Thus Spake Zaranephilpal/MortalsMatter
From an IM conversation he posted on his blog:
Nephilpal: You don't want mortals to matter.
Nephilpal: Nor to have them addressed in any meaningful rules-supported way.
Nephilpal: Whereas I proceed from the operational model and developer outlines that it is to be a Bronze-age post-apocalyptic world in which demigods roam and fight and make power plays
Nephilpal: And yet, Exaltation only sets you above them a little ways.
Nephilpal: And it is precisely your proportion of awesomeness above them that degrades your humanity and ultimately leads to ruin and debauched tyranny.
Nephilpal: I write Exalted as a game of humanity, where for all the invulnerability you may have, Lois Lane is not.
Nephilpal: And you'll have to choose between stopping the demon incursion on the Blessed Isle and opposing the march of Juggernaut
Nephilpal: Wherever you aren't, people will die.
Nephilpal: Or more importantly, people will die.
Nephilpal: And when you march them into battle, your friends, your lovers, your followers: they're probably going to get sepsis and die.
Nephilpal: And the beauty of it is, when it comes to those heroic mortals, they weren't any less cool than you. Just not as lucky.
Nephilpal: They didn't Exalt. You did.
Nephilpal: And their deeds can ride up, but never catch up.
Nephilpal: And in the end, their end will be gruesome and horrible and unfair.
Nephilpal: In any case, those are my thoughts.