooth Reply – Provides a Social Counterattack (5m) (Reflexive) 4/3
Speed and Extra Action Charms p193
Wasp-Sting Blur – Same as the Dexterity charm above (2m per tick) (Fury, Reflexive) 3/2
Many-Armed Monkey Style – Flurry many actions together (3m per action) (Extra Action, Obvious) 4/2
Blinking Eye of Chaos – Slow time in the Wyld to gain an advantage (10m+1wp) (Obvious, Extra Action) 5/4
Survival Charms p194
Lodestone Reckoning Manner – Absolute direction sense (2m) (Reflexive) 2/1
Blood on the Wind – Same as the Perception charm above (4m+1wp) (Supplemental) 3/3
Predator and Prey Recognition – Know what species are common in the area (1m) (Simple) 3/3
Dragon-Blooded Charm Quicklist
Notes:
Dragon-Blooded may freely use Reflexive charms without needing a combo, without regard to the normal limit of one charm per round.
Every charm has an element. A Dragon Blooded using a charm not of his element, even if the skill is favoured, pays one extra mote every time the charm is activated.
The dice pool maximum for Dragon Blooded is not (Attribute+Ability) as it is with Celestial Exalts; rather their maximum is (Ability+applicable Speciality).
General Charms p128
First (Ability) Excellency: Essence Overwhelming – One mote buys two extra dice. (Ref) 1/1
Second (Ability) Excellency: Essence Triumphant – Two motes buys one extra success. (Ref) 1/1
Third (Ability) Excellency: Essence Resurgent – Three motes buys a complete reroll. (Ref) 1/1
Terrestrial (Ability) Reinforcement – Improve skill of allies (1m per 2 dice+1m per subject) (Scene, Simple) 3/2
Air Aspect
Linguistics p129
Language-Learning Ritual – Learn a language in an hour (5m+1wp) (one week, Simple) 2/1
Cipher Missive – Code a message magically (3m) (Simple) 2/1
Craft Icon – Condense complex instructions into simple pictograms (2m) (Simple) 3/3
Thousand Tongues Meditation – Temporary simple language proficiency (4m) (Scene, Simple)
Poisoned Tongue Technique – Control conversations from a distance (2m+1wp) (Concentration, Simple) 3/3
Voice of Mastery – Enhance social rolls of any kind (5+m) (Scene, Simple) 4/3
Wind-Carried Words Tech – Transmit messages long distances (1m per message, plus distance) (Simple) 3/2
Voices on the Wind – Hear over very long distances (3+m) (one minute) 4/3
Speech Without Words – Allow silent communication between allies (2m+1m/ally) (Scene, Simple) 3/3
With One Mind – Mindlink allies into perfect co-ordination (2m/dot) (Scene, Simple) 5/2
Lore p132
Elemental Concentration Trance – Week’s study in one day (5m+1wp) (Day, Simple) 2/1
Eternal Mind Meditation – Remember details from years ago (2m+1wp) (Simple) 3/3
Elemental Empowerment Meditation – Trade willpower for motes when in contact with own element (1+wp) (Elemental, Simple) 4/3
Elemental Succor Method – Heal self with exposure to own element (5m+1wp per lhl, 2m per bhl) (Elemental, Obvious, Simple) 5/3
Elemental Bolt Attack – Shoots a dangerous bolt of elemental energy (1m per 2L) (Co-op, Elemental, Obvious, Simple) 2/2
Elemental Burst Technique – Causes an elemental explosion (1m per 1L) (Co-op, Elemental, Obvious, Simple) 3/2
Occult p134
Terrestrial Circle Sorcery – Cast Terrestrial Circle spells (1wp) 3/3
Spirit-Detecting Mirror Technique – View unmanifested spirits in any reflective surface (2m) (Scene, Simple) 2/1
