Topher/GoroTheMonkey
Goro the Monkey
Caste: Dawn
Nature: Jester
Anima: A troop of dancing, jumping golden monkeys
Concept: Excitable chimneysweep
Attributes: Strength 3, Dexterity 5, Stamina 3 \\ Charisma 3, Manipulation 2, Appearance 4 \\ Perception 2, Intelligence 2, Wits 3
Abilities: Athletics 5 (Acrobatics +1), Brawl 1, Dodge 5, Endurance 2, Larceny 3, Linguistics 0 (Riverspeak), Martial Arts 5, Melee 3, Performance 3 (Dance +1), Presence 3, Socialize 1
Backgrounds: Artifact 3, Manse 2, Mentor 3
Virtues:
Compassion 3, Conviction 3, Temperance 1, Valor 3
Virtue Flaw: Berserk Anger (Valor)
Willpower: 6
Health: -0,-1,-1,-1,-2,-2,-2,-2,-4,Incap
Essence: 2
Essence pool: 12/30 (5 Committed)
Charms:
- Athletics
- Graceful Crane Stance
- Monkey Leap
- Dodge
- Reed in the Wind
- Shadow Over Water
- Endurance
- Ox-Body Technique
- Martial Arts
- Five-Dragon Fortitude
- Tumbling Evasion Maneuver
- Sweeping Tail Takedown
- Dancing Monkey Form
- Melee
- Retrieve the Fallen Weapon
Equipment: Tight black sleeveless shirt, loose white pants (covered with black sootstains) bound tight at the ankles, Pair of leather-and-glass goggles, Lightning Chain (worn as belt), canvas backpack with chimneysweep tools, Monkey Stone with nothing to socket it in.
Combat:
Base initiative: 8
Soak: 3B/1L/0A (unarmored)
Dodge: 10(11 if using acrobatics)
Attacks:
The Jester's Lesson (Lightning Chain): Spd 8-23, Acc 10, Dmg +4B/+4L, Def 12, Rate 3-8
Unarmed (Kick): Spd 5, Acc 11, Dmg +3B, Def 7, Rate 3