Harmonious Wind-Luring Song – Summon a wind to protect or urge ships along (5m) (1 hour, Simple) 2/1
Spirit Grounding Shout – Force spirit to materialize (5m) (Simple) 3/3
Spirit-Chaining Strike – Temporarily immobilize a spirit (3m+1wp) (Five minutes, Supplemental) 4/3
Spirit-Shredding Attack – Attack and destroy immaterial spirits (4m) (Supplemental) 5/3
Fivefold Resonance Sense – Sniff out jade deposits (2m) (Scene, Simple) 2/1
Seeing the Maker’s Hand – Get an idea of an artifact’s functions (4m) (Simple) 4/3
Stealth p136
Feeling the Air Technique – Move freely in darkness (3m) (Scene, Simple) 2/2
Soundless Action Prana – Become incapable of causing sound (1m/minute) (Simple) 3/3
Zone of Silence Stance – Aura of silence around self (4m+1wp) (1 minute/Essence, Simple) 4/3
Distracting Breeze Meditation – Surround self with a helpful, distracting breeze that aids stealth (1m/2 Successes) (Scene, Simple) 2/1
Trackless Passage Style – Obliterate signs of passage (2m per person per mile) (Simple) 3/2
Wind-Walking Technique – Perfect balance, cannot fall or sink (2m) 3/3
Dragon-Shroud Technique – Become a near-invisible hazy blur (3+m) (Scene, Simple) 5/4
Thrown p138
Loyal Weapon – Return weapon to your hand (1m) (Supplemental) 3/2
Persistent Hornet Attack – Thrown weapon strikes on it’s own (3m) (Essence actions, Simple) 3/2
Invisibly Hidden Chackram Method – Store weapons in Elsewhere (1m per weapon, 1wp) (Simple) 4/3
Whirlwind Shield Form – Deflect ranged attacks nearby (3m+1 per ally) (Scene, Simple) 3/2
Vengeful Gust Attack – Reflect ranged attacks (2m or 4m) (Ref) 4/2
Deadly Blades of the Five Dragons – Summon elemental weapons (3m per weapon) (Elemental, Obvious, Simple) 5/3
Elemental Armor Technique – Surround self in an elemental vortex ( 1m or 2m per 1B/1L soak+1wp) (Scene, Elemental, Simple) 5/3
Earth Aspect
Awareness p140
All-Encompassing Earth Sense – Cannot be surprised while touching the ground (2m) (Scene, Simple) 2/2
Feeling the Dragon’s Bones – Percieve beings touching the ground (2m) (Simple) 3/2
Entombed Mind Technique – Put target into a deep sleep (5m) (Five minutes, Crippling, Simple) 4/2
Sense-Riding Technique – See through another’s perspective (5m) (Simple) 3/2
Sense-Destroying Method – Close off another’s senses (4m+1wp) (Essence actions, Crippling, Supplemental) 4/3
Essence Disruption Attack – Makes another being’s charms more expensive (3+m+1wp) (5 ticks per Essence, Supplemental) 5/4
Craft p142
Shaping Hand Style – Cause a hand to perform the functions of a pick, axe, etc (2m) (1 hour, Simple) 2/1
Stone-Carving Fingers Form – Craft an object with a series of well-placed blows (1m per cubic foot) (Simple) 3/2
Perfect Climbing Attitude – Climb flawlessly (1m) (Scene, Simple) 3/2
Flaw-Finding Examination – Find a weak spot, to repair or shatter (1m for touch, 3m for sight) (one minute, Simple) 3/1
Charm of Lesser Unmaking – Dissasemble an item into it’s component parts (5m) (Simple) 5/3
Charm of Greater Unmaking – Dissasemble an item into it’s raw materials (10m+1wp) (Simple) 5/4
Integrity p144
Unsleeping Earth Meditation – Go without sleep (1m) (one day, Simple) 2/2
Untiring Earth Meditation – Ignore fatigue (5m+1wp) (one day, Simple) 3/2
Oath of the Ten Thousand Dragons – Swear allegience to a group (Permament) 2/2
Ten Thousand Dragons Fight as One – Instant Intimacy to another Dragon Blooded (4m) (Scene, Reflexive) 3/2
Unflagging Vengeance Meditation – Dedicate yourself untiringly to the cause of vengeance (5m+1wp) (Simple) 4/4
Granite Curtain of Serenity – Resist any attempt to alter one’s mind (5m+1wp) (Scene, Simple) 5/3
Inviolate Dragon Spirit – Overcome natural and unnatural mental influence (10m+1wp+1Lhl) (Simple) 3/2
Chaos-Warding Prana – Ignore all corrosive Wyld effects (5m+1wp) (Scene, Simple) 3/3
Defense-From-Anathema Method – Gain bonuses against Anathema attacks (8m+1wp) (Scene, Simple) 5/4
Resistance p146
Ox-Body Technique – Gain one –1 and one –2 health level (permament) 1/1
Strength of Stone Technique – Increase strength and stamina (2m per person) (Scene, Touch, Simple) 2/1
Mountain Toppling Method – Increase strength with regard to moving stone objects (4m) (one action, Supplemental) 2/2
Impervious Skin of Stone Method – Increases Soak (+2B/2L per 1m) (Scene, Simple) 2/2
(Element) Protection Form – Gain major defensive bonuses (3m) (Elemental, Obvious, Scene) 3/2
Uneating Earth Meditation – Go without food (2m) (one day, Simple) 3/2
Unbreathing Earth Meditation – Go without breath (2m) (Scene, Reflexive) 4/3
Unfeeling Earth Meditation – Ignore all pain (5m+1wp) (Scene, Reflexive) 5/4
War p148
Enfolded in the Dragon’s Wings – Make allies immune to anima’s effects (1m per ally) (one day, Elemental, Touch, Reflexive) 2/1
Tireless Footfalls Cadence – Increase endurance and speed of allied units (2m per Fang) (Co-op, Simple) 3/2
Armor-Hardening Concentration – Increase the durability of armor (2m per person) (Scene, Simple) 2/2
Phantom Warrior Horde – Create illusionary elemental warriors (2,) (Elemental, Obvious, Reflexive) 2/2
Blazing Courageous Swordsmen Inspiration – Increase the health of allied soldiers (1m/warrior) (Scene, Simple) 3/2
Ramparts of Obedient Earth – Reshape the ground and reform terrain (2m per cubic yard) (Obvious, Reflexive) 4/3
Dragon-Seared Battlefield – Extend your anima effect over a large area (8m) (Scene, Elemental, Co-op, Obvious, Simple) 4/4
Dragon Vortex Attack – Extend your anima to harm others over a large area (15m+1wp) (Scene, Elemental, Co-op, Obvious, Simple) 5/5
Fire Aspect
Athletics p151
Effortlessly Rising Flame – Increase jumping distance (1m) (Obvious, Reflexive) 2/1
Falling Star Maneuver – Extra damage when flanking (1m per 2 die) (Supplemental) 2/1
Bellows-Pumping Stride – Increase movement rade (1m or 2m) (Scene, Obvious, Reflexive) 3/2
Incense Smoke Ladder – Run up walls (2m) (Obvious, Reflexive) 4/2
Dancing Ember Stride – Fly limited distance (4m+1wp) (Scene, Obvious, Simple) 5/4
Dodge p152
Threshold Warding Stance – Ignore environmental penalties (1m) (Reflexive) 2/1
Hopping Firecracker Evasion – Let an attack move you away (2m) (Reflexive) 3/2
Virtuous Negation Defense – Tackle an ally out of an attack’s path (2m) (Reflexive) 4/2
Safety Among Enemies – Cause enemies to strike each other (3m+1wp) (Reflexive) 4/2
Elemental Defense Technique – Surround yourself with a damaging aura of elemental energy (5m) (Scene, Elemental, Obvious, Simple) 5/3
Smoldering Karma Strike – Dodge and counterattack (3m) (Reflexive) 5/3
Unassailable Body of (Element) Defense – Transform yourself briefly into your element (4m+1wp) (Elemental, Obvious, Reflexive) 5/4
Melee p155
Dragon-Graced Weapon – Inflict elemental damage on strike (1m) (Elemental, Supplemental) 2/2
Blinding Spark Distraction – Cause sparks to blind foe (2m) (Reflexive) 3/2
Ghost-Fire Blade – Bless weapon against evil creatures (2m or 4m) (Holy, Obvious, Supplemental) 3/2
Refining the Inner Blade – Summon elemental sword (3m+1wp) (Scene, Elemental, Holy, Obvious, Simple) 4/3
Portentious Comet Deflecting Mode – Perfect Defense (3m+1wp) (Obvious, Reflexive) 5/3
Threshing Floor Technique – Co-ordinate allies attacks (2m+1m per ally) (one action, Simple) 5/2
Ringing Anvil Onslaught – Magical flurry (8m) (Extra action) 5/3
Presence p156
Glowing Coal Radiance – Makes it difficult to look at the Exalt (2m) (one action, Obvious, Simple) 3/1
Unbearable Taunt Technique – Cause irrational fixation on self (2m) (Essence actions, Simple) 2/1
Moth to the Candle – Cause irrational desire to attack the Exalt (4m+1wp) (one action) 4/2
Aura of Invulnerability – Bolster health and soak (3m) (Scene, Simple) 4/2
Terrifying (Element) Dragon Roar – Cause elemental effect on target shouted at (4m) (Elemental, Obvious, Simple) 4/3
Warlord’s Conviction – Win target’s loyalty (8m+1wp) (Scene, Simple) 5/3
Auspicious First Meeting Attitude – Make a perfect first impression (2m) (Scene, Reflexive) 2/2
Passion Transmuting Nuance – Transmute one strong passion into another (3m) (Scene, Simple) 2/2
Socialize p159
Sweeten-the-Tap Method – Make alcohol taste much better (2m) (Scene, Simple)
Jade Defense – Increase mental defenses (5m) (Scene, Simple) 3/2
Wary Yellow Dog Attitude – Prepared for sudden violence (1m) (Reflexive) 3/2
Brother-Against-Brother Insulation – Stir up resentment and violence in others (4m+1wp) (Scene, Simple) 3/2
Warm-Faced Seduction Style – Increase skill at seduction (1m) (Supplemental) 3/2
Friend-to-All-Nations Attitude – Ignore penalties for being a foreigner (2m) (Scene, Simple) 3/2
Smoothing-Over-the-Past Technique – Make a target forget about past slights (3m+1wp) (Scene, Reflexive) 5/3
Water Aspect
Bureacracy p161
Benevolent Master’s Blessing – Give your Bureacracy dots to others (1m) (Scene, Simple) 2/1
Confluence of Savant Thought – Understand the organization of an entire bureacracy (2m) (Scene, Simple) 3/2
Geese-Flying-South Administration – Dedicate your bureacracy to a specific task (5m+1wp) (the lesser of one task or 3 months, Simple) 4/2
Bestow the Saffron Mantle – Make a mortal your bureaucratic proxy (1m+1m per dot lent) (Touch, Simple) 4/3
Thrashing Carp Serenade – Bring a bureacracy to a standstill (3m) (Scene, Simple) 3/1
Testing the Waters – Know the outcome of a vote in advance (3m) (Simple) 5/2
Finding the Water’s Depths – Know exactly how much the target is willing to pay (2m) (Simple) 3/2
Thoughtful Gift Technique – Discover what the perfect gift or bribe would be (2m) (Simple) 4/2
Distraction of the Babbling Brook – Magically obscure fine print (4m+1wp) (Simple) 4/2
Drowning in Negotiation Style – Magically sanctify a deal (5m+1wp) (Simple) 5/3
Investigation p164
Scent-of-Crime Method – Determine who is suffering from guilt (2m) (Scene, Simple) 3/1
Falsehood Understanding Attitude – Know if someone is lying (5m+1wp) (Scene, Simple) 3/2
Tampering Detection Technique – Know if an object has been tampered with (2m) (Simple) 3/2
Bloodhound’s Nose Technique – Magically investigate a crime scene (6m+1wp) (Scene, Simple) 4/2
Clear Water Prana – Reveal anything deliberately hidden (5m+1wp) (Simple) 5/3
Revelation of Associates Hunch – Gain knowledge of someone’s associates (4m+1wp) (Simple) 4/2
Homeward Trail Discovery Method – Know where someone’s home is (4m+1wp) (Simple) 4/3
Larceny p166
Observer Awareness Method – Know if you’re being watched (1m) (Reflexive) 2/1
Trackless Walk Style – Leave absolutely no physical evidence (2m) (Scene, Simple) 3/2
Ears of the Snowy Owl – Hear through walls (1m) (one minute, Simple) 4/2
Naked Thief Style – Fashion thieves’ tools magically (2m+1wp) (one task, Supplemental) 4/2
Window-in-the-Door Technique – Make a section of wall transparent (2m) (three ticks, Simple) 5/2
Imposter’s Voice Technique – Supernatural voice mimicry (2m) (Scene, Simple) 3/2
Precise Ink Technique – Duplicate handwriting (3m) (one task, Simple) 3/2
Waters of Honesty Method – Know if someone is cheating (4m+1wp) (Scene, Simple) 2/1
Perfect Gambling Prana – Control a single event of chance (4m) (Simple) 3/2
Flood of Victory Prana – Automatically win any game of chance (5m+1wp) (Scene, Simple) 5/3
Martial Arts p169
Blade Deflecting Palm – Parry with bare hands (1m) (Obvious, Reflexive) 3/1
Become the Hammer – Deal lethal damage unarmed (1m) (Obvious, Supplemental) 3/2
Disarming Strike Prana – Ignore normal penalty for disarming (3m+1wp) (Simple) 4/3
Dragon-Claw Elemental Strike – Empower barehanded attack with elemental force (1m) (Elemental, Obvious, Supplemental) 4/2
Sail p170
Hurricane-Predicting Glance – Sense currents of ocean and air (1m) (Simple) 2/1
Seven Seas Wind-Luring Chanty – As Harmonious Wind-Luring Song (p134)
Storm-Outrunning Technique – Double ship’s movement (3m) (Scene, Simple) 3/2
Fine Passage Negotiating Style – Know of submerged hazards (3m) (Scene, Reflexive) 4/2
Sturdy Bulkhead Construction – Makes ship more durable (3m) (Scene, Simple) 4/3
Deck-Striding Technique – Ignore all movement penalties when sailing (3m/6m) (Scene, Touch, (Obvious), Reflexive) 3(5)/2
Wood Aspect
Archery p172
Dragon-Graced Arrow – Elementally charge arrow (1m) (Elemental, Obvious, Supplemental) 3/2
Swallows Defend the Nest – Flurry of arrows (1m/arrow) (Extra Action) 3/2
Dragonfly Finds Mate – Shoot projectiles out of the air (1m) (Reflexive) 3/2
Seven-Year Swarm Volley – Shoot all projectiles out of the air (3m+1wp+1m/ally) (one action, Simple) 4/2
Sparrow Dives at Hawk – Shoot a projectile out of the air and strike it’s shooter (5m+1wp) (Reflexive) 4/3
Harvest of the Hunter – Grow arrows from any plant (2m) (Simple) 3/2
Unobstructed Hunter’s Aim – Ignore cover granted from wooden objects (4m+1wp(optional)) (Reflexive) 4/3
Life-Swelling Sap Strike – Crush undead in vines (3m) (Supplemental) 5/3
Ravenous Thorn Technique – Crush target with vines and roots (3m) (Obvious, Supplemental) 5/3
Medicine p174
Infection-Banishing Prana – Cure any infection (1m) (Touch, Simple) 2/2
Dread Infection Strike – Make a struck subject develop an infection (2m) (Supplemental) 3/2
Disease-Banishing Technique – Cure non-magical diseases (4m+1wp) (Supplemental) 4/2
Wound-Closing Touch – Convert lethal damage into bashing (2m per Lhl converted) (Touch, Simple) 4/3
Grievous Wound Alteration Energy – Convert aggrivated damage into lethal (3m+1wp per Ahl converted) (Touch, Simple) 5/3
Madness Analyzing Stare – Diagnose mental maladies (3m) (Simple) 3/2
Purity of Mind Method – Remove derangements (5m+1wp) (Touch, Simple) 4/3
Verdant Curtain of Serenity – As Granite Curtain of Serenity (p145)
Jade Crucible Method – Convert health into Essence (Special+1wp) (Simple) 5/4
Most Beneficent Seed of the Five Dragons – Change your anima temporarily (8m+1wp) (Scene, Simple) 5/5
Performance p176
Talented Improvisation – Instant musical proficiency (1m) (Scene, Simple) 2/1
Dance of Flashing Swords – Make a fight seem like an act (2m+1wp+1m per extra foe) (Scene, Reflexive) 4/2
Blossom Hides Thorns – Disguise an attack as part of performance (3m) (Reflexive) 4/3
New Voice Technique – As Imposter’s Voice Technique on page 168
Hidden Petal Aria Method – Weave subtext into a performance (2m per subject) (Reflexive) 3/2
Soul-Stirring Performance Method – Control audience’s emotions (5m+1wp) (Scene, Simple) 4/2
Protective Performance – Impede mind-affecting charms (8m) (Until performance ends, plus Essence hours, Simple) 5/3
Invisible Street Performer Technique – Unnoticed so long as playing (3m) (until performance ends, Simple) 3/2
Tireless String-Plucking Meditation – Play without pain, exhaustion or hunger, grow dangerous fingernails (5m+1m per attack) (one day, Simple) 4/3
Vibrating Strings Defense – Parry attacks with your instrument (5m) (Scene, Obvious, Reflexive) 4/3
Three-String Sword Prana – Launch deadly attacks from your instrument (1m per 2Lhl) (Co-op, Obvious, Simple) 5/4
Ride p180
Heaven-Graced Riding Technique – Enhance mount’s speed (3m) (Reflexive) 2/1
Ebony Spur Technique – Increase hand to hand damage while mounted (1m per 2 dice) (Supplemental) 3/2
Charge of One Hundred Generals – Empowers a charge attack (1m per mount/rider pair, or 5m per dot of Magnitude) (one charge, Supplemental) Ride 3/War 3/Essence 2
Irresistable Penetrating Charge – Massively empower a cavalry charge (3m per dot of Magnitude+1wp) (the lesser of one charge or the Exalt’s Essence in long ticks) Ride 4/War 4/Essence 3
Great Heart Companion – Make your horse fearless (4m) (Scene, Reflexive) 2/2
Elemental Halo’s Mercy – Makes your horse immune to your anima (3m) (Scene, Simple) 3/3
Five-Dragon Horseman Prana – Empower your horse with your anima (10m+1wp) (Scene, Elemental, Obvious, Simple) 4/3
Dance of the Jade Bridle – Break in a riding animal (10m+1wp) (Supplemental) 5/3
Survival p182
Quarry Revelation Technique – Supernatural tracking (2m) (one day, Simple) 3/2
Trail-Concealing Measurement – Hide evidence of passage (3m) (one day, Simple) 3/2
Ration-Enhancing Method – Improve foraging rate (1m+1m per additional hunter) (one hunt, Simple) 3/2
Hostile Environment Preparation Method – Protect from extreme elements (3m+1m per companion) (one day, Simple) 3/2
Tireless Caravan Prana – Enhance a group’s endurance (5m+1wp) (one journey, co-op, Simple) 4/2
(Element) Shelter Creation Technique – Create a shelter out of available materials (5m) (one day, Elemental, Obvious, Simple) 5/3
Extention of the (Element) Dragon’s Blessing – Immunity to adverse elemental conditions (10m+2m per ally) (One day, Elemental, Reflexive) 5/4
Nature’s Healing Bounty – Gather medicines (1m per 2 dice) (Reflexive) 3/